Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 41

Thread: AAA: Discussion + Feedback Thread - Questions, Ideas, Critiques

  1. #21
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
    Artifex Moderator Emeritus

    Join Date
    Feb 2008
    Location
    Athens, Greece
    Posts
    11,588

    Default Re: Discussion + Feedback Thread - Questions, Ideas, Critiques

    Quote Originally Posted by z3n View Post
    This is a pretty neat mod. I do wonder if maybe traits could initiate a change in the armor they wear? For example if a general suddenly gets a trait for Thracian helmet, they now wear a thracian helmet?
    Quote Originally Posted by Jake Armitage View Post
    I've checked the lua functions but didn't find anything regarding this
    That'd be great. Such a pity.

  2. #22
    z3n's Avatar State of Mind
    Moderator Emeritus

    Join Date
    Aug 2011
    Posts
    4,640

    Default Re: Discussion + Feedback Thread - Questions, Ideas, Critiques

    Aww, what.

    There was a change_battle_model function in M2TW, guess they removed that functionality in TW Engine 3.
    The AI Workshop Creator
    Europa Barbaroum II AI/Game Mechanics Developer
    The Northern Crusades Lead Developer
    Classical Age Total War Retired Lead Developer
    Rome: Total Realism Animation Developer
    RTW Workshop Assistance MTW2 AI Tutorial & Assistance
    Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)

  3. #23
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
    Artifex Moderator Emeritus

    Join Date
    Feb 2008
    Location
    Athens, Greece
    Posts
    11,588

    Default Re: Discussion + Feedback Thread - Questions, Ideas, Critiques

    Quote Originally Posted by z3n View Post
    Aww, what.

    There was a change_battle_model function in M2TW, guess they removed that functionality in TW Engine 3.
    Yeah, sadly many modding features were removed entirely or they are hardcoded now.

  4. #24
    Dead*Man*Wilson's Avatar Campidoctor
    Join Date
    Nov 2007
    Location
    Heaven or Hell
    Posts
    1,795

    Default Re: Discussion + Feedback Thread - Questions, Ideas, Critiques

    Recommendation:

    Could we possibly get a submod for the Greek AAA mod that makes it so that only the player's faction is affected?

  5. #25
    Jake Armitage's Avatar Artifex
    Patrician

    Join Date
    Apr 2011
    Location
    apartment 6
    Posts
    4,694

    Default Re: Discussion + Feedback Thread - Questions, Ideas, Critiques

    maybe removing all the entries into "campaign_character_art_sets_tables" regarding the greek factions you're not playing (do not remove the lines without faction entry)

  6. #26
    Sana Kan's Avatar Libertus
    Join Date
    Jul 2018
    Location
    Brazil
    Posts
    71

    Default Re: Discussion + Feedback Thread - Questions, Ideas, Critiques

    Amazing models. By the way, I know it's a lot of work to do it for now, but will you eventually make new models for the ancient girls? Just to go along with their new fancy general husbands.

  7. #27

    Default Re: Discussion + Feedback Thread - Questions, Ideas, Critiques

    Really like the mod. Was wondering if we could get a dei submod where in the macedonian wars campaign the greeks wear their hellenistic armour instead of their classical?

  8. #28
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
    Artifex Moderator Emeritus

    Join Date
    Feb 2008
    Location
    Athens, Greece
    Posts
    11,588

    Default Re: AAA: Discussion + Feedback Thread - Questions, Ideas, Critiques

    Congratulations on a well-deserved award

  9. #29
    Jake Armitage's Avatar Artifex
    Patrician

    Join Date
    Apr 2011
    Location
    apartment 6
    Posts
    4,694

    Default Re: AAA: Discussion + Feedback Thread - Questions, Ideas, Critiques

    yeah, congrats Benjin!

  10. #30
    Dead*Man*Wilson's Avatar Campidoctor
    Join Date
    Nov 2007
    Location
    Heaven or Hell
    Posts
    1,795

    Default Re: AAA: Discussion + Feedback Thread - Questions, Ideas, Critiques

    Haha, I told you this was award-wining stuff, Benjin! Congrats, bro.

