Re: Games i would like to see
Originally Posted by
Stymiest
In all reality, all the tools are there for CA to pump out what could be a very good pike & shot era game or victorian era pre WWI TW. You've got amphibious assaults from Rome 2, Coloniees, Trade Networks, Naval Bombardment, Agents, Diplomacy, gunpowder units, Railroads, Naval Warfare, etc.
I agree, there are a lot of game-play elements which could be used in either of these era. I wonder what attracts players to the pike and shot or Victorian era, more than the 18th century setting of Empire. Are you interested in specific 17th or 19th century wars, or aspects of the warfare of those times? While I can see the attraction of 17th century game-play, and I understand that a lot of people would want to play an American Civil War strategy game, I wonder what makes mid to late 19th century warfare interesting, for those who'd like to see such games.
My reservation about this later period is that I enjoy the way that cavalry is still useful (not only for scouting or cavalry raids) in the 18th century, because infantry mostly carry muskets which are inaccurate, slow to load and have a short range. When every infantryman carries a decent rifle, who'd want to ride a horse into battle? Already, by the era of Napoleon Total War, winning seems to involve flanking the enemy in every battle, because a frontal attack causes too many casualties - I imagine it was even more like this in the mid to late 19th century. Maybe the answer to this is that mid to late 19th century warfare is about which commander can outmanoeuvre the other - I wonder if this era of warfare would benefit from larger battle maps than Total War games previously had, so that there's a period of scouting, finding the enemy and trying to ensure that the battle will be fought in a favourable location?
Originally Posted by
Stymiest
I also think CA is very conscientious of present day political sensitivities surrounding everything today and wouldn't be comfortable making a serious strategy game covering topics like Imperialism, Slavery, Colonialism, etc. It's too risky and like everything else, gaming is becoming watered down. You could never release a "Warpath Campaign" like they did with Empire TW in todays political climate.
I see what you mean about imperialism, colonialism and slavery - even so, I don't see these issues as restricted to gunpowder-era Total War games. In Rome II, for example, players build empires and enslave our enemies. For me, the most inspiring part of Empire Total War is fighting against British colonialism in the third part of the Road to independence campaign, fighting for freedom and independence (I found this inspiring even though my country were historically the bad guys!). One way to respond to modern concerns about imperialism is to give players the opportunity to fight either for or against it, allowing us to play as smaller factions and as nations which were historically invaded as well as playing as the colonisers.
Last edited by Alwyn; November 09, 2019 at 06:17 AM.