As an example, I have noted which bits of this EDU entry goes into where.
Code:
; COMMENTS Gallic General Bodyguard / Unit ID 1 / Start exp: 0 / Refr rate: 0,01728 / Pool cap: 2
type celtic cavalry general bodyguard ;name - this unit ID is included in many reports
dictionary celtic_cavalry_general_bodyguard ;dictionaryName - crosschecked reference to unit text
category cavalry ;category - not used in any checks
class light ;not stored or used in any checks
voice_type General ;voice - not used in any checks
accent Gallic ;accent - not used in any checks
banner faction main_cavalry ;not stored or used in any checks
banner holy crusade ;not stored or used in any checks
soldier donno_eporedoi_early, 20, 0, 1 ;soldier (main soldier model reference) - checked reference to model db
mount celtic noble horse ;mount - crosschecked against defined mount names
mount_effect elephant -3 ;not stored or used in any checks
attributes sea_faring, hide_forest, general_unit, command, knight, can_withdraw ;attributes are not read, except mercenary_unit, which is stored in isMercenary and used to determine which texture assignments are required.
move_speed_mod 1.127 ;not stored or used in any checks
formation 1.8, 3.7, 3.7, 3.7, 4, square ;not stored or used in any checks
stat_health 1, 0 ;not stored or used in any checks
stat_pri 6, 15, no, 0, 0, melee, melee_simple, piercing, spear, 0, 1 ;not stored or used in any checks
stat_pri_attr no ;not stored or used in any checks
stat_sec 11, 6, no, 0, 0, melee, melee_blade, slashing, sword, 0, 1 ;not stored or used in any checks
stat_sec_attr no ;not stored or used in any checks
stat_pri_armour 4, 8, 3, metal ;not stored or used in any checks
stat_sec_armour 0, 0, flesh ;not stored or used in any checks
stat_heat 2 ;not stored or used in any checks
stat_ground -1, -3, -3, -2 ;not stored or used in any checks
stat_mental 6, disciplined, highly_trained ;not stored or used in any checks
stat_charge_dist 29 ;not stored or used in any checks
stat_fire_delay 0 ;not stored or used in any checks
stat_food 60, 300 ;not stored or used in any checks
stat_cost 1, 1275, 22, 63, 127, 1275, 1, 239 ;not stored or used in any checks
stat_stl 1 ;not stored or used in any checks
armour_ug_levels 0, 1, 5
armour_ug_models donno_eporedoi_early, donno_eporedoi_middle, donno_eporedoi_late ;armourModels - each reference checked against model db
ownership f_aedui, f_arverni, slave ;ownership - factions owning the unit is used to determine which texture assignments are required
era 0 f_aedui, f_arverni ;not stored or used in any checks
era 1 f_aedui, f_arverni ;not stored or used in any checks
era 2 f_aedui, f_arverni ;not stored or used in any checks
;info_pic_dir f_all
;card_pic_dir f_all
recruit_priority_offset 3 ;not stored or used in any checks