Re: New spy skills and orders a bit overpowered?
I think you make a fair point. It's not only the food-stealing ability. In one campaign, a high-level enemy agent assassinated a series of generals for an army on my border, one after another. Maybe I was just unlucky - even if they set the chance of assassination at a low percentage, eventually an enemy agent will keep having lucky dice rolls. To be fair, I'm probably not making the most of the general abilities, agent skills and buildings which reduce the success chance of enemy agent actions. When I have used the game's counter-spy mechanics more fully, I'll be in a better position to judge this. I like the way that agent abilities vary according to your faction's culture.