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  1. #1

    Default Use of some EBII elements Request

    I've been making a mod in the final stages of the Roman Republic and I would like to request permission to use some things from EBII as it's what inspired me to make this mod, atm what I would like to use is:

    - CAI and BAI
    - Few elements of the UI like mouse cursor, loading bar, coin buttons for finances, arrows and things like that
    - Some Icons/Images from certain unique buildings like Provinces (one thing I love in EBII is selecting a town and have the image of the region, it's a "small" thing that gives a lot of immersion to the game, I'll not use any descriptions just the image with the picture of the region and it's name)
    - Regarding units I'm using in general the ones from De Bello Mundi, however they lack in a few things like the native Egyptian units, so maybe I could make use of a few units to fill in the gaps of the ones missing in DBM
    - I would also like to use the Strat Map towns and ports models if isn't asking too much

    Thanks in advance.

  2. #2

    Default Re: Use of some EBII elements Request

    Here is what I mean by a few elements of the UI (notice the coin button and the arrows):


  3. #3

    Default Re: Use of some EBII elements Request

    Aint these UI things stuff that you easily can make them yourself? Dont even need to be a texturer, just search for a gold coin of the roman empire period and crop the image, and so on and so on for images like of provinces and what not..... I mean the gold coin i use as avatar isnt a texture... its a picture of a real life gold coin which all i did was crop the image and removed the white background, and it looks more than fine.
    Then, as throngs of his enemies bore down upon him and one of his followers said, "They are making at thee, O King," "Who else, pray," said Antigonus, "should be their mark? But Demetrius will come to my aid." This was his hope to the last, and to the last he kept watching eagerly for his son; then a whole cloud of javelins were let fly at him and he fell.

    -Plutarch, life of Demetrius.

    Arche Aiakidae-Epeiros EB2 AAR

  4. #4

    Default Re: Use of some EBII elements Request

    Quote Originally Posted by Wulfburk View Post
    Aint these UI things stuff that you easily can make them yourself? Dont even need to be a texturer, just search for a gold coin of the roman empire period and crop the image, and so on and so on for images like of provinces and what not..... I mean the gold coin i use as avatar isnt a texture... its a picture of a real life gold coin which all i did was crop the image and removed the white background, and it looks more than fine.
    Ofc I can do all that but I'm making the mod alone so everything I can use to speed up is welcome. Research takes a lot of time, so any help is appreciate. I've request the use of some of their stuff even things that might look a bit irrelevant, they just need to say if I can use them or not.
    Last edited by MagusCaligula; September 18, 2018 at 03:15 PM.

  5. #5

    Default Re: Use of some EBII elements Request

    I've passed your request on to the wider team, I'll let you know when they get back to me.

  6. #6

    Default Re: Use of some EBII elements Request

    Quote Originally Posted by QuintusSertorius View Post
    I've passed your request on to the wider team, I'll let you know when they get back to me.
    Thanks

  7. #7

    Default Re: Use of some EBII elements Request

    Any news? Btw I don't want any units for now, I'll just work with the DBM ones for the first version. I still maintain the request for the other things although I'm not sure yet what I want regarding the AI or the towns/ports models but I would like to know if I have the choice of using EBII ones. I intend to do my own stuff regarding the AI in a later version but for this first version I already have a ton of stuff to do (in the last 3 days I only had time for making unit icons). Btw did EBII team did something regarding auto resolve? I'm asking because I like the outcome in general in auto resolve battles. Thanks.

  8. #8

    Default Re: Use of some EBII elements Request

    The units were the only really problematic element, our standing policy is no more than ten specifically named units. We can't have people taking entire rosters wholecloth, otherwise they might as well be making EBII submods. If you wanted the Egyptian roster, you'd only need four of them anyway, the pikemen are anachronistic for the era you're representing. Though you'd also need late Hellenistic units like the Thureopherontes Hippeis, Thureophoroi and Euzonoi.

    z3n said no problem using the BAI/CAI as long as he's appropriately credited.

    UI elements and strat map models should be fine as long as credit is given in the usual way.

  9. #9

    Default Re: Use of some EBII elements Request

    Thanks a lot Yeah my main issue with the units are the native Egyptian ones as the only one in DBM is the machimoi phalanx which as you said was something already obsolete at this time apparently and I feel I need to have native egyptian troops. Anyway if I could use 2/3 of them it would be great, like maybe archers and skirmishers or cavalry. So as I understand there is no problem if I just use 2 or 3 units?

  10. #10

    Default Re: Use of some EBII elements Request

    Quote Originally Posted by MagusCaligula View Post
    Thanks a lot Yeah my main issue with the units are the native Egyptian ones as the only one in DBM is the machimoi phalanx which as you said was something already obsolete at this time apparently and I feel I need to have native egyptian troops. Anyway if I could use 2/3 of them it would be great, like maybe archers and skirmishers or cavalry. So as I understand there is no problem if I just use 2 or 3 units?
    Less than 10 in total, as long as you specifically name the units. So all four remaining Machimoi units (cavalry, spearmen, skirmishers and archers) should be fine.

    If you're handy with Milkshape at all, you could quite easily make your own Machimoi Spearman unit from the DBM one, though. All you'd need to do is import a spear and move their shield, then remap the textures with the Texture Co-ordinator. It's a 10 minute job.

  11. #11

    Default Re: Use of some EBII elements Request

    To clarify, each borrowed element has to be cited specifically. So it can't be a "few elements of the UI" or "some Icons/Images". A complete list of anything you borrow has to be submitted for our approval. And that includes the "ten units" Quintus alluded to. It can't be "any 10", it has to be ten units specifically cited by you, to us, in advance. There's a few reasons for this.

    - If somebody asks to borrow items from your mod, it's easy to point them to a complete list of the EB elements and say, "all but these".

    - The reason that matters is so we don't see EB items included in a mod which did NOT ask us permission. That sort of thing can get ugly in a hurry. And needlessly so if they weren't aware of the REAL provenance of the items they were borrowing.

    - And lastly, we want to encourage the growth of other mods, especially those which are developing their own new content. As opposed to those who simply cobble together the work of others. Hence our loan policy is a "limited subset" of what's available in EB2.
    EBII Council

  12. #12

    Default Re: Use of some EBII elements Request

    Well I think I couldn't be more clear on what I asked, I clearly stated what elements of the UI I was using (the base UI is from Paeninsula Italica II which I was allowed to use by KEA). And I'm doing my own stuff already and I want to do even more in later versions, however as I said I'm doing everything in the mod on my own and as you can imagine making a total conversion on your own can be a huge work and that's reason for the first version I need to borrow as much as I can or else it would be unrealistic making it due to my limited time.

    So my priority is to release a playable and fun version with my own ideas implemented and of course some ideas from EBII as it was what inspired me to make this mod in the first place. I think the mod will feel unique and not a copy of EBII for sure.

    Anyway in general graphical and audio stuff will be from DBM. Regarding units as I said I only intend to use a few from EBII that DBM lacks like the native Egyptians and maybe a couple Anatolians (which they seem to lack too) and maybe the Jewish unit (that I think they don't have either). I never played DBM that's the reason I didn't knew their units well (I basically only played EBII and PI2). And of course I'll tell you guys wich units specifically I intend to use I just didn't add them yet as I'm now implementing the DBM ones to the recruiting buildings (which I admit it's from EBII recruitment system ).

    And don't worry I'll give credit where it's due, it might be the first time I release a Total War mod but my work on Mount & Blade Warband it's known (I just have a different nick name in this forum) and I know well how credits work
    Last edited by MagusCaligula; October 01, 2018 at 07:29 AM.

  13. #13

    Default Re: Use of some EBII elements Request

    I'm not going to engage in a debate. A list of each item being borrowed is what we expect. Totally understand that you may not know exactly what all of those are just yet, but at some point you will, and we'll expect an itemized list at that time.
    EBII Council

  14. #14

    Default Re: Use of some EBII elements Request

    Quote Originally Posted by Kull View Post
    I'm not going to engage in a debate. A list of each item being borrowed is what we expect. Totally understand that you may not know exactly what all of those are just yet, but at some point you will, and we'll expect an itemized list at that time.
    What debate? I've said I'll give everything you need, sorry if I wasn't clear...

  15. #15

    Default Re: Use of some EBII elements Request

    Quote Originally Posted by MagusCaligula View Post
    What debate? I've said I'll give everything you need, sorry if I wasn't clear...
    Thanks. Sometimes text isn't the best form of communication. I do understand how difficult it is to create a new mod, and we wish you the best with this.
    EBII Council

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