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Thread: Total War : 1942

  1. #21
    Mr_Nygren's Avatar Berserkir
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    Default Re: Total War : 1942

    I've been doing some work on this mod for the entire night, morning and day- but sadly Rome: Total War likes to mess with the Modder every now and then as the CTD in the campaign randomly returns if editing the descr_strat even slightly.

    As an example: I spent hours adding fleets and navies to all the main factions- and the game seemed to run just fine! - But then after a few turns in after i had finished modding them in plus done additional changes to other files, the mod decided to CTD on the AI's turn, and no matter how many times i loaded it- it happened again at the same spot..

    But when removing some of the Navies the mod didn't CTD immediately so i thought the navy of the British Commonwealth, Vichy France, Japanese Empire and the remnants of the US fleet did work.. I even managed to reach 1945 with Italy's fleet added in.. But then at one point i couldn't continue the campaign that ran smoothly after the first two or three crashes, because it would gamelock and then CTD after each time i clicked next turn after returning to the game and loading the save.

    I had no choice but to remove all the work i had done which sucked. The RTW AI is smart enough to move troops around, and they did act like in real history- it was interesting to see Japan facing the British in Asia, while Italy/Vichy/Germany faced Britain in the European theatre. Sadly i had to remove the fleets and without them they rarely build enough ships to actually use them that much. I wanted to have more action at sea while also making them jump from isle to isle- something the AI did do with ships when they had a big enough navy.

    Unlike in Medieval 2: Total War: Kingdoms any change in the descr_strat seems to up stability. While in Med2 i can change the same stuff without CTD or bugs. Very annoying and one reason why Med2 is much easier to mod in my opinion. In RTW it always ctd no matter what one does.

    Or almost, because i did also do the following changes and they do work:

    1. Added the new custom settlements on the strat-map and in battle everywhere after getting a tip from Dagovax on what file i should edit.

    2. Reduced the Jeep Bodyguards health from 10, 10 to 2, 2 like the BMW Motorcycles- they no longer win against a full army by themselves and will now be beaten by more than three other mechanized units. Maybe even less.

    3. Changed the projectiles for all the tanks- Light Tanks are using the small shell, medium tanks are using the medium shell and early heavy tanks are using the large shell -and unlike before there are a lot of light and medium tanks who have better projectiles. Instead of the Panzer IV using the small shell it is now using the medium - instead of the Panzer 1 using medium it is now using small etc.

    Tiger 1, Tiger 2, IS-2, IS-3 and the French futuristic tank that were never finished at the end of the war - are all now using the 1 Barrel cruiser missile. The turrets of these tanks look like ship-turrets- and the Tigers did actually use ex-ship turrets for their turrets.

    - The Mause-tank has the large shell and is available in the recruitment using hidden resources -from Berlin only.

    - Jets are buildable from Germany but nowhere else.

    - Waffen SS are available from Germany only.

    Dagovax had edited these units out in the 1.3.2 version, as he wanted to create special buildings for them - but that is still to be done.

    I did do the work of giving all the planes 6, 6 in Health instead of 2, 2- this i did in order for them not to be so easily shot down by tanks, artillery and even infantry. Unfortunately this might be too much health, as i'd risk two issues if keeping the changes- namely that the AI would spam these OP planes, and that they would become the new Jeeps.. What's more - the game started to CTD when exiting out of the custom battles after they were won..

    I really did like the result of the battle though.. I used the USA with ten B-17 Heavy Bombers and ten fighters - against Germany's new much more powerful Tiger 1 and Tiger 2 with ten of each tank- the projectiles of the Tiger 1 and the Tiger 2 are much better and will cause a small explosion when it hits. It can kill a tank in one shot. The result of the battle? Tanks lost and only killed about 3% of the planes. Yes- some planes died but most didn't.

