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Thread: How To Fix Thrones of Britannia

  1. #21
    Daruwind's Avatar Moderator
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    Default Re: How To Fix Thrones of Britannia

    Auto resolve - Sure but um how? I always get superior result no matter what difficulty? Basically Auto-resolve usually produce very high casualties. I just finished multiple legendary campaigns. Only area where auto-result is clearly better is 2+vs1 army situation where it produce low casulties and navy combat. I suck at navy in this time period without ramming speed :-) Not saying it cannot be better...

    Loyalty - altenatively there could be penalty corresponting kingdom size. 10 Provincies = -1 , 20 = -2, 30 = -3 and so on to the loyalty....this would force us to add more and more estates,titles over time.

    Money - there should be some money drains. I usually somehow track food for majority of game but after mid game, money are no more issue. Majority of provincies is irrelevant due to corruption, except key provincies with rank 10 governors so I can transform majority of space into food production because that is untouched. Im missing heavy money upkeep for some endgame buildings. Not sure what else can be use here...

    Estates - as i said, there should be more layers to it. Basic level one what we have - agriculture, noble, church. Then level 2 as desire to be governor/vassal, getting office and so Like if every province capitol for example provide one level II estate.

    About garrisons - not sure. I finished multiple campaigns and small garrison are not detterent. Morelikely ability to build garrison chain in some villages. Basically adding +1 slot to those. So I can tailor coastal ones or border ones for defense while keeping heartland as food/money production center...
    Last edited by Daruwind; January 12, 2020 at 10:19 AM.

  2. #22
    Daruwind's Avatar Moderator
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    Default Re: How To Fix Thrones of Britannia

    So I had some downtime without main PC so I tried to investigate ToB and got a few results. UI support up to two building slots in every minor settlements ...and UI is large enough for 6 minor slots over 4 minor settlemenets at max. (Technically UI could be altered up to 4 slots per minor settlements as in Attila but honestly Im not sure it is feasible at all as that would definitely require to recontruct whole thing not just horizontally but vertically adding second row to fit all slots. Definitely 6/4 would be limit as is in Attila/R2.)

    With startpos overhaul and little tweaked UI panel it looks nicely.

    Original
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    So basically adding new secondary slot for any minor settlement without second building. So building overhaul to create some money sink and deeper economy.

    Next idea might be adding level II estates to top levels of primary chains in major settlements. Something like Longphorts,Great halls are level II noble estates, Monasteries are level II religion estates and Markets maybe agricultural level II ones? (only top level of those buildings will grand the estate...so basically this is forcing players to build up provincies) Now those level II estates will grant more loyalty and, influence maybe, basically being much much powerfull ones but with actual money cost? -1000 per estate? Idea is to introduce loaylty penalty depending on kingdom size. Something like 10 provincies -1, 20 ...-2, 30....-3 (or maybe region? will try to balance it later) so basically player will be force to hand over those level two estates to keep loyalty of characters up....
    Last edited by Daruwind; January 20, 2020 at 11:23 AM.

  3. #23
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: How To Fix Thrones of Britannia

    I quite like the recruiting units at 20% strength feature, I dislike how it takes 10/15 turns in the early game before that unit is fully replenished though. It'd make more sense to include a mustering stance, perhaps at the expanse of some food, where these units replenish in 3 or 4 turns to simulate the army taking time to fully muster. I'd assumed when I heard about the feature that that's how it functioned anyway, not that I'd have to wait 5 turns for them to even be at half strength. It's less of an issue later in the game as the ridiculous replenishment rates of the latest games kick in again. Something else CA should really have a look at as it makes any losses that do not result in a complete wipeout of the unit largely trivial.

  4. #24
    Laetus
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    Default Re: How To Fix Thrones of Britannia

    have you tried the one turn recruitment and minor town garrisons mods ?....i have them installed and they work great

  5. #25

    Default Re: How To Fix Thrones of Britannia

    Thats cool with the second Slot
    I was working on it, but without solution for me. Wich files do you have changed for that?
    I want add this to my new "Last Kingdom" Mod.

    +rep

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