Aww, what.
There was a change_battle_model function in M2TW, guess they removed that functionality in TW Engine 3.
The AI Workshop Creator
Europa Barbaroum II AI/Game Mechanics Developer
The Northern Crusades Lead Developer
Classical Age Total War Retired Lead Developer
Rome: Total Realism Animation Developer
RTW Workshop Assistance MTW2 AI Tutorial & Assistance
Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)
Recommendation:
Could we possibly get a submod for the Greek AAA mod that makes it so that only the player's faction is affected?
Amazing models. By the way, I know it's a lot of work to do it for now, but will you eventually make new models for the ancient girls? Just to go along with their new fancy general husbands.
Really like the mod. Was wondering if we could get a dei submod where in the macedonian wars campaign the greeks wear their hellenistic armour instead of their classical?
Congratulations on a well-deserved award
Haha, I told you this was award-wining stuff, Benjin! Congrats, bro.
Forgot to reply here (was very busy past month) - thank you guys!
She's dead jim.
It's not dead, I've just not been active on TWC these past few months due to limited time is all. I've mostly been using Discord (link to my channel is here) for quicker communication in regards to modding queries / showing off sneak peaks these days.
Progress has been slow since I've been working on other stuff these past few months, but since two weeks ago I have had more free time to work on AAA, which has seen a lot of progress:
- AAA: Generals - Romans was updated to v1.0 on the Steam Workshop page yesterday with new heads, helmets, hair styles (no more baldness!), a fix to the grey-shield bug for DeI users and some other minor tweaks. I'm currently ironing out a couple of tiny things that I've noticed since the release so that I can also update again (v1.0.1) and then release that version here on TWC. The change notes for v1.0 on the Steam Workshop page can be found here.
- AAA: Generals - Greeks will be updated to v1.0 this weekend, featuring new Spartans + Massilians. There will also be a fix to the grey-shield bug for Divide et Impera users. It was going to be released along with the Roman, but I had difficulties updating with the launcher (was getting "Error: 25" messages) and so I delayed it until this weekend to work on it a tiny bit more.
- AAA: Generals - Punics v1.0 will be released next weekend (15th December); I just need to create one entirely custom helmet from scratch and do a few tweaks to the character's uniforms here and there.
I'll start work on the Barbarians after those two big updates and the release of the Punics.
Last edited by Benjin; December 05, 2019 at 09:17 AM.
"I'm delighted"
'I'll start work on the Barbarians after those two big updates and the release of the Punics.'
Yuss !!! The barbs are coming !
I can't wait to run another campaign with every AAA, it'll be amazing !
Hello Benjin. first of all let me thank you for all the amazing work you've done with your mods. i would like to modify your packs for my personal use in order to keep the aging part and remove the acclimatising/advancing parts. would removing any reference to all the equipment parts while leaving skin and hair/beard in all the varaintmeshdefinition work? since there's a lot of them i want to be sure before i start and possibly waste a lot of time.
Very good work!!!
Perhaps an idea for making a unique briton general helmet:
https://www.bbc.com/news/uk-england-sussex-49089683
I would make it, but my skill is more some basic work with GIMP.
Cause tomorrow is a brand-new day
And tomorrow you'll be on your way
Don't give a damn about what other people say
Because tomorrow is a brand-new day