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Thread: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

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  1. #1
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    Great.I'll check it with with my morning coffee

  2. #2
    Centenarius
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    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    Two fun battles. Your elephants are so OP. Without them it would be a much harder campaign. You should post an elite guard around them when at camp. You never know when they might be poisoned by your adversaries

    If you want to simulate the real relationships of the period you could subscribe to the "Easy Diplomacy" mod, enable it to obtain good relations with Athens, and then disable it. It is quite handy for historical campaigns like this one. I keep it subscribed in Steam now and enable it when the campaign diplomacy gets out of wack for my play through.

  3. #3
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    Quote Originally Posted by Fluke View Post
    Two fun battles. Your elephants are so OP. Without them it would be a much harder campaign. You should post an elite guard around them when at camp. You never know when they might be poisoned by your adversaries

    If you want to simulate the real relationships of the period you could subscribe to the "Easy Diplomacy" mod, enable it to obtain good relations with Athens, and then disable it. It is quite handy for historical campaigns like this one. I keep it subscribed in Steam now and enable it when the campaign diplomacy gets out of wack for my play through.
    Indeed. It's pretty handy when simulating historical diplomatic realtions

  4. #4

    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    Quote Originally Posted by Fluke View Post
    Two fun battles. Your elephants are so OP. Without them it would be a much harder campaign. You should post an elite guard around them when at camp. You never know when they might be poisoned by your adversaries
    haha, absolutely, without elephants it wouldnt be the same - winning quite confidently even when heavily outnumbered. though Pyrrhus' and his Royal Army's upgrades help a little too. the main issue there imho is that AI still isnt competent enough. my last attack on Larissa i was outnumbered 2:1 iirc, but AI still fails to defend streets effectively, concentrating most forces in one spot and letting player have control. human player would have handled this much better, especially having such great numerical advantage.
    btw, are deployables not available to defending AI even when there is a general present in the city? that could have helped them imho.

    If you want to simulate the real relationships of the period you could subscribe to the "Easy Diplomacy" mod, enable it to obtain good relations with Athens, and then disable it. It is quite handy for historical campaigns like this one. I keep it subscribed in Steam now and enable it when the campaign diplomacy gets out of wack for my play through.
    yep, i think i'd have to go with this eventually to avoid ahistorical meat grinder in Greece.

    Quote Originally Posted by ♔Greek Strategos♔ View Post
    Indeed. It's pretty handy when simulating historical diplomatic realtions
    agreed, this would help to recreate historical situation and Athens friendly relations with Pyrrhus (their main concern being the strangling hegemony that Antigonus had in southern Greece).

    finally managed to publish episode 36, Battle of Asculum

    Last edited by ♔Greek Strategos♔; March 14, 2019 at 08:52 AM. Reason: Merged posts.

  5. #5
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    Quote Originally Posted by Sarkiss View Post
    finally managed to publish episode 36, Battle of Asculum

    Thanks I'll make myself a big cup of coffee and watch the next episode in a few minutes

  6. #6

    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    Quote Originally Posted by ♔Greek Strategos♔ View Post
    Thanks I'll make myself a big cup of coffee and watch the next episode in a few minutes
    great, thanks. let me know if you have any suggestions, comments or concerns. im always looking for ways to improve the quality of the content and the videos. cheers

  7. #7
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    Quote Originally Posted by Sarkiss View Post
    great, thanks. let me know if you have any suggestions, comments or concerns. im always looking for ways to improve the quality of the content and the videos. cheers
    Mic and video quality is good, you voice is balanced (very important), you're not scrolling too fast which is essential for me, you're focusing on details and stats, not just passing turns to move on etc
    All around, a very enjoyable experience for new users to learn a few things and for the more experienced ones, to enhance their gameplay or get new ideas

  8. #8
    Centenarius
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    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    Cool, an update!

  9. #9

    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    37th and final episode of 'Campaigns of Pyrrhus' is finally published. sorry for such long delay, had several issues along the way.
    will update the OP once the forums back to normal.

    many thanks to everyone who followed, provided tips, criticism and feedback. much appreciated.


    NB. i will continue to use this thread for all my future DeI campaigns, so please do not lock.

  10. #10
    Centenarius
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    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    Something to look forward to today, thank you Sarkiss. Any idea what you will be working on next? I hope to see you start a whole new historical campaign series.

  11. #11

    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    Quote Originally Posted by Fluke View Post
    Something to look forward to today, thank you Sarkiss. Any idea what you will be working on next? I hope to see you start a whole new historical campaign series.
    thanks. there will be a new series indeed, and pretty soon. im planning to base this on Ancient Empires for Attila TW.

    in the meantime, if anyone's interested in successor wars, i started 'After Alexander the Great' series based on EBII. these are a series of shortish episodes (about 10 minutes each) that each cover an historical event/battle that unfolded in the aftermath of Alexandros Megas’ death in 323. As a whole these are a series of historical battles that provide a narrative and a series of events leading to the main campaign of Europa Barbarorum II starting 272 BC.
    Last edited by Sarkiss; May 05, 2019 at 11:07 AM.

  12. #12
    Centenarius
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    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    I just started to watch the final battles in Sparta (couldn't get to it yesterday) and you just taught me the best tip ever for playing battles! I had no idea I could arrange my battle line order by sequentially choosing my units.

    What a thunder-clap of knowledge, thank you!

    And nice outcome with Athens, not having to use Easy Diplomacy. It was like the game read your mind. In fact it seems the game was reading your mind throughout the whole historical campaign.

  13. #13
    Jake Armitage's Avatar Artifex
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    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    Great! That was a fierce battle against spartans!
    You should have told me... I could have done a script to kill Pyrrhus after the "conquer" to give a finale to the video...

    But... this means you're not gonna make another series with DeI soon?

  14. #14
    Centenarius
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    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    Quote Originally Posted by Jake Armitage View Post

    But... this means you're not gonna make another series with DeI soon?
    He's holding off for the RotR, Pergamon, and Medewi updates!

    As we all are.

  15. #15

    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    Looking forward to your next ones , maybe a Roman, CiG or HatG or with or Massalia, like https://www.youtube.com/watch?v=jUJ8...fficiallyDevin ?

  16. #16

    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    Quote Originally Posted by Dardo21 View Post
    Looking forward to your next ones , maybe a Roman, CiG or HatG or with or Massalia, like https://www.youtube.com/watch?v=jUJ8...fficiallyDevin ?
    that looks really good. shame he isnt using DeI.

    im indeed waiting for some of the minor improvements to be created, mostly for RotR, as i wanted to create a long series starting with RotR.

  17. #17

    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    That's actually an old version of DEI :p, he originally made it in 2014, so this would have been below version 0.8 or so.

  18. #18

    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    Quote Originally Posted by Dardo21 View Post
    That's actually an old version of DEI :p, he originally made it in 2014, so this would have been below version 0.8 or so.
    d'oh, im such muppet. glanced at the units cards and assumed its vanilla, but its actually says DeIin the title lol

  19. #19

    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    Yeah, it's from the stone age compared to the current day version.

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