You only need to copy pack files, you don't do anything with them. This is a standard format of all TW mods.
Also thanks everyone for feedback, I will be writing replies in the evening and work on the changes.
You only need to copy pack files, you don't do anything with them. This is a standard format of all TW mods.
Also thanks everyone for feedback, I will be writing replies in the evening and work on the changes.
Last edited by KAM 2150; October 05, 2018 at 04:04 AM.
Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
Official DeI Facebook Page! https://www.facebook.com/divideetimperamod
I have seen low public order decrease the management level of my generals causing worse public order causing even worse management skills. This cycle can really mess with factions that start with low public order like the Galatians. They are surrounded by foreign cultures and if their generals debuff it even further it becomes very hard to raise it. I guess it also forces looting barbarians to keep looting and return home as little as possible which I guess isn't bad but I mentioning it anyway in case it wasn't intended.
What I meant was that infant mortality is unrealistically low atm in the mod.
But at the same time, I don`t think anyone prefers to see lots and lots of kids being born into the family, and then most of them die.
It clutters up the family tree, and is, frankly, rather macabre.
Hence my suggestion.
Thank you. But wtf i am doing wrong then? Of course its normal difficulty, no other mods (i even disabled diplomatic and blood mods). I even reinstalled the bloody game and redownloaded everything and it is still messed up. In normal DEI a bronze shield unit shatters a praetorian unit while taking like 50-55 casualties. As long as i turn the beta balance on bronze shields get shattered with only like 20 men lost on praetorian side. Also archers are literally useless in this balance and feel like a waste of slot while cavalry, even light and medium one overpeforms with devastating charges.
Not sure if it's a bug but my Dignitary (whilst deployed ) does not give me all the tax income he is suppossed to, what I mean is his traits and skills include A weathy +2% tax, B cicumspect +3%tax, C arbiter +4% tax (should be 9% tax in total ) but when I click deploy the tax in province changes from -17% to -13%. Any thoughts?
Dignitaries don't stack, just the best bonus apllies
I didn’t know this! Are you saying that multiple dignitaries in a province won’t sum their bonuses, or are you saying that whenever I have multiple traits/ancillaries, etc affecting the same bonus, like cultural conversion or tax rate % increases, that only the most significant trait/ancillary takes effect?
To be honest, I'd rather not the ranged units be buffed too much more than this, since skirmishers historically never really did have too much of an impact save for the rare occasion. I'd understand if balance had to be kept, but, I'd honestly prefer something like having them go through a lengthy reload ability or something. I know that's pretty out there and a pain, but, I had to say it.
If you're using the Steam version of DeI, make sure you got all the parts? I think there's 10 of them, but I could be wrong. Alternatively, just go with the version here on the forum instead. Hopefully that'll help.
Its based on types of victories/defeats. If you have decisive/heroic victories or valiant defeats then you can increase. If you have close/pyrrhic victories or bad defeats you can decrease.
There are very limited triggers on what can constitute a good governor unfortunately. Its one reason I added libraries as reduction protection.
Just to add some numbers to the Ranged units effectivness feedbacks, here is what I get
1 unit to tank Marian general, other one shoting straight at the back, used ~70% ammo, got 28 kills (note that my anchor units got a few volleys before getting charged by, so marians are already injured)
(custom battle, normal diff, only DEI+beta)
I think the effectiveness of ranged troops, especially slingers at long range, before the combat overhaul, was too strong. I favor this system more, and I believe unit experience should play a much bigger role with the lethality of archers and slingers since they required a high level of skill.
To be honest, I was weary of a new combat system that is quite young KAM, but I think this version is much closer to and better emulates your long term vision of battle mechanics, more so than the previous. Obviously some things to be balanced & such, but it seems to be a great foundation on which to expand from. Great job, and great to see this side of DEI getting some much needed attention!
Just wait for new update
Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
Official DeI Facebook Page! https://www.facebook.com/divideetimperamod
will the new update come this month?
More like hours/days.
Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
Official DeI Facebook Page! https://www.facebook.com/divideetimperamod