With no further faults reported last week, I uploaded the new version. Only the one change:
Due to vanilla having a non-numeric value for the great bombard's mass, the checker crashed on most mods. It now survives and reports instead.
With no further faults reported last week, I uploaded the new version. Only the one change:
Due to vanilla having a non-numeric value for the great bombard's mass, the checker crashed on most mods. It now survives and reports instead.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
btw, your finding of the wired vanilla value solved the problem of not creating the full logfiles.
i´ve deleted them anyway, as we don´t use gunpowderweapons (besides nafatun and siphonatores)
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
What is the link to the newest version. In the first post I see only the link to the version from 31st August. Thanks
Rus 2 Total War 2.01 - Unofficial English translation released
http://www.twcenter.net/forums/showt...ation-released
Buff and Shine submod for Broken Crescent
http://www.twcenter.net/forums/showt...tment-and-more
My submod for Baltic Campaign - Battle for the Baltic
http://www.twcenter.net/forums/showt...altic-Campaign
I have been updating the file there multiple times. The date on that page does not get updated when I upload a new version - I am not sure how I would make it do so.
To be clear, the version you can currently download from that page I link to is the current version made in November.
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I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
ahh, didn´t know that too
so i guess i used still an older version. maybe you make a comment in the download section
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
I'm not sure how I would state this any clearer than "I uploaded a new version". But I'll change the first post to reflect that the date stated on the file download is not correct, at least.
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I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
i meen the comment posts here
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Ah! Thanks for pointing that out, I didn't even notice there were comments there.
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I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
Just came across an omitted cross check: descr_sm_resources lists CAS models that are usually in the models_strat directory:
File "models_strat/new/resource_olive_oil.cas" is not referenced in the Strat models
descr_sm_resources entry
Are you cross checking descr_cultures already? (strat settlement buildings)Code:type ivory trade_value 6 item data/models_strat/new/resource_olive_oil.CAS icon data/ui/resources/resource_ivory.tga
Not reading those two files yet, no.
I'll see if I can make that happen shortly. I'll be starting in a new project for paid work sometime this week. Was supposed to start up yesterday, but the client had not yet come with any specification by then (or today). So, I may be able to do so today, unless anything too horrible crops up with EB's new release in the meantime.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
Did the campaign map resources now and added verification of references to those from DS and EDB. I simply searched for one of the resources in EB2 to find those files - are there any more files referencing campaign map resources that I missed?
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
I'm not familiar with descr_cultures, and it is a bit confusing.
I get the file reference, but what comes after the comma (port_roman_level_1 or watchtower_roman for instance) isn't to be found in any text file. I understand that it differentiates between building levels, but how is it built? Why is it allowed to be blank for the "sea" port lines?fishing_village data/models_strat/residences/ebstrat_eastern_fishing_village.CAS, port_roman_level_1
port_land data/models_strat/residences/ebstrat_eastern_port_01_land.CAS, port_roman_level_2
port_sea data/models_strat/residences/ebstrat_eastern_port_01_sea.CAS,
port_land data/models_strat/residences/ebstrat_eastern_port_02_land.CAS, port_roman_level_3
port_sea data/models_strat/residences/ebstrat_eastern_port_02_sea.CAS,
port_land data/models_strat/residences/ebstrat_eastern_port_03_land.CAS, port_roman_level_4
port_sea data/models_strat/residences/ebstrat_eastern_port_03_sea.CAS,
watchtower data/models_strat/residences/ebstrat_eastern_watchtower.CAS, watchtower_roman
watchtower_cost 200
spy spy.tga spy_info.tga spy.tga 1350 1 1
assassin assassin.tga assassin_info.tga assassin.tga 1500 1 1
diplomat diplomat.tga diplomat_info.tga diplomat.tga 1250 1 1
admiral admiral.tga admiral_info.tga admiral.tga 100 1 1
merchant merchant.tga merchant_info.tga merchant.tga 1550 1 1
priest priest.tga priest_info.tga priest.tga 1200 1 1
The character file references are sensitive to faction I guess, pointing at data/ui/units/faction/filename.tga and data/ui/unit_info/faction/filename.tga? What is the third file for the characters?
