I've been thinking, and maybe we can expand RTJ more by adding factions and really make it stand out. I've been looking at the information in the unpacker and in the original campaign files and know the normans and saxons already exist (at least partially).
So here are my two faction ideas:
1) Novgorod. They should be very similar to Kiev, in terms of units, buildings etc, but be in an entirely different position. As Kiev is in decline (like Byzantium) Novgorod is rising. Kiev should be more choatic and have less ability, at least at start, to restore itself. The two groups, though, must compete to unify Russia and find a common threat in the Mongols. Granted Kiev is destined to fall and should be a much harder "Russian" faction that can have slightly inferior troops and imbalances to reflect its trouble, while Novgorod is more refined and has less competition.
To build them it will take the Russians already in the game and apply the Novgorod twist. Possibly ultimatly hardier troops from being so far north than other factions and less of a direct Byzantine influence--possibly some Varangian early units like the Danes that change to reflect the maturing Russian culture. Then Kiev could have units more from the steppes and southern area.
2) The Dutch. Granted it would seem they didn't have much a chance o conquer Europe they were still an influence in northern europe (scots are similar). They would give competition for land in northern germany and france and counteract the Dane's ability to eat up Germany. They could be weaker than other kingdoms but MTW is a what if game, why couldn't Dutch independence come sooner? They coul always be conquered by Spain anyhow![]()






