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Thread: Derc Plays Through World History (Current: Medieval II Kingdoms - Teutonic [End])

  1. #541
    Cookiegod's Avatar Primicerius
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    Default Re: Derc Plays Through World History (Current: Medieval II Kingdoms - Teutonic)

    Quote Originally Posted by Dercsen
    *snip*
    If the plague won't get them, Norway will.

    *snip*
    Now we got the confirmation: Sweden is the door to hell.
    Tune in next time, when we find out the Norwegians were the plague all along.

    I expect to see the flyers the Teutons gave you when they told you about the lord and saviour.
    Last edited by Cookiegod; April 05, 2021 at 07:30 AM.



    Quote Originally Posted by Cookiegod View Post
    From Socrates over Jesus to me it has always been the lot of any true visionary to be rejected by the reactionary bourgeoisie
    Qualis noncives pereo! #justiceforcookie #egalitéfraternitécookié #CLM

  2. #542

    Default Re: Derc Plays Through World History (Current: Medieval II Kingdoms - Teutonic)

    Genuine question: Why in the world do you have an Explorer's Guild Headquarters? Does the Explorer's Guild provide any benefits at all? I have never once noticed a benefit to having it around, and I only ever go for spy or assassin's guilds, for the public order bonuses. But then again, I recruit units and stuff when I play, so what do I know?
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  3. #543
    Cookiegod's Avatar Primicerius
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    Default Re: Derc Plays Through World History (Current: Medieval II Kingdoms - Teutonic)

    Quote Originally Posted by Kilo11 View Post
    Genuine question: Why in the world do you have an Explorer's Guild Headquarters? Does the Explorer's Guild provide any benefits at all? I have never once noticed a benefit to having it around, and I only ever go for spy or assassin's guilds, for the public order bonuses. But then again, I recruit units and stuff when I play, so what do I know?
    The explorer's guild COULD have become the most overpowered one, if they had bothered fixing the bugs.

    So what it basically does (if I remember it correctly) is that it gives your units, once you retrain them, range bonus. Which especially in multiplayer could be insanely powerful.

    But the thing is, the moment your army also includes a unit that doesn't have that upgrade all units in that army will lose that upgrade immediately.



    Quote Originally Posted by Cookiegod View Post
    From Socrates over Jesus to me it has always been the lot of any true visionary to be rejected by the reactionary bourgeoisie
    Qualis noncives pereo! #justiceforcookie #egalitéfraternitécookié #CLM

  4. #544

    Default Re: Derc Plays Through World History (Current: Medieval II Kingdoms - Teutonic [End])


    Medieval 2: Total War
    Teutonic Campaign

    #10




    --------------------------
    (Click to view)
    --------------------------



    I abused to the AI so hard, I bribed so much artillery from them, and in the midst of all that I lost the sense that the AI is actually capable to do something - especially with said artillery. Now the knights were back in their old walls, and I had to adapt. Quickly.


    Somehow I could save the situation, but my forces got decimated utterly. Taking Riga will have to wait.


    Instead of quickly going in from the west, I hole up there and wait until my king and his other forces, including stone age gunners, arrive.


    I find it weird that polyphony got denounced back then. Actually learned something from this event.
    They denounced everything back then, didn't they?


    Retraining mercs gives me no new forces, but it can improve their weapon and armor. We take what we can get.


    Hunting enemies in the dark fog of the Baltic forests. Such a lovely Sunday morning classic. Thank god there is a radar.


    Gotcha


    Money is of no use for me any longer, so I start developing useless buildings. Well, not entirely useless, but they won't matter anymore. Always the builder, I still had to do it.


    Yes, why would anyone refuse her hand? Because her insane brother is even more wicked than her, and declines everyone.

    ⚙️ Authors Note - Technical
    So I got my answers. There was truly not a single adoption offer as long as I kept the princesses around. They also did not develop any traits by just idling around, except the 'bruised confidence' one. All of this shows that princesses are better used quickly, not kept around like other agents.


    The Teutonic Order is gone. Incredible. It was truly a faction I feared to face. In the end, my plan worked out ok. Not perfect, not bad. Some setbacks made it refreshing.

    📝 Authors Note
    You see my entire marching army in this picture. I have no more forces, except for some garrison units to uphold order.


    We are really about to do it. We will conquer the whole map with pacifist Norway. Only the yellow bear stands between us and ultimate victory.


    One more threat gone, good.
    Poor girl. She might have expected something different from her life. But so did we all, didn't we?

    ⚙️ Authors Note - Technical
    And with that, adoptions come back again.

    In single player, this knowledge doesn't matter much. But in Hotseats you need to grasp every little straw. As said before, princesses combined with seduction and a good mercenary pool can be a secret weapon, allowing you to show up with a halfstack all of the sudden without your victim having expected it. But since they block adoptions most of the time, they are expensive to keep around.