  11. #31
    Benjin's Avatar Artifex
    Join Date
    May 2015
    Location
    London, UK
    Posts
    377

    Default Re: AAA: Discussion + Feedback Thread - Questions, Ideas, Critiques

    Forgot to reply here (was very busy past month) - thank you guys!
    3D ARTIST (MODELS/TEXTURES), ANIMATOR, RIGGER

  12. #32

    Default Re: AAA: Discussion + Feedback Thread - Questions, Ideas, Critiques

    Any news Benjin? preview sneak peak?

  13. #33

    Default Re: AAA: Discussion + Feedback Thread - Questions, Ideas, Critiques



    She's dead jim.

  14. #34
    Benjin's Avatar Artifex
    Join Date
    May 2015
    Location
    London, UK
    Posts
    377

    Default Re: AAA: Discussion + Feedback Thread - Questions, Ideas, Critiques

    It's not dead, I've just not been active on TWC these past few months due to limited time is all. I've mostly been using Discord (link to my channel is here) for quicker communication in regards to modding queries / showing off sneak peaks these days.

    Progress has been slow since I've been working on other stuff these past few months, but since two weeks ago I have had more free time to work on AAA, which has seen a lot of progress:
    • AAA: Generals - Romans was updated to v1.0 on the Steam Workshop page yesterday with new heads, helmets, hair styles (no more baldness!), a fix to the grey-shield bug for DeI users and some other minor tweaks. I'm currently ironing out a couple of tiny things that I've noticed since the release so that I can also update again (v1.0.1) and then release that version here on TWC. The change notes for v1.0 on the Steam Workshop page can be found here.
    • AAA: Generals - Greeks will be updated to v1.0 this weekend, featuring new Spartans + Massilians. There will also be a fix to the grey-shield bug for Divide et Impera users. It was going to be released along with the Roman, but I had difficulties updating with the launcher (was getting "Error: 25" messages) and so I delayed it until this weekend to work on it a tiny bit more.
    • AAA: Generals - Punics v1.0 will be released next weekend (15th December); I just need to create one entirely custom helmet from scratch and do a few tweaks to the character's uniforms here and there.


    I'll start work on the Barbarians after those two big updates and the release of the Punics.
    Last edited by Benjin; December 05, 2019 at 09:17 AM.
    3D ARTIST (MODELS/TEXTURES), ANIMATOR, RIGGER

  15. #35
    Jake Armitage's Avatar Artifex
    Patrician

    Join Date
    Apr 2011
    Location
    apartment 6
    Posts
    4,694

    Default Re: AAA: Discussion + Feedback Thread - Questions, Ideas, Critiques

    Nice

  16. #36
    Lupo's Avatar Libertus
    Join Date
    Jan 2012
    Location
    Vienna/Austria
    Posts
    96

    Default Re: AAA: Discussion + Feedback Thread - Questions, Ideas, Critiques

    "I'm delighted"

  17. #37

    Default Re: AAA: Discussion + Feedback Thread - Questions, Ideas, Critiques

    'I'll start work on the Barbarians after those two big updates and the release of the Punics.'

    Yuss !!! The barbs are coming !
    I can't wait to run another campaign with every AAA, it'll be amazing !

  18. #38
    Semisalis
    Join Date
    Aug 2012
    Location
    Rome, Italy
    Posts
    407

    Default Re: AAA: Discussion + Feedback Thread - Questions, Ideas, Critiques

    Hello Benjin. first of all let me thank you for all the amazing work you've done with your mods. i would like to modify your packs for my personal use in order to keep the aging part and remove the acclimatising/advancing parts. would removing any reference to all the equipment parts while leaving skin and hair/beard in all the varaintmeshdefinition work? since there's a lot of them i want to be sure before i start and possibly waste a lot of time.

  19. #39

    Default Re: AAA: Discussion + Feedback Thread - Questions, Ideas, Critiques

    Very good work!!!

  20. #40
    Morticia Iunia Bruti's Avatar Praeses
    Join Date
    May 2015
    Location
    Deep within the dark german forest
    Posts
    8,406

    Default Re: AAA: Discussion + Feedback Thread - Questions, Ideas, Critiques

    Perhaps an idea for making a unique briton general helmet:

    https://www.bbc.com/news/uk-england-sussex-49089683

    I would make it, but my skill is more some basic work with GIMP.
    Cause tomorrow is a brand-new day
    And tomorrow you'll be on your way
    Don't give a damn about what other people say
    Because tomorrow is a brand-new day


Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •