Originally Posted by
Molokoa
Out of curiosity, were there any game-mechanic changes included with the stats re balancing? Or does charge bonus still add itself to both melee attack and weapon damage, decaying to no bonus over 30 seconds after impact? Just asking because it seems like charges have been made very strong. Also, I see that the health stat has been removed from the unit stats screen, has health been standardized for all units? (and if so, what does this value sit at now?)"
Bonus did not last for 30 seconds in DeI ever as I have put shorter charge bonus time. Charges are not as strong as they used to be in base DeI, in case of infantry at least.
HP has been removed as outside of ranged infantry, all general melee infantry (pikes and hoplites included) have same HP.