Originally Posted by
Samael.
I played a few Woodlandrealm campaigns in the past and actually am playing one right now. For buildings it varys a lot often i have to get at least the first culture building going because public order is a "big" problem in DaC compared to earlier versions. But if i can hold the city under control i usually start building the first of the carpenter buildings. Then i usually get the first fixed income buildings while i prioritize farming early on a lot because it also gets your settlements ready for late game. Some locations (like Dol Guldur, Taur Philin ...) ill go for a mixed approach because they often are my main recruitements centeres and i want the units to start growing there asap.
If you want to be succesful with the Woodland Realm you should put Legolas and Thranduil together in one army and only recruit Horse Archers and Woodland Scouts early on. Your gameplay in battles will be to shoot your opponents and if they get close you run Thranduil in the frontline, supported by generic generals that you get a long the way. Now you start flanking around with Legolas and a few other archers to get their infantry to break. Your Horse Archers are either going to be used at the very beginning of the battle, annoying and weakening your enemies before they get in range of your main army or hide if they have foot archers and engage them when they start prioritzing your main army. Even though they are only HAs they dont lose men in melee against the early game archers of most factions.
Now that you have a general grasp of how to play the Woodland Realm in battle you need to figure out how you want to play the campaign map. There are a few options. First (can be tricky sometimes but if you make it work fast you won the campaign in 5 turns or so) you backstab dale and the dwarves and take Erebor, Dale and Esgaroth. In my campaigns the dwarves leave units outside of Erebor giving you an option to get a draw out battle. Since dwarves are extremly slow you murder them on the battlemap with your archers (just use legolas and Thranduil to take out their heavy units like dain or gimli). If they dont give you that option you still can siege Erebor with a small army (might even only be Legolas and THranduil) and let them sally out you should be able to win that still if you play it properly. Dale and Esgaroth fall pretty much the same way only easier because Dale has literally no answer for your 2 unique generals. After that you go west and go for Dains Halls Wrakyaburg and Gundabad. Now your eco should be good to go for the rest of the game because these settlements are huge moneymakers.
If you dont want to backstab your allies due to roleplay reasons or just because you dont want to have an easy go after 5 turns. Go and rush Dol Guldur (you will most likely need to seperate your army at one point because Dol Guldur likes to send a ton of armies with only 3 units in it and they will take settlements of you if you dont deal with them). I usually make sure my 2 small armies meet up at Dol Guldur again and siege it together. Dol Guldur is very tricky if you want to assault it and i honestly have no real answer for that that doenst include you losing around half your force if you feel the need to assault it, the settlement + garrison is just to big to go with your usual 20 casulaties per battle. You can again try to create a draw out battle though or make them sally out but other than that its going to be a tough one to win without losing a lot. After Dol Guldur is dealt with you won because you make enough money to field your elite armies and noone can deal with them not even other elven factions because of the Hin e Daur.