A rather special proposal but as I'm currently playing this faction which seemed not to be played that much, I thought I post my thoughts.
In my opinion the Medewi need a kind of peltast-like skirmisher/melee unit. The reason is that most of their units more or less suck in comparison to those of other factions. Their heaviest melees, made of the rare nobles, cannot deal with Principes f.e., let alone better elite units. Their hoplites even have problems to hold against Greek faction spear garrison troops. Their archers are worse than or at best equal to the AOR archers from the region. Their early skirmishers are ok but sooner or later too weak for what they cost (= a precious slot in a stack).
This all combined cries for the need to use pincer movements faster and more often then for factions with better units (hello Hellenes, f.e.). Doing it with the base skirmishers is however deeply lacking because the javelins are wasted quite soon and then it's over, they cannot attack in melee.
The higher importance of armor in the latest beta test pack makes the problem worse, as most Medewi units are lightly armored. That should not be changed, also their units should not be made stronger in other ways. But they should get peltasts. Many factions have "peltast" medium skirmishers who can also go into melee to a certain degree. Don't tell me there is historical information available which rules out heavier skirmishers for Meroe, I doubt it, given the scarcity of sources.
As from the start I had the feeling that the Medewi tribal warriors and light sword melee are a bit redundant, I changed the latter to peltasts (something must have changed the way packs are read by the game, as my old easy method to make new units failed, so I changed an existing one ...). I reduced the moral of the tribal warriors from 60 to 40, increased it for the new "light sword peltasts" from 40 to 50, gave them stats, javelins and so on, based on Greek peltasts, made them Warrior T2 pop class and only recruitable from tier 3 and 4 barracks, which hurts a bit. Visually I made a new unit card and variantmeshdefinition. However I let them stay at arm2 instead of the usual arm7 of peltasts, as they are mostly naked except for a skirt and helmets; as a mean balance I gave them javelin4. Maybe they could get 200 instead of 175 warriors (on huge).




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