Various points -
can we have the turn counter on please ?
Does it not show turns as years?
Having fought a castle assault, can we turn off towers firing after I have captured them - and can we have the little flags back that show who controls the towers ?
I can't remember how to do those but will have a look, I haven't changed anything there since 6.4
Playing as english I noticed -
farming levels are too low
As defined in the descr_strat?
otherwise buildings look OK
You can remove miles and norman sgts from the roster as they can't be recruited and are replaced by feudal knights and armoured sgts.
Thats a function of the EDB wherein if there are still some available to be recruited, then them becoming unavailable by an event and being replaced does not delete them from the pool. You won't be able to recruit new ones, eg if you still have a unit of Miles available, they won't be deleted suddenly in 1220 and then you have to wait 10 turns to get some new feudal heavy cavalry
Equally the english roster has too many types of archers - you can combine peasant archers and archer militia as they were effectively the same people with same skills and equipment.
Well yes, the peasant archers are peasants with hunting bows etc available in 'castle' regions, the archer militia from town/cities; only England has those
The prussian archers can be dumped.
Dumping Archers leaves England with nothing heavier than small simple bows of the peasant archers and archer militia until Longbowmen come along, here is the code for the Practice Range:
recruit_pool "Longbowmen" 1 0.67 4 0 requires factions { england, } and hidden_resource england and event_counter FULL_PLATE_ARMOR 1
recruit_pool "Longbowmen" 0 0.34 2 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france
recruit_pool "Longbowmen" 0 0.34 2 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england and event_counter FULL_PLATE_ARMOR 1
recruit_pool "Longbowmen" 1 0.5 3 0 requires factions { england, } and hidden_resource england and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1
recruit_pool "Longbowmen" 0 0.25 1 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france
recruit_pool "Longbowmen" 0 0.25 2 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1
recruit_pool "Longbowmen" 1 0.34 2 0 requires factions { england, } and hidden_resource england and event_counter ENGLISH_ARCHERS 1 and not event_counter new_era_begins 1
recruit_pool "Longbowmen" 0 0.17 1 0 requires factions { england, } and event_counter ENGLISH_ARCHERS 1 and not event_counter new_era_begins 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france
recruit_pool "Longbowmen" 0 0.17 1 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england and event_counter ENGLISH_ARCHERS 1 and not event_counter new_era_begins 1
recruit_pool "Prussian Archers" 1 0.25 1 0 requires factions { england, } and not event_counter ENGLISH_ARCHERS 1 and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource jerusalem or hidden_resource russia or hidden_resource kievan_rus
recruit_pool "Prussian Archers" 0 0.17 1 0 requires factions { england, } and not event_counter ENGLISH_ARCHERS 1 and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource jerusalem and not hidden_resource russia and not hidden_resource kievan_rus
Yeoman archers shouldn't appear until 1400, ordinary longbowmen about 1300.
Longbowmen appear between 1270-1290, Yeoman Archers 1380-1390
On the other hand crossbowman would be a useful addition.
Yes agreed on the agenda
Battle AI -
fought an open field battle in Ireland.
Strangely there were no irish units in the rebel army.
There are a few Irish merc/rebel types but not many from memory
My army - 1GB, 2 Longbowmen, 1 Norman Sgts was outnumbered by the AI army.
It slaughtered them.
The AI was supposed to be attacking but didn't, it just made no move once I had dispatched one of the AI yeoman archers units.
Can't really generalize here, it depends on the individual battle circumstances and also the AI randomly loads 1 of 5 AI sets prior to each battle which change how it behaves, that sort of thing being an example
As there was no time limit, I eventually charged down the hill and put them to the sword, my archers making mincemeat of their spearmen.
What sort of spearmen? Longbowmen are Superior Missile so melee at Militia - they have a mallet and a shield. Spear Militia are Peasant Militia, for example
Anyway a good start, no CTDs.
Yay
the odd bug -slave merchants nave the EMT_SLAVE_MERCHANT text.
english mounted sgts have roman peasant unit card.
I'll be dealing with those sorts of minor graphical issues in a bit
But certainly playable.