    Now, i tried to lower the health to 4, 4 which is still better than the old 2, 2- and would be equal to the German Mause-tank. But the issue with the CTD remained after exiting out of the custom battles. Only by restoring the old stats of the planes did the issue disappear. I saw though that some of the planes had very odd health numbers like 2, 2s instead of 2, 2- and i had replaced the 2, 2s with 4, 4 and earlier 6, 6 - i'm thinking maybe if i keep the "s" at the end the CTD might not happen. If it works by keeping the s as in "4, 4s" then i will give all the planes higher health. Of course they are weaker than with 6, 6 and would lose more planes than 3%- it was either 11% or 21% lost.

    But this is still better than you know the planes losing to the tanks like what happened originally.

    I've played a German Campaign for a few hours to try the mod out, as i got disappointed about the whole navy-thing and decided to just play without doing anything more for now. Originally i wanted to record the game but i didn't trust the stability anymore.. So i wanted to first play a testplay in order to find out if the dreaded CTD that can't be passed is back despite the removal of the navies. I hope not but sometimes it happens late such as in 1945 and not earlier.

    I did take printscreens while playing though.
    Attached Thumbnails Attached Thumbnails RomeTW-BI 2020-01-16 04-16-06-445.jpg   RomeTW-BI 2020-01-16 04-18-30-032.jpg   RomeTW-BI 2020-01-16 04-16-26-131.jpg   RomeTW-BI 2020-01-16 11-25-25-214.jpg   RomeTW-BI 2020-01-16 11-25-32-473.jpg  

    RomeTW-BI 2020-01-16 11-59-12-428.jpg   RomeTW-BI 2020-01-16 11-59-59-499.jpg   RomeTW-BI 2020-01-16 12-05-34-995.jpg   RomeTW-BI 2020-01-16 12-09-51-418.jpg   RomeTW-BI 2020-01-16 12-19-21-920.jpg  

    Last edited by Mr_Nygren; January 16, 2020 at 07:07 AM.
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  2. #22
    Mr_Nygren's Avatar Berserkir
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    Default Re: Total War : 1942

    I have started a let's play now of an unreleased version with some personal modifications.

    "I'm playing Total War: 1942 Version 1.9 (not 2.0- due to being unfinished i think as the mod is still missing the custom settlements for other factions than germany.) and it has all the new German custom settlements in battle, and on the strategic map- Berlin is still unfinished.

    I'm starting a let's play as Germany.


    The mod is based upon the second world war, and is a mod for Rome Total War: Barbarian Invasion - but it will work with the ordinary Rome: Total War as well. I just believe that ship battles do not work with the original and they are only for historical and custom battles.


    I've made some personal modifications to this version as well- such as fixed the code in the export_descr_unit-file for the ships on the strategic map - as they had faulthy coding copied from the battle-models. I changed the code to how strat-map ships look in other mods and this fixed a gamelock that would force the player to exit the mod when autoresolving most ship-battles on the strategic map.


    I've also nerfed the Jeep Bodyguards, made Planes better than tanks, changed the projectiles for most tanks to be more varied, added strat-map fleets and navies to the campaign from the start and based upon real navies during 1942- for all the main powers.


    More has ben done including removing all the triggers for traits in the EDCT-file, as this was needed and required to be able to finish a campaign without having a re-occuring CTD at a certain point in 1945. The campaign goes on between 1942 and 1954 with 24 turns per year."

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    Last edited by Mr_Nygren; January 24, 2020 at 10:37 PM.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
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  3. #23
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    Default Re: Total War : 1942

    Four new videos of me playing the unreleased version of Total War: 1942 as Germany- with the German custom settlements and personal tweaks.

    Spoiler Alert, click show to read: 








    Edit:

    Youtuber M has remade the Rome Total War 2 Hannibal trailer - using Hearts of Iron 3 for it's worldmap, and Total War: 1942 for it's battles. It only has 7 views but it's pretty good i think.

