CTD on End Turn KH

Thread: CTD on End Turn KH

  1. Jormungand's Avatar

    Jormungand said:

    Default CTD on End Turn KH

    Hi,

    My KH campaign crashes after I press the End Turn button. It goes through Carthage, Rome and then Seleukids then seems to crash regularly.

    I have installed a French language mod for unit and building descriptions, and the popular music mod with original RTW/MEDII soundtrack, both of which are supposedly CTD free.

    If someone could give some guidance this would be very appreciated.

    Thanks!
    Attached Files
     
  2. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: CTD on End Turn KH

    There's something not right:

    Code: [View]
    19:05:34.303 [system.io] [warning] open: mods/EBII/data/text/shortcut.txt.strings.bin is missing
    19:05:34.306 [system.io] [warning] open: mods/EBII/data/text/shortcut.txt is missing
    You've got a missing file above.

    Also:

    Code: [View]
    19:05:38.860 [script.err] [error] Script Error in mods/EBII/data/export_descr_character_traits.txt, at line 29501, column 28
    Could'n find effect description string for trait(CaivsavrelivsBiography) level(Caivsavrelivs_Biography_effects_desc).
    19:05:39.463 [script.err] [error] Script Error in mods/EBII/data/export_descr_ancillaries.txt, at line 1637, column 24
    Could'n find ancillary effect description string <herald_effects_desc>.
    Those aren't things which normally pop up, so something has gone awry in your modifications. I couldn't say they're the cause though, given how long there is between them and the crash. Does the crash repeat?
     
  3. Kull's Avatar

    Kull said:

    Default Re: CTD on End Turn KH

    When using sub-mods, you also need to be certain that they are fully compatible with your version of EB2 (presumably v2.3). The errors Quintus spotted can be the sorts of things one sees if there's a text file mismatch.
    EBII Council