This post is for talking and discussing changes introduced in other mods that could (or not) be implemented in this mod. Therefore, if you have played a mod where you saw an interesting element that does not exist on this mod, comment![]()
- Customized cities - Saw this in Roma Surrectum 3.1 and Third Age Total War DAC 2.2 - Both mods bring amazing and beautifull cities to the campaign map and battlefield. You end up wanting to conquer the cities to have them as a trophy. In Roma Surrectum 3.1 you can already recruit the best units in those cities, however, in TATW DAC you have to wait something like 50 turns before an event that allows you to start recruting the best units (I think this is done because there are really lots of cutomized cities in the mod). Both systems work fine.
- Small cities that cannot grow more - Saw this for the first time in Rome Total Realism VII - In the beginning it was very confusing, I didn't understood how they functioned. They were small cities that couldn't recruit or grow (you could put units on them and have some buildings but not many) - Soo, how this worked? It gave more importance to the big cities, the cities that could recruit troops, build a lot and it made loosing one of those cities a big stepback. Still, the small cities were very important because they would provide a lot of trade revenue to the big cities and allowed the game to have cities that usually weren't that important to appear in game. However, this could only be done because this particular mod didn't cover regions that are normally covered in other mods, like Asia, Britannia, Egypt and others. Therefore, they could use more cities in the regions.




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