    Last edited by Mr_Nygren; February 10, 2020 at 10:38 AM.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

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  4. #24
    Gen.jamesWolfe's Avatar Vicarius
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    Default Re: Total War : 1942

    For Jets, I'm not so sure Germany should be the only one with wartime jets. Britain also had them during the war:

    https://en.wikipedia.org/wiki/Gloster_Meteor

    Anyway: I was wondering how you guys got the artillery to work as it does: do you guys mod the animations proper? if so, I could use the expertise required to make my own gun animations, for my own Seven Years War mod.
    I haz a culler!! (really, who gives a darn? its totally meaningless, and it doesn't really accurately reflect who I am)


  5. #25
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    Default Re: Total War : 1942

    Quote Originally Posted by Gen.jamesWolfe View Post
    For Jets, I'm not so sure Germany should be the only one with wartime jets. Britain also had them during the war:

    https://en.wikipedia.org/wiki/Gloster_Meteor

    Anyway: I was wondering how you guys got the artillery to work as it does: do you guys mod the animations proper? if so, I could use the expertise required to make my own gun animations, for my own Seven Years War mod.
    Interesting text about the British jets. However, i'm not convinced they saw combat in Europe and they seem to have been in the air only in prototype form before the end of the war. A few might have seen action, but Germany had actual scuadrons of the Jets- plus we are out of mount slots now. In all documentaries they are stating Germany were first to get them into actual air combat during the war, and i've not seen anything about the Gloster Meteor having any kind of impact. There exists recorded video of the American pilots being shocked at the German Jet though "What the hell was that"-their crew said as the ME262 flew past them.

    Britain had Jets but they didn't have much of an impact before the end of the war. Germany at least took down about 700 allied planes with 50 ME262 jets. Of course they couldn't win as the allies had about 7k planes at that stage.

    You do need to write to Dagovax Sirrianus over at the MODDB.com page. He isn't very active here, and he is the guy making all the animations for 1942 and Star Wars.
    Last edited by Mr_Nygren; March 03, 2020 at 05:33 AM.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

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  6. #26
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    Default Re: Total War : 1942

    I've uploaded a new part of my German let's play.

    I have started to manually control the German armies in battle now. Previously in the first 7 parts of this let's play i would let the AI control the armies in battle - but in this episode i am doing things myself and it was actually fun. Only some broken infantry might be put under AI control from time to time. I am blitzing the Soviets, after they have been forcing me back all the way to Warszaw during 1942. The year is not over yet and the counterattack has started.

    Spoiler Alert, click show to read: 
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

  7. #27
    Last edited by alexandre dumas; April 09, 2020 at 09:53 PM. Reason: adding info to video

  8. #28
    Mr_Nygren's Avatar Berserkir
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    Default Re: Total War : 1942

    Really cool videos man! Do you plan to release historical battles?
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

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  9. #29

    Default Re: Total War : 1942

    yes

  10. #30
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    Default Re: Total War : 1942

    I have some files to share that will update the currently released version to a more balanced and better version. It still won't have custom settlements, because i don't have permission to share those. But it does have other stuff.

    Updated EDU for the released version. Place in your data-folder of Total War: 1942.

    Changes:

    1. Nerfed Jeeps, as they have now 2, 2 in hit points they can take instead of 10, 10.

    2. Stronger Planes that are better than their tank counterparts- have 3, 3 HP instead of 2, 2 as in the past.

    3. Fixed the ships on the strat-map so they will no longer gamelock after most ship battles. Happened for the AI as well.

    4. New projectiles for many tanks to make a bigger difference between the later tanks and the early.

    Updated EDB for the released version of Total War: 1942. Place in the data-folder of 1942.

    Changes:

    1. Re-added the missing Italian Commandos, Mause tanks and Waffen SS infantry to the recruitment. Waffen SS infantry now recruitable from the SS Headquarters only.

    2. Remade the recruitment slightly to make the later artillery, tanks and planes buildable only in the later barracks. All the fighter planes are available from the airstrip though for all the factions. This is done because the planes are better than tanks and factions need to be able to take out tanks if they lack tanks themselves. Also, all the factions had fighters in 1942.

    Updated descr_strat for the released version of Total War: 1942. Place in data/world/maps/campaign/barbarian_invasion of your 1942 mod.

    Changes:

    1. Added strat-map ships as starting navies to all the main factions based on historically accurate locations and fleets.

    2. Lowered certain buildings in cities to delay the arrival of the best tanks and planes. They start on the first one. Will be a slower pace. As i wanted the Mause, Tigers and such to come later.And not arrive in 1942.