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
There are no other files that reference strat models that I know of. Wonders do not exist any more, so that's it.
The part after the CAS entry is an 'underlay' - it's referenced from descr_aerial_map_bases (a file I have never seen edited). See that brown patch in the middle of the port and motte in the screen shot, it's obviously not needed for the sea part of a port:
Code:type settlement_roman_level_1 filename bases/settlements/ground_underlay_small.tga range 1.0 ; diameter of underlay, Gig
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
I am probably misunderstanding you - please define 'campaign map resources'. In case you mean the entries in descr_sm_factions:
descr_strat references the hard coded names (eg type ivory) in descr_sm_resources (also referred to as 'trading resources' to differentiate from 'hidden resources'). EDB references the same hard coded names. In both cases no crosscheck is required by your tool unless you check for spelling errors in those two files. There is no possible reference in the script afaik.
The only check required is the crosscheck of the CAS models in descr_sm_resources, descr_model_strat and descr_cultures against models in the model_strat directory. You may run into a problem here: how do you crosscheck the textures of the resource and culture CAS files? They are not listed in a text file....
Example from RotK, descr_sm_resources:
This trading resource uses a custom CAS file ('wonder' emulation). The hard coded name (cotton) remains and is referenced in descr_strat. The only way to trace the texture file for the CAS file would be to read the CAS file itself (Notepad), at the bottom of it in all the gibberish the TGA name and path is listed:Code:type cotton trade_value 0 item data/models_strat/wonders/wonder_spires.CAS icon data/ui/resources/resource_cotton.tga
While rare, it's possible that a custom CAS file has multiple textures.
Campaign map resources are the resources that dot the campaign map, which can be traded and used to enable certain units. They are the ones defined in descr_sm_resources, not descr_sm_factions.
Thanks, got both then. Yes, I check for spelling errors - any reference to a resource that does not exist.
Thanks for pointing that out. I recall reading CAS files to find texture references for siege engines. Possibly that bit can be reused.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
Ah yes, my bad - got muddled up there, obviously descr_sm_resources, there are no resource references in descr_sm_factions.
Edit: just came across some false positives:
1758: (Entry pope) Reference "models_strat/textures/mtw2_catholic_pope.tga" does not exist.
1770: (Entry heretic) Reference "models_strat/textures/heretic_christian_rebels.tga" does not exist.
1782: (Entry witch) Reference "models_strat/textures/witch.tga" does not exist.
1794: (Entry inquisitor) Reference "models_strat/textures/inquisator_papal_states.tga" does not exist.
These textures exist in vanilla only in TGA.DDS format and are used by the game, in the descr_model_strat file however they only have the TGA extension - needs to be added to the vanilla file list:
models_strat/textures/mtw2_catholic_pope.tga
models_strat/textures/heretic_christian_rebels.tga
models_strat/textures/witch.tga
models_strat/textures/inquisator_papal_states.tga
Also had some battlemodels flagged as surplus but they are in the script via the 'change_battle_model' command:
Battle model "han_leader" is never used by EDU entries, strat characters or scripted characters.
Battle model "syleader" is never used by EDU entries, strat characters or scripted characters.
Battle model "liao_shushanjun" is never used by EDU entries, strat characters or scripted characters.
These entries in descr_model_strat have to be present but are never used (no idea why, at bottom of RotK file):Code:monitor_conditions I_TurnNumber = 0 change_battle_model byzantium leader han_leader change_battle_model emirs leader liao_shushanjun change_battle_model saxons leader SYleader terminate_monitor end_monitor
Strat model "diplomat" is never used by strat characters.
Strat model "spy" is never used by strat characters.
Strat model "assassin" is never used by strat characters.
Strat model "princess" is never used by strat characters.
Strat model "merchant" is never used by strat characters.
Strat model "priest" is never used by strat characters.
Strat model "bishop" is never used by strat characters.
Strat model "cardinal" is never used by strat characters.
Thanks, I'll try to get around to this soon.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
i can second that, found the same with the princess, bishops a.s.o.
in tgc, we don´t use this types of agents, but they are still present in the (vanilla) files of our mod
we also use a script to change battlemodels, which where shown as not used in the log
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered