Crash in AI turn (R6025 error - pure virtual function call)

Thread: Crash in AI turn (R6025 error - pure virtual function call)

  1. gangster19 said:

    Default Crash in AI turn (R6025 error - pure virtual function call)

    The crash says: R6025 error - pure virtual function call. It seems like it's a pretty common error, but I can't solve it. I reinstalled DirectX and C++ but it keeps happening. It's very annoying cause I'm in turn 120 or so and in a very interesting campaign with KH, please help!


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  2. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: Crash in AI turn (R6025 error - pure virtual function call)

    No terminating error in that log. I believe this is a trait-related issue, covered here: this thread.
    Last edited by QuintusSertorius; September 27, 2018 at 08:45 AM.
     
  3. gangster19 said:

    Default Re: Crash in AI turn (R6025 error - pure virtual function call)

    Quote Originally Posted by QuintusSertorius View Post
    No terminating error in that log. I believe this is a trait-related issue, covered here: this thread.
    Thanks! So now, I only can wait until 2.35 release?
     
  4. Kull's Avatar

    Kull said:

    Default Re: Crash in AI turn (R6025 error - pure virtual function call)

    Quote Originally Posted by gangster19 View Post
    Thanks! So now, I only can wait until 2.35 release?
    Well, the next release is not compatible with current campaigns, and while this bug is extremely annoying it might be something you can "work around". Turn off the 'fog of war" right before you hit end turn and WATCH what's going on. If this is the "faction heir bug", you can probably identify where it's happening (some AI faction is sieging the last city of another faction) and if you can go back to an earlier save (and anybody who does not make periodic time-based saves is insane, since it's the only way to "go back in time" and take steps to fix issues like this), try to intervene militarily to prevent the AI Faction Lead from dying while the heir still lives.
    EBII Council
     
  5. gangster19 said:

    Default Re: Crash in AI turn (R6025 error - pure virtual function call)

    Thanks for the help! Now I've realized when the crash happens. It seems like it's when Taksashila captures an Eastern settlement (can't tell what faction is that). As you see, being in Greece for me it's impossible to reach that land so fast (I'd need a lot of turns and free way to reach it). How can I solve it? Are there any cheats to allow infinite travel or to force peace between that factions?
     
  6. gangster19 said:

    Default Re: Crash in AI turn (R6025 error - pure virtual function call)

    It looks like I found a way around! I used the cheat surrender_regions f_baktria and it turned a rebel settlement (they only had that one left). The turn went on and Taksashila captured the settlement. I didn't realize it was the last Baktrian settlement and it caused some kind of crash. Looks like I'll keep going with my campaign! Thanks for the ideas!
     
  7. Kull's Avatar

    Kull said:

    Default Re: Crash in AI turn (R6025 error - pure virtual function call)

    That's great, I'm glad you were able to find a working solution!
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