    I added some hidden resources to the updated descr_regions-file. Place in data/world/maps/campaign/barbarian_invasion of your 1942 mod.

    Made the Mause only available in Germany or Berlin.

    An additional change that i did for myself that i highly recommend if you play any of the main powers, is the background-script.

    Updated Background-script for the released version (optional):

    Changes:

    Soviet starting armies can move and will go on the offensive immediately.

    Germany will otherwise always conquer Italy, Bulgaria, Spain, Portugal, Turkey, Romania and then beat Soviet.

    If Soviet can move all their stuff Germany might actually have a contender. And as the player it's a challenge. The Soviets might still loose but now it's more even and uncertain.

    I do know that Soviet will take Romania and such in some playthroughs. Not the best if you want to play the minor factions as Soviet is way too strong. Germany can still win but will now focus their forces on the Soviet Union and leave Turkey and Bulgaria alone. They might still conquer Romania if betrayed, and Italy. But it won't happen until maybe 1943-44. All in all Germany is busy in the east and will not conquer it's smaller allies like before unless betrayed. Of course if the player is playing them Germany might attack.

    But this will prevent Nazi Germany from steamrolling the map. They are still stronger than the Soviets in some campaigns due to Soviet being split in half.
    Attached Files Attached Files
    Last edited by Mr_Nygren; April 10, 2020 at 08:46 PM.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

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  11. #31

    Default Re: Total War : 1942



    Last edited by alexandre dumas; May 01, 2020 at 01:26 PM. Reason: YouTube embedding added.

  12. #32

    Default Re: Total War : 1942

    Spoiler Alert, click show to read: 
    Quote Originally Posted by Mr_Nygren View Post
    I have some files to share that will update the currently released version to a more balanced and better version. It still won't have custom settlements, because i don't have permission to share those. But it does have other stuff.

    Updated EDU for the released version. Place in your data-folder of Total War: 1942.

    Changes:

    1. Nerfed Jeeps, as they have now 2, 2 in hit points they can take instead of 10, 10.

    2. Stronger Planes that are better than their tank counterparts- have 3, 3 HP instead of 2, 2 as in the past.

    3. Fixed the ships on the strat-map so they will no longer gamelock after most ship battles. Happened for the AI as well.

    4. New projectiles for many tanks to make a bigger difference between the later tanks and the early.

    Updated EDB for the released version of Total War: 1942. Place in the data-folder of 1942.

    Changes:

    1. Re-added the missing Italian Commandos, Mause tanks and Waffen SS infantry to the recruitment. Waffen SS infantry now recruitable from the SS Headquarters only.

    2. Remade the recruitment slightly to make the later artillery, tanks and planes buildable only in the later barracks. All the fighter planes are available from the airstrip though for all the factions. This is done because the planes are better than tanks and factions need to be able to take out tanks if they lack tanks themselves. Also, all the factions had fighters in 1942.

    Updated descr_strat for the released version of Total War: 1942. Place in data/world/maps/campaign/barbarian_invasion of your 1942 mod.

    Changes:

    1. Added strat-map ships as starting navies to all the main factions based on historically accurate locations and fleets.

    2. Lowered certain buildings in cities to delay the arrival of the best tanks and planes. They start on the first one. Will be a slower pace. As i wanted the Mause, Tigers and such to come later.And not arrive in 1942.

    I added some hidden resources to the updated descr_regions-file. Place in data/world/maps/campaign/barbarian_invasion of your 1942 mod.

    Made the Mause only available in Germany or Berlin.

    An additional change that i did for myself that i highly recommend if you play any of the main powers, is the background-script.

    Updated Background-script for the released version (optional):

    Changes:

    Soviet starting armies can move and will go on the offensive immediately.

    Germany will otherwise always conquer Italy, Bulgaria, Spain, Portugal, Turkey, Romania and then beat Soviet.

    If Soviet can move all their stuff Germany might actually have a contender. And as the player it's a challenge. The Soviets might still loose but now it's more even and uncertain.

