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Thread: Deus lo Vult Americas expanded submod

  1. #1

    Default Deus lo Vult Americas expanded submod

    Hi. First of all, apologize for my english.


    After downloading the americas version, which is my favorite campaign of the vanilla game, I made a lot of modifications to increase the difficulty, unlock hidden units, balance the game, fix errors, improve CAI and BAI, and a lot of changes that do not imply add textures or new animations (I do not know how to do it), but take advantage of those that are available or hidden. Now it is a more complete game with a greater variety of units for all factions, greater balance, and a tougher challenge especially for the Spanish, whose campaign was too easy even with DLV modifications.

    This is the list of the most important changes that I have pointed out:


    • Fixed statistics and skills to make battles longer, harder, more balanced and differentiate units between factions, and even within the same faction. Examples: Onde men can do schiltrom and no longer scare, Militia batab and nacom warriors are now completely different, increased hornet throwers damage and ability to hide in long grass, enhanced american bodyguards so they do not die so easily, increased number of units in many units of all factions, etc ... The absurd statistics incorporated by DLV Americas, for example negative values, have also been corrected.
    • Chichimecas and Apaches get elite units, horses and firearms more easily (less fighting)
    • Possibility of using a version of export_descr_unit.txt without the 2 lifepoints for several units of Spanish faction, so that playing with the Spanish is a greater challenge. It's save-compatible.
    • In spanish (95%) and english.
    • Ball-court and tipi can now improve melee weapons, which also means a visual change in many Mesoamerican units, something that was never seen in the vanilla version or DLV except in custom battles.
    • Spaniards can recruit peasants and crossbowmen peasants without having any special title of the king, and militias at high levels of wall.
    • Use of ReallyBadAI 5 adapted to the Americas campaign.
    • All american factions have one unit capable of deploy stakes (arrow warriors, apachean scouts, holkans and zacatecos archers). IA can deploy these stakes mid-battle (thanks to ReallyBadAI script)
    • Harder walls against cannons, they do not fall off so fast
    • Now the videos are seen (in DLV they were not seen)
    • The Spanish, French and English of the AI ​​begin with better armies
    • Nerfed Tarascans at the beginning of their campaign, as they become exceedingly powerful very fast, beating the Aztecs on their own
    • Now Mesoamerican and Apache generals can also be recruited. Before, only Spaniards
    • Chichimecas can now recruit archers and gunmen on horseback, and a weak version of the brave Apache (indian spear thrower model), and the Apache can now recruits mounted lancers and a weak version of the Chichimec scouts (light lancer model). All of them are models with textures with the color and shields of their faction, which never existed in the vanilla version but the textures and models were available in the original files.
    • Similarly, now Tlaxcalan and Tarascans can recruit coyote priests, Aztecs can recruit quetzalcoatl priests (with an exclusive blue texture), and Mayas can recruit eagle warriors. Tlaxcalan also can recruit tlaxcalan mercenaries
    • Coyote priests now are a completely different unit. Now they are like the coyote runners of Age of Empires, a faster unit than the rest and able to hide anywhere, to flank and counteract cavalry.
    • Mercenary units that belong to various factions such as the Jaguar and Arrow Warriors now have in some factions the shields of their faction. The hornet throwers are now green for the Mayans and mercenary are red. If anyone knows how to do this for some factions that continue to show a mercenary shield (such as the tlaxcalan jaguar warriors), for reasons I do not understand, I would be happy if someone would explain me how. [SOLVED]
    • Unlocked chivalry for american factions, which could only develop dread (A bit racist LOL)
    • Reduced the growth of cities, which is too fast
    • Ballista towers and cannon towers available for Spanish, but they are extremely expensive (100,000 for cannon towers)
    • Now any faction except apachean can build tiled paths (historically correct). Apaches can build dirt roads, but only in regions where they capture cities with a wall. Both now are very expensive.
    • Now bodyguards for france and english are New World Bodyguards, on dlv americas they changed it inexplicably to dismounted bodyguards


    Note: If you play as the Spaniards and you think they are too powerful thanks to their cavalry and gunpowder, rename dlv_americas / data / export_descr_unit.txt to something else, and export_descr_unitSPAIN.txt to export_descr_unit.txt. Do not worry if you want to undo it at any time, it's save-compatible. Do not do it if you play whit any other faction, because they become very weak especially with autoresolve battles.

    There is both versions of DLV_Americas expanded, on spanish and english:

    Spanish:
    https://drive.google.com/file/d/1vDH...ew?usp=sharing

    English text (with instructions):
    https://drive.google.com/file/d/1uAr...ew?usp=sharing

    ADVICE: You need to copy medieval2.preference.cfg from main folder to dlv_americas and create a dlv_americas.bat file with this content:


    cd ..\..
    start kingdoms.exe @mods\dlv_americas\dlv_americas.cfg
    Pleased to receive any criticism, feedback or improvement, thank you!
    Last edited by Toranks; September 23, 2020 at 05:02 AM.

