Yeah, hope someday something will be seriously done, but now I'm completely drunk from yesterday night to be able to talk about that
Yeah, hope someday something will be seriously done, but now I'm completely drunk from yesterday night to be able to talk about that
http://www.mediafire.com/file/a7unj7...a_03.pack/file
Here is my version. Halved almost all penalties and buffs because war declaration will cost 100 trust.
Joining war is not affected. Had to cut numbers because player could have massive rebellions and plagues (if he (me) forget about FPop) . Not sure how plagues works. Keeping high numbers is really hard to follow when you hit End Turn Button.
100 can slip out of control , had tried 50 but it is easy to counter. Agents and diplomacy will add normal numbers of trust (did not change them - need late game for that)
If you find odd numbers - they are probably mistakes or my blindness
Had one run with 6 plagues on map (not in my provinces) so this mod do not affect AI in any way. I had -6 squalor and did not get any
Last edited by Sonny WiFiHr; September 13, 2018 at 05:15 PM.
Yeah, late to tell me that boss after my weekend in serbia for a 3 day marriage
@ sonny: good, I'll check that
You should - I will hit 0 trust in 20 turns
^ Sure!
For people that have seen this http://www.twcenter.net/forums/showt...-Traits-System
we know that an ovehaul of the trait system is coming out, and that's one of the reason FP is still on beta and I wanted to change those things about military/statesman for character.
Working on FP (or whatever the name will be) will be reconsidered soon. Hope to have a definitive version before 2019. We'll see.
Please people, continue to give feedbacks and ideas 'cause they are essential.
EDIT: put Sonny WiFiHr's version into OP
Last edited by Jake Armitage; September 17, 2018 at 12:55 PM.
oh well, my mistake, i should have written: i've put Sonny WiFiHr's version into OP
Hi guys just wanted to tell you that this submod looks really promising, it can add so much depth to the game ! Thank you for your work !
Do you think that the submod is playable in its current state with DeI + Alternative Economy submod ? I hope that you’ll keep working on Fides Populi after the release of the Trait System, cause this is looking amazing
yes it's playable with AE, values are low so they don't affect too much the game and that was intended since it's incomplete, and before completing it I prefer to overhaul it (avoiding so a double work)
yes, submod will be absolutely reworked, actually i'm modding other things now. After finishing those moddings i'll dedicate myself (with help from other people) to FP
It's very promising the least. I really like such micro additions.
Next aim is to transform micro into supermicro
Passed a lot of time since I played a couple of campaigns with CK2, but I found it too cold to be personally appealing.
Well, anyway, this is a big world.
Just passing by...
I've started working on this again and made some tests for the various trust splits.
When I'll be in a more advanced stage (and verified every feasibility), I'll open a new thread with a full description of the future intentions.
Jake is going to win both Most Improved and Most Valuable Player of the year awards. And he was not even drafted in a first round.