    Just bribed ~40% of Novgorod's forces.


    Sneaking my way up to Novgorod. Unfortunately got blocked.


    Lucky enough, Novgorod got nervous about our army in the west, allowing us free passage in the east.

    "Hello, dear friend. We have an offer you cannot refuse!"


    Zubstov and Novgorod were taken instantly, killing all their family members. Norway is the last faction remaining!


    A little village still stands.


    Of course my spy was so lucky to get killed in the very end. To make matters worse, I forgot to build siege equipment.

    Don't pull an Asterix on me, Tosno!


    Incredible. Just incredible. Norway, the friendly, pacifist nation did it! With the might of the feather, mercenaries and glorious extortion it conquered the entire Baltic without an army. I would not have deemed it possible. But in the end it was a very interesting campaign, putting you into unique situations.

    After all the carnage, the Baltic has found peace. Winter is over. Spring has come. As the frost melts away, it releases the wonders of nature, and also the flesh of the ones who had fallen. While they return to dust, others would see a new cycle. Let's hope it will be a good one.



    Weekly dose of apetor



    It is never too late nor too early to say 'God jul'! Especially not shortly after Easter.


    📘 Alternate History
    While I can imagine how a single faction could have united the entire map of the Britannia, Crusades or Americas campaign, I have trouble how that could've worked out here. I think it was just not possible, but let's try anyway. Norway would most likely have called out some kind of union. It would then most likely have made 'boom', just like Kalmar did. If not, they would've picked up the role of Sweden, being the big bully in the North and all that. An united Scandinavia with some possessions in the Baltic is an interesting idea, but, as Athelstan, Cookie and all other Scandinavians around here might confirm, also pure blasphemy.


    🎭 Funfact Norway conquering the Baltic was the thing I did in my first Total War mod I ever played. God. How green I was back then.


    🏠 House Rules & Special Goals
    Unwritten Rules:
    • Conquer the whole map - Check
    • No exploits, hacks, etc. - Failed - obviously

    Written ones:
    • The No Recruit Challenge: I can't recruit any own troops except agents (actually ensured by game) - Check

    Secret ones:
    • Skål: Have an actual Norwegian comment in your Norway AAR - Check


    ⭐ Conclusion: Medieval II Kingdoms - Teutonic
    • + Great atmosphere, cool setting
    • + Many unique mechanics
    • + Amazing music
    • + The usual Medieval II pros

    • - Overpowered Teutonic Order, underpowered Lithuania
    • - Awful AI with a strange love for artillery
    • - No naval activity in the Baltic Sea
    • - The usual Medieval II cons


    Personally my second favourite Kingdoms campaign after Britannia. I think it's a nice Addon, and it gave me the possibility to try something really unique. Thanks for that.


    Quote Originally Posted by Alwynsson View Post
    Despite the Great Plague, the Great Drowning and the great alliance of Denmark and the Teutonic Order, it's good to see Norway bravely defying - and occasionally buying - their enemies.
    Always defy and defile!

    Quote Originally Posted by Alwynsson View Post
    Poor Snorri, and Gustav - and anyone standing too close to that wall. Good luck against the Teutons!
    No mercy for the wicked. [*]

    Quote Originally Posted by Ritter Turkafinwe View Post
    Christ ist erstanden
    von der Marter alle!
    Des solln wir alle froh sein,
    Christ soll unser Trost sein.
    Kyrioleis.
    Pff. Wipo of Burgundy < Walther von der Vogelweide.
    Wanna have true heresy? Mix any of their songs with Skrillex.

    Quote Originally Posted by Ritter Turkafinwe View Post
    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 
    Quote Originally Posted by Ritter Turkafinwe View Post
    Good luck Derc
    Wishing good luck can be dangerous. We saw how that turned out with Belisarius when someone did that.

    Quote Originally Posted by Cookie- and Heresygod View Post
    Tune in next time, when we find out the Norwegians were the plague all along.
    Britains might confirm. But it was a necessary evil to bring pacifism to everyone, stopping the possibility to recruit armies and forced conversation once and for all. Thanks to Norway's many secrets, namely complete immunity to the cold, snobbish princesses, apetor, capitalism, and massive exploits (wait, already been mentioned with capitalism), Norway did it.

    Quote Originally Posted by Cookie- and Heresygod View Post
    I expect to see the flyers the Teutons gave you when they told you about the lord and saviour.
    Flyers are outdated and quite ineffective.
    Spoiler Alert, click show to read: 
    Boring, don't you agree?
    Isn't this, ...
    Spoiler Alert, click show to read: 
    ...the classic approach, a much more convincing method to recover lost souls? Yeah. The Teutons were exactly like that.

    Quote Originally Posted by Kilosson11 View Post
    Genuine question: Why in the world do you have an Explorer's Guild Headquarters? Does the Explorer's Guild provide any benefits at all? I have never once noticed a benefit to having it around, and I only ever go for spy or assassin's guilds, for the public order bonuses. But then again, I recruit units and stuff when I play, so what do I know?
    Afaik your ships and generals can get ancillaries and traits that improve their movement range. I can remember having been called a cheater quite a few times in Hotseats because of that, because yeah, outranging enemy movement is of utmost importance in HS. But the effect was minimal, and getting said ancillaries a gamble. In single player they are not worth it, but in HS I always favoured Explorer's Guilds.
    And yeah, as Cookiegod said, something about this mechanic somehow always felt broken.




    So... regarding the next campaign. There will be none. At least not anytime soon. I will write a conclusion soon, and then there will be, as I call it, a bigger pause. Thank you all for having been with me. It had been one hell of a ride.

  5. #545
    Cookiegod's Avatar Primicerius
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    Default Re: Derc Plays Through World History (Current: Medieval II Kingdoms - Teutonic [End])

    > Turns the entire map catholic
    > Pope quakes in fear.
    smh

    By the way, don't be so hard on yourself because of that large village. Not many 13th century strategists managed to take a town that didn't exist until the late 15th.

    Ah damn, you deserve that pause. It's still sad if you quit entirely. So many Warhammer DLC's you still ought to cover!



    Quote Originally Posted by Cookiegod View Post
    From Socrates over Jesus to me it has always been the lot of any true visionary to be rejected by the reactionary bourgeoisie
    Qualis noncives pereo! #justiceforcookie #egalitéfraternitécookié #CLM

  6. #546
    Alwyn's Avatar Frothy Goodness
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    Default Re: Derc Plays Through World History (Current: Medieval II Kingdoms - Teutonic [End])

    A hell of a ride, indeed! I hope you'll enjoy the bigger pause and that you'll be back in future.

  7. #547

    Default Re: Derc Plays Through World History (Current: Medieval II Kingdoms - Teutonic [End])

    Quote Originally Posted by Dercarssen
    Hunting enemies in the dark fog of the Baltic forests. Such a lovely Sunday morning classic. Thank god there is a radar.
    Oh, I so know your pain there. I was playing Shogun II (FotS) last night, and had a naval battle where I could literally only see about 100 yards. I was still moving my boats around when one started firing (thank the gods for auto-aim/auto-fire) and I was like, "Oh, is the enemy here already?". A couple of times I've played without radar, and it was so painful. I think I'd be more inclined to do that if I was certain the AI also couldn't see my movements "on the map", but I don't trust that to be the case.

    Alternate History: You definitely could not bind all of that stuff together in any concrete fashion. If for no other reason, the culture groups are too divergent, and wouldn't lock well. But that being said, I think if you had left the Mongols on the right and bottom-right part of the map, much of the rest could be linked in at least defensive pacts like those of the pre-WWI era. In such a case, I could well imagine Norway leading a (begrudgingly) united Scandinavia, with all of the southern regions being quasi-vassals to you who need your protection from the mounted threat in the east. Still would present difficulties, but I can see that being halfway plausible.

    All in all, a great campaign though. You deserve a good break, but don't make it too long! We love your ridiculousness too much
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  8. #548
    King Athelstan's Avatar The Wheel Weaves
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    Default Re: Derc Plays Through World History (Current: Medieval II Kingdoms - Teutonic [End])

    In the end, my plan worked out ok. Not perfect, not bad. Some setbacks made it refreshing.
    Spoiler Alert, click show to read: 


    Hahaha, quite a fitting end, well timed to get both a mission and a spy killed. Nothing like a bit of late late drama.

    An united Scandinavia with some possessions in the Baltic is an interesting idea, but, as Athelstan, Cookie and all other Scandinavians around here might confirm, also pure blasphemy.
    Not if Norway is running the show it isn't

    Skål: Have an actual Norwegian comment in your Norway AAR - Check
    Hahahahah that's brilliant, and you're welcome

    Well earned pause dude, you've made som great stuff!
    Proudly under the patronage of General Brewster of the Imperial House of Hader
    Proud patron of 4zumi, Akar, CommodusIV ,Swaeft
    and Peaman






  9. #549
    Turkafinwë's Avatar The Sick Baby Bunny
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    Default Re: Derc Plays Through World History (Current: Medieval II Kingdoms - Teutonic [End])

    Another campaign well done. I think you are the most productive writer of the modern WS. Take your well-earned rest Dercson. You have laboured hard and now is the time to feast and drink. Jubel!

    Chapter XXXI: Éomer Returns
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