    I do know that Soviet will take Romania and such in some playthroughs. Not the best if you want to play the minor factions as Soviet is way too strong. Germany can still win but will now focus their forces on the Soviet Union and leave Turkey and Bulgaria alone. They might still conquer Romania if betrayed, and Italy. But it won't happen until maybe 1943-44. All in all Germany is busy in the east and will not conquer it's smaller allies like before unless betrayed. Of course if the player is playing them Germany might attack.

    But this will prevent Nazi Germany from steamrolling the map. They are still stronger than the Soviets in some campaigns due to Soviet being split in half.


    Thanks for the patch, Mr_Nygren. However, I can't seem to get the 1942 campaign to work after applying these files. Install order: 1942 v1.0, patch 1.1 FIX, patch 1.2, 1.3 and finally this. I believe this is the correct order? Loads fine but when I click Play Campaign and choose a nation, it just returns me to previous RTW menu. Checked to be sure, with all other patches campaign loads fine. After applying this one (I made sure it's correct - the 1942 dir), the issue is now present. Please upload a potential fix or at least share some advise what to do!

  13. #33
    Mr_Nygren's Avatar Berserkir
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    Default Re: Total War : 1942

    I have played 6 new episodes of my German campaign (it's drawing to a close), I've uploaded one episode of an AI-only campaign and Dagovax Sirrianus has finished Berlin - the Capital of the Third Reich - as well as finished the Italian Town, Large_Town and City among other thngs.

    Spoiler Alert, click show to read: 
















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  14. #34
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    Default Re: Total War : 1942

    Updates:

    Dagovax Sirrianus did complete Berlin back in august:

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    New Centurion Mk7 British tank:

    Spoiler Alert, click show to read: 


    New Shintoism ideology/religion:

    Spoiler Alert, click show to read: 


    New Katyusha missiles:

    Spoiler Alert, click show to read: 


    New outline for the Paris custom settlement:

    Spoiler Alert, click show to read: 


    Almost completed Paris custom settlement uploaded on october 22 on the Discord:

    Spoiler Alert, click show to read: 


    New European Campaign:

    Spoiler Alert, click show to read: 


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    Dagovax also did enable night battles for the European Campaign - with cool lights in the buildings:

    Spoiler Alert, click show to read: 


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    Paris itself during night:

    Spoiler Alert, click show to read: 


    Also, finally Vichy France has become a hording faction in the European Campaign:

    Spoiler Alert, click show to read: 


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    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

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  15. #35
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    Default Re: Total War : 1942

    Here's the latest updates for this mod:

    New Panzerjager Tiger (P) Ferdinand!

    The Third Reich has a new Ferdinand mobile-artillery unit.

    Spoiler Alert, click show to read: 


    New British "Tortoise" mobile-artillery!

    The British Commonwealth/Empire has a new mobile-artillery unit - the Tortoise!

    Spoiler Alert, click show to read: 


    New British "Cromwell" medium tank!

    The British Commonwealth of Nations previously only had a Matilda/Mark II light tank and a Churchill heavy tank - this is the new Cromwell medium tank!

    Spoiler Alert, click show to read: 


    British Centurion MK7 Post-War Heavy tank.

    The British Centurion MK7 was a British heavy tank used extensively post-war. As the mod is spanning the period 1942-1954 (main campaign) and 1939-1951 (European Campaign) the tank fits in the time-period.


    Germany also has access to the Mause Tank that was never used during the war - and only had one or two prototypes created.

    Spoiler Alert, click show to read: 


    New WZ-111-1-4 People's Republic of China Heavy Tank!

    So the People's Republic of China has a new heavy tank - the WZ-111-1-4 - which is a modified version of the Soviet IS-2 Heavy Tank that they provided to the Communists in China during the late war and in the civil war.

    Spoiler Alert, click show to read: 


    The French Republic/Free French have Spitfires now as well!

    So British Spitfires have been added to the Free French, better named as the French Republic during the new European campaign taking place between 1939 and 1951.


    Their old Dewoitine plane was the worst fighter in the game, and with the British Spitfire the faction will be stronger in the European Campaign.

    Spoiler Alert, click show to read: 


    New AMX-13 French Post-War light tanks!

    The AMX-13 is a French light tank built between 1953 and 1987. So the French have the Renault FT light tank of the 20's and 30's, the Somua medium tank of the 30's, and then they do have a heavy tank that started production in the late war and of which only 60 were ever built.


    This tank is a 1950's light tank so it's better than the other light tanks. However, the fact that it was produced up until 1987 is interesting.

    Spoiler Alert, click show to read: 


    American T95 mobile-artillery added!

    So the United States of America has a new mobile-artillery unit - the T95.

    Spoiler Alert, click show to read: 


    M46 Patton late Medium Tank added to the USA.

    So the USA had the T1 Cunningham late 20's and early 30's light tank that only ever was in prototype stage, they had the M4 Sherman which was their main battle-tank during WW2 - a medium tank of the late 30's or early 1940's - then finally they had their heavy tank that I believe is named K29 or something - a tank that started development in late 1944 after the Americans faced the Tiger II.


    The new tank here is better than the heavy tank, and is considered a medium tank despite being slightly bigger than the other heavy tank - it is the tank that actually replaced the Sherman as the main tank of the US.


    The heavy tank mentioned earlier never got completed I think.

    Spoiler Alert, click show to read: 


    Munster is the German Large Town in custom battle!

    So the custom settlement large town is used as "Munster" in the custom battles.

    Spoiler Alert, click show to read: 


    Dresden is the German city in the custom battles!

    So Dresden is now using the custom settlement city of Germany, and the city has been remade and has bigger gates now as compared to in my let's play - the tanks would get stuck in my let's play and could hardly exit and/or enter the city - now the gates are big enough for them to move easily through the gates.

    Spoiler Alert, click show to read: 


    Munich is the German Large City in the custom battles!

    So Munich is now used as the Large City custom settlement of Germany.

    Spoiler Alert, click show to read: 


    The new Berlin custom settlement of Germany has been added to the custom battles

    Berlin is playable in the custom battles in the coming release of Total War: 1942 - it's currently not released.


    The settlement didn't crash on huge settings when I used two fully sized armies - but it did sadly crash when I had four Soviet attacking armies and three German defending armies - so it can crash if there are too many armies fighting in it.

    Spoiler Alert, click show to read: 


    A new Western Warfront Campaign set in Europe in the coming release!

    A new campaign set in Europe only is coming to the next release of Total War: 1942 - it starts in 1939 and will end in 1954.

    Spoiler Alert, click show to read: 


    European Campaign Faction Selection screen!

    So these are the playable factions in the new European Campaign - all the factions like Poland, Greece, Yugoslavia, Belgium, Norway, Denmark, Netherlands and Sweden etc will be rebels on the map - because we aren't releasing another upload - this campaign is still a part of the main mod and as such has the same factions.


    This means that the new campaign won't have any new factions, but instead will have lots of rebel territory in those areas where defeated factions would be.


    Also, the main factions will probably have some rebel areas in their territory as well to slow down their advance and aid the smaller factions. Historical accuracy isn't the main focus of this campaign, it's more of a sandbox.

    Spoiler Alert, click show to read: 


    A new European map with new Italian strat-model cities!

    The new map of the European Campaign has a lot of new more detailed terrain. And the Italian Empire have new strat-model cities. They do also have battle-model cities for their town, large town and city.


    No faction in the game have villages, and unlike Germany and France the huge city will not be used - instead the large city will be Rome itself.

    Spoiler Alert, click show to read: 


    France in the European Campaign with a Paris strat-model!

    So France in the new European Campaign is much more detailed in it's terrain. Also, a strat-model of the capital Paris is finished.

    Spoiler Alert, click show to read: 


    Germany in the new European Campaign is a lot smaller!

    Germany in the new campaign is a lot smaller than in the main 1942 campaign - now with strat-models for their cities and towns including Berlin itself.

    Spoiler Alert, click show to read: 


    Paris - the capital of the French Republic - has been finished recently!

    So this is Paris, the capital city of the French Republic - Dagovax Sirrianus has also finished the other cities of the French. But he isn't done with the strat-models yet - only the Paris strat-model has been completed.

    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

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