  2. #2
    isa0005's Avatar Senator
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    Default Re: Deus lo Vult Americas expanded submod

    Awesome! I'll give this a try for sure! +rep for you!

  3. #3

    Default Re: Deus lo Vult Americas expanded submod

    Thank you!! Played it for a bit and it looks great!
    One question: I saw you changed the Spanish campaign to starting with an already explored map. Is there a way to revert this? I looked through the files a bit but can't seem to find it. It's just a personal preference but having to explore the Americas as Spain always seemed realistic and it adds a challenge to an otherwise very strong faction.

  4. #4

    Default Re: Deus lo Vult Americas expanded submod

    I did not do that, it was already that way in original Deus Lo Vult Americas. I think it's just a map_fog.tga image of the size of the map on data/world/maps/campaing/imperial_campaing, with color black covering the unknown parts and white on uncovering parts. I could try it.
    Last edited by Toranks; September 18, 2018 at 08:40 AM.

  5. #5

    Default Re: Deus lo Vult Americas expanded submod

    Yes, very simple and it works.

    Anyway, keep in mind that it applies to all factions, it can not be done only for Spaniards, and that limits the expansion of the AI. That is, it hurts the AI more than the human player, who more or less senses where the settlements are. It's probably the reason why they removed it.

    If you still want to do it, replace /dlv_americas/data/world/maps/campaign/imperial_campaign/map_fog.tga with this file, remove (or backup) /dlv_americas/data/world/maps/base/map.rwm and start a new campaign.

    https://drive.google.com/open?id=1fW...CvY7Uow7lDVxn_

  6. #6

    Default Re: Deus lo Vult Americas expanded submod

    Ah I imagined this being the reason. Thank you, will play around with it!

  7. #7

    Default Re: Deus lo Vult Americas expanded submod

    I have solved the problem of the mercenary shields in the Tlaxaltecas and an error in the price of guachichil and zacatecos warriors. Now all the Tlaxcalan units have orange shields. Overwrite dlv_americas folder with this. You do not need to start a new campaign.

    https://drive.google.com/open?id=1Bd...QxsWQWGWFLtp8O

  8. #8

    Default Re: Deus lo Vult Americas expanded submod

    Hi again!
    I have been improving the version while I was playing, and the changes are enough to bring the new version here.
    Factions are now much more balanced, and it is a tighter challenge playing like any faction. I've tried playing as Spaniards, Tlaxaltecs, Apaches and Maya.
    Details of the changes are in spanish in a file called "cambios personales.txt" on the root folder.
    The increase in file size is because there are savegames inside.
    The link is the same. I have not updated the english version, but the files are the same, just copy the older text folder into the spanish new one.

  9. #9
    isa0005's Avatar Senator
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    Default Re: Deus lo Vult Americas expanded submod

    Quote Originally Posted by Toranks View Post
    Hi again!
    I have been improving the version while I was playing, and the changes are enough to bring the new version here.
    Factions are now much more balanced, and it is a tighter challenge playing like any faction. I've tried playing as Spaniards, Tlaxaltecs, Apaches and Maya.
    Details of the changes are in spanish in a file called "cambios personales.txt" on the root folder.
    The increase in file size is because there are savegames inside.
    The link is the same. I have not updated the english version, but the files are the same, just copy the older text folder into the spanish new one.
    Oh cool!
    Are you still working on this currently? I'd love to see this expanded on with furthur features from DLV and perhaps DLV BB added at some point down the line

  10. #10
    JarlFrank's Avatar Libertus
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    Default Re: Deus lo Vult Americas expanded submod

    I wanted to download this but the link only has a single 28 kb file named map_fog.tga

    Veit ek, at ek hekk

    vindgameii
    ntr allar nu,
    geiri undar
    ok gefinn ni,
    sjalfur sjalfum mr,
    eim meii
    er manngi veit
    hvers af rtum renn.


  11. #11

    Default Re: Deus lo Vult Americas expanded submod

    Quote Originally Posted by JarlFrank View Post
    I wanted to download this but the link only has a single 28 kb file named map_fog.tga
    I don't know why the links give an error now, because the files I didn't delete. I have rebuilt the links. I edit the first post.

    Spanish:
    https://drive.google.com/file/d/1vDH...ew?usp=sharing

    English text (with instructions):
    https://drive.google.com/file/d/1uAr...ew?usp=sharing

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