BUG - Way Too Many Consuls and Praetors

Thread: BUG - Way Too Many Consuls and Praetors

  1. Marie Louise von Preussen's Avatar

    Marie Louise von Preussen said:

    Default BUG - Way Too Many Consuls and Praetors

    OK, so I've been playing a Romani Campaign in 2.3 up to 218 BC.

    This is what I get: I've devised a system where most of my Generals stay in Rome when they need to get up the Cursus Honorum, because they're much better off with Imperium and all the other positive traits. So I let them stay in Rome, then when they get elected I put them in the provinces up until the next batch of eligible traits come - so I effectively rotate them.

    However, I noticed that leaving way too many eligible candidates *in Rome* will get a glitch. That's when 3-5 Consuls will get elected at the same time (in my current turn it's 5 Consuls) and a similar number of Praetors.

    I've also had that happen once with Aediles. If I'm not mistaken, there were 4 aediles max.

    Now we know that in Ancient Rome, there were only two consuls and two praetors per year. So yeah, reporting bug.
    "Romans not only easily conquered those who fought by cutting, but mocked them too. For the cut, even delivered with force, frequently does not kill, when the vital parts are protected by equipment and bone. On the contrary, a point brought to bear is fatal at two inches; for it is necessary that whatever vital parts it penetrates, it is immersed. Next, when a cut is delivered, the right arm and flank are exposed. However, the point is delivered with the cover of the body and wounds the enemy before he sees it."

    - Flavius Vegetius Renatus (in Epitoma Rei Militari, ca. 390)
     
  2. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: BUG - Way Too Many Consuls and Praetors

    Not a bug; there is no viable way to control the absolute number of them with the trait mechanics.
     
  3. Marie Louise von Preussen's Avatar

    Marie Louise von Preussen said:

    Default Re: BUG - Way Too Many Consuls and Praetors

    Really? Oh OK, didn't know it.
    "Romans not only easily conquered those who fought by cutting, but mocked them too. For the cut, even delivered with force, frequently does not kill, when the vital parts are protected by equipment and bone. On the contrary, a point brought to bear is fatal at two inches; for it is necessary that whatever vital parts it penetrates, it is immersed. Next, when a cut is delivered, the right arm and flank are exposed. However, the point is delivered with the cover of the body and wounds the enemy before he sees it."

    - Flavius Vegetius Renatus (in Epitoma Rei Militari, ca. 390)
     
  4. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: BUG - Way Too Many Consuls and Praetors

    Essentially, you can't "count" the number of Consuls who have been elected then stop any more getting the trait after a certain number, that isn't technically possible as far as I'm aware. The triggers are simultaneous, every eligible character gets it at the same time. Being a pro-consul bars a character, so if you have that many valid characters, the only way to reduce it is to be selective about who is in Rome that winter.