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Thread: [SUBMOD: Virtual Points System] VPS_Alpha_01 [upd: dec.01/19]

  1. #201
    Jake Armitage's Avatar Artifex
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    Default Re: [SUBMOD: Fides Populi (your people's trust)] - beta_03 version for DeI 123.e - aug.10/18 - TESTERS APPRECIATED!

    Quote Originally Posted by asher237 View Post
    I am a bit late to the party, but I actually have some time to play and would love to try this mod out. Jake, is this bad boy save game compatible?
    yes should be but it's not recommended.

    Better to wait for the overhaul which probably would be released before 2019, at least in an alpha version.

    @leo
    yeah I'll need suggestion, better to wait for the alpha release (which probably won't contain the feature we were talking about) and then balance it together with anyone is willing to.

  2. #202

    Default Re: [SUBMOD: Fides Populi (your people's trust)] - beta_03 version for DeI 123.e - aug.10/18 - TESTERS APPRECIATED!

    I can wait! Thank you, sir.

  3. #203

    Default Re: [SUBMOD: Fides Populi (your people's trust)] - beta_03 version for DeI 123.e - aug.10/18 - TESTERS APPRECIATED!

    Quote Originally Posted by Jake Armitage View Post
    yes should be but it's not recommended.

    Better to wait for the overhaul which probably would be released before 2019, at least in an alpha version.

    @leo
    yeah I'll need suggestion, better to wait for the alpha release (which probably won't contain the feature we were talking about) and then balance it together with anyone is willing to.
    If you're going to make that effort, maybe it's good to input a separate alpha of that feature too......not matter too much if is not complete, but peoples can make an idea and make suggestions...

  4. #204
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [SUBMOD: Fides Populi (your people's trust)] - beta_03 version for DeI 123.e - aug.10/18 - TESTERS APPRECIATED!

    Quote Originally Posted by leonardusius View Post
    If you're going to make that effort, maybe it's good to input a separate alpha of that feature too......not matter too much if is not complete, but peoples can make an idea and make suggestions...
    That's not a bad idea Jake boy

  5. #205

    Default Re: [SUBMOD: Fides Populi (your people's trust)] - beta_03 version for DeI 123.e - aug.10/18 - TESTERS APPRECIATED!

    What's new here, Jake ? Is this Fides Populi included in PIGS or the next release of Testudo 1.5 ?

  6. #206
    Jake Armitage's Avatar Artifex
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    Default Re: [SUBMOD: Fides Populi (your people's trust)] - beta_03 version for DeI 123.e - aug.10/18 - TESTERS APPRECIATED!

    No absolutely not, there are a lot of things to do yet.
    I'll remove Fides Populi form Testudo 1.5. It doesn't make sense as it is now.
    I'll release an overhauled beta version sooner or later. Can't say when, I'll return working on this after Testudo 1.5.

    That's where we are now (thaks to ivanpera too ) and, believe me, it's 10% of the work, even if it's the basic skeleton so other things should go quicker.
    But there are a lot of things still, and some are yet to be checked.
    Have fun
    Code:
    -- 000---------------------
    --******* Original scripts and concepts by : Prime from Steam
    --******* Mod "Your People's Trust"
    --******* February 2016
    -- 000---------------------
    --******* Current scripts and concepts by: Jake Armitage and ivanpera from TWC
    --******* Mod "Aequilibrium Fidei" for DeI 1.2.4
    --******* December 2018
    -- 000---------------------
    --******* For embedding it into other mods, authors' (Prime, Jake Armitage, ivanpera) permissions are required
    -- 000---------------------
    -- 000---------------------
    -- ************** FIDES OECONOMIAE **************
    -- 000---------------------
    -- 000---------------------
    
    module(..., package.seeall);
    _G.main_env = getfenv(1);
    
    -- ###------------------------- START *******
    -- LIBRARIES REQUIRED  ---------------------------------------------------------------------
    -- ###-------------------------
    
    local scripting = require "lua_scripts.EpisodicScripting"
    local constants_lib = require "script._lib.lib_AeF_03_econ_constants"
    
    -- ###---------------------------------- END*
    
    -- ###------------------------- START *******
    -- LOCAL EQUIVALENCES  ---------------------------------------------------------------------
    -- ###-------------------------
    
    -- *** LOGBOOL
    local logbool = false;
    
    -- *** TRUST
    local AeF_03_econ_trust = 500;
    local old_trust = 0;
    
    -- *** TRUST TOOLTIP
    local trust_tooltip = WHITE;
    
    -- *** TRUST COMPONENTS
    local tt_TaxLevel = 0;
    local tt_Treasury = 0;
    local tt_Random = 0;
    local tt_Threshold = 0;
    
    local random_Gain_Ratio = 0.5;
    
    
    -- ###---------------------------------- END*
    
    -- ###------------------------- START *******
    -- UTILITY FUNCTIONS ---------------------------------------------------------------------
    -- ###-------------------------
    
    function Log(callback_name, message)
    
        if not logbool
        then
            return;
        else
            local t = os.date("%d-%m-%Y %X")
            local log = io.open("Trust.txt","a")
            log :write(t .. " : " .. tostring(callback_name) .. "  ".. tostring(message) .. "\n")
            log :flush()
            log :close()
        end
    end
    
    -- ###---------------------------------- END*
    
    -- ###------------------------- START *******
    -- TRUST REAL TIME REBUILD ---------------------------------------------------------------------
    -- ###-------------------------
    
    function AeF_03_econ_UpdateTrust_Components(delta, positive, source)
        colour = GREEN1;
        if positive == 0
        then
            delta = -1 * delta;
            colour = RED1;
        end
        
        -- *** AFFECTS MAIN KPI
        AeF_03_econ_trust = AeF_03_econ_trust + delta;
        if source == "TaxLevel"  -- *** TRUST TOOLTIP REAL TIME REBUILD FOR COMPONENTS
        then
            tt_TaxLevel = tt_TaxLevel + delta;
            curr_value = tt_TaxLevel;
            param_string = WHITE.."\n - Trust Components :\nTax Level : ";
        elseif source == "Treasury"
        then
            tt_Treasury = tt_Treasury + delta;
            curr_value = tt_Treasury;
            param_string = trust_tooltip.."\nTreasury : ";
        elseif source == "Random"
        then
            tt_Random = tt_Random + delta;
            curr_value = tt_Random;
            param_string = trust_tooltip.."\nRandom : ";
        end
        trust_tooltip = param_string..colour..tostring(curr_value)..WHITE;
    end
    
    function AeF_03_econ_UpdateTrust_Thresholds()
        local length = #TRUST_LEVEL_THRESHOLDS;
        
        for i = 1, length do
            if AeF_03_econ_trust <= TRUST_LEVEL_THRESHOLDS[i] or i == length
            then
                AeF_03_econ_trust = AeF_03_econ_trust + TRUST_THRESHOLD_POINTS[i]
                trust_tooltip = trust_tooltip..LINE1..WHITE..
                                "\n - Trust Variables :\nTrust Threshold : "..
                                COLOR1_TABLE[i]..tostring(TRUST_THRESHOLD_POINTS[i])..COLOR2_TABLE[i];
                break;
            end
        end
    end
    
    -- ###---------------------------------- END*
    
    -- ###------------------------- START *******
    -- APPLY TRUST EFFECTS ---------------------------------------------------------------------
    -- ###-------------------------
    
    -- *** REMOVE EFFECT
    function AeF_03_econ_ResetEffects(faction_name)
    
        for i = 1, #SEGMENT_LOWER_BOUNDS
        do
            local effect = "AeF_03_econ_" .. tostring(i);
            scripting.game_interface:remove_effect_bundle(effect, faction_name);
        end
    end
    
    -- *** APPLY EFFECT
    function AeF_03_econ_ApplyEffects(faction_name)
    
        local k = 1;
        for i = 1, #SEGMENT_LOWER_BOUNDS do
            if AeF_03_econ_trust >= SEGMENT_LOWER_BOUNDS[i] and AeF_03_econ_trust <= SEGMENT_UPPER_BOUNDS[i]
            then
                local effect = "AeF_03_econ_" .. tostring(k);
                scripting.game_interface:apply_effect_bundle(effect, faction_name, 2);
                segment = k
                return
            end
            k = k + 1;
        end
    end
    
    -- ###---------------------------------- END*
    
    -- ###------------------------- START *******
    -- CALLBACK EVENT IMPLEMENTATIONS ---------------------------------------------------------------------
    -- ###-------------------------
    
    -- *** LOADING
    local function AeF_03_econ_Initialize(context)
    
        AeF_03_econ_trust = scripting.game_interface:load_named_value("AeF_03_econ_trust", 500, context);
        old_trust = scripting.game_interface:load_named_value("old_trust", 500, context);
        
        trust_tooltip = scripting.game_interface:load_named_value("trust_tooltip", WHITE..
                                                                    "\nWelcome to Fides Oeconomiae."..
                                                                    "Realtime trust data will be available"..
                                                                    "as soon as events occur or game actions are taken.", context);
    end
    
    -- *** SAVING
    local function AeF_03_econ_Save(context)
    
        scripting.game_interface:save_named_value("AeF_03_econ_trust", AeF_03_econ_trust, context);
        scripting.game_interface:save_named_value("old_trust", old_trust, context);
        
        scripting.game_interface:save_named_value("trust_tooltip", trust_tooltip, context);
    end
    
    -- ###---------------------------------- END*
    
    -- ###------------------------- START *******
    -- APPLY TRUST START TURN ---------------------------------------------------------------------
    -- ###-------------------------
    
    local function AeF_03_econ_FactionStartTurn(context)
    
        if context:faction():is_human()
        then
            local _faction_ = context:faction():name();
            if scripting.game_interface:model():turn_number() == 1
            then
                AeF_03_econ_trust = 500;
                old_trust = 500;
                
                tooltip_reset = true;
    
                math.randomseed(os.time());
            end
    
            -- *** APPLY EFFECTS
            AeF_03_econ_ResetEffects(_faction_);
            AeF_03_econ_ApplyEffects(_faction_);
        end
    end
    
    -- ###---------------------------------- END*
    
    -- ###------------------------- START *******
    -- APPLY TRUST END TURN ---------------------------------------------------------------------
    -- ###-------------------------
    
    local function AeF_03_econ_FactionEndTurn(context)
    
        if context:faction():is_human()
        then
    
            -- *** TOOLTIP PROCEDURES
            if tooltip_reset == true
            then
    
                -- *** RESET TOOLTIP LAYOUT
                trust_tooltip = "";
    
                -- *** SAVE OLD TRUST
                old_trust = AeF_03_econ_trust;
    
                -- *** RESET TOOLTIP
                tooltip_reset = false;
            end
    
            -- *** LOCAL EQUIVALENCES
            local _faction_ = context:faction():name();
    
            -- /// TRUST COMPONENT: TAX LEVEL
            local tax_level = context:faction():tax_level();
    
            length = #TAX_LEVEL_THRESHOLDS;
            for i = 1,length  do
                level = TAX_LEVEL_THRESHOLDS[i]
                if tax_level < level or i == length
                then
                    AeF_03_econ_UpdateTrust_Components(TAX_EFFECTS[i],1,"TaxLevel");
                    break
                end
            end
    
            -- /// TRUST COMPONENT: TREASURY
            local treasury = context:faction():treasury();
            
            if treasury >= TREASURY_LEVEL_THRESHOLD
            then
                AeF_03_econ_UpdateTrust_Components(TREASURY_1,0,"Treasury");
            else
                AeF_03_econ_UpdateTrust_Components(TREASURY_2,0,"Treasury");
            end
            
            gain = 0;
            -- /// TRUST COMPONENT: RANDOM
            if math.random() > random_Gain_Ratio
            then
                gain = 1;
            end
            AeF_03_econ_UpdateTrust_Components(math.random(RANDOM_TRUST_MIN,RANDOM_TRUST_MAX),gain,"Random");
            
            -- *** TRUST THRESHOLD FOR MAIN KPI
            AeF_03_econ_UpdateTrust_Thresholds();
            
            -- *** APPLY EFFECTS
            AeF_03_econ_ResetEffects(_faction_);
            AeF_03_econ_ApplyEffects(_faction_);
    
            -- *** RESET TOOLTIP
            tooltip_reset = true;
        end
    end
    
    -- ###---------------------------------- END*
    
    -- ###------------------------- START *******
    -- TOOLTIPS ---------------------------------------------------------------------
    -- ###-------------------------
    
    local function AeF_03_econ_DisplayTooltip(context)
    
        -- *** BASE COLOR
        local color1 = "";
        local color2 = "";
        local color3 = "";
        local color4 = "";
    
        -- *** CHANGE VANILLA UI TOOLTIP
        if context.string == "tab_regions"
        then
            local tt_text = UIComponent(context.component):GetTooltipText();
            local string1 = "Provinces";
            local string2 = "Fides Oeconomicae";
    
            -- *** CHANGE COLORS
            if string.find(tt_text, string1) or string.find(tt_text, string2) or tt_text == ""
            then
                local length = #TRUST_LEVEL_THRESHOLDS;
                done1 = false; done2 = false;
                for i = 1, length do
                    if (AeF_03_econ_trust <= TRUST_LEVEL_THRESHOLDS[i] or i == length) and done1 == false
                    then
                        color1 = COLOR1_TABLE[i];
                        color2 = COLOR2_TABLE[i];
                        done1 = true;
                    end
                if (old_trust <= TRUST_LEVEL_THRESHOLDS[i] or i == length) and done2 == false
                then
                    color3 = COLOR1_TABLE[i];
                    color4 = COLOR2_TABLE[i];
                    done2 = true;
                end
                if done1 and done2
                then
                    break;
                end
            end
    
            -- *** SET TOOLTIP
            local index = #TRUST_LEVEL_THRESHOLDS
            local trust_max = TRUST_LEVEL_THRESHOLDS[index]
            local ratio = math.ceil(old_trust/trust_max*100);
            local component = UIComponent(context.component):Id();
            UIComponent(context.component):SetTooltipText(WHITE..
                                                        "CURRENT\nFides Oeconomicae :\n"..
                                                        color1..AeF_03_econ_trust..WHITE.."/"..trust_max..
                                                        "\n\nPREVIOUS\nFides Oeconomicae :\n "..
                                                        color3..old_trust..WHITE.."/"..trust_max..
                                                        " "..LINE1..trust_tooltip.."");
            end
        end
    end
    
    -- ###---------------------------------- END*
    
    -- ###------------------------- START *******
    -- CALLBACKS ---------------------------------------------------------------------
    -- ###-------------------------
    
    scripting.AddEventCallBack("LoadingGame",AeF_03_econ_Initialize);
    scripting.AddEventCallBack("SavingGame",AeF_03_econ_Save);
    scripting.AddEventCallBack("FactionTurnStart", AeF_03_econ_FactionStartTurn);
    scripting.AddEventCallBack("FactionTurnStart", AeF_03_econ_FactionEndTurn);
    scripting.AddEventCallBack("ComponentMouseOn", AeF_03_econ_DisplayTooltip);
    
    -- ###---------------------------------- END*
    Last edited by Jake Armitage; February 15, 2019 at 05:21 AM.

  7. #207

    Default Re: [SUBMOD: Fides Populi (your people's trust)] - beta_03 version for DeI 123.e - aug.10/18 - TESTERS APPRECIATED!

    Quote Originally Posted by Jake Armitage View Post
    No absolutely not, there are a lot of things to do yet.
    I'll remove Fides Populi form Testudo 1.5. It doesn't make sense as it is now.
    I'll release an overhauled beta version sooner or later. Can't say when, I'll return working on this after Testudo 1.5.

    That's where we are now (thaks to ivanpera too ) and, believe me, it's 10% of the work, even if it's the basic skeleton so other things should go quicker.
    But there are a lot of things still, and some are yet to be checked.
    Have fun
    Don't forget Fides Populi so, because it's a must for your almost overhauled Testudo so on. A question: last betas were your @@@@@@@_Fides_Populi_DeI_beta_03 and @@@@@@@_Fides_Populi_DeI_beta_03a of Sonny WiFiHr's version. Inside yours I see at lua.lib the ptrust.lua and inside WiFiHr I see lib_ptrust.lua and lib_ptrust_constants.lua. Are both complementary ?

  8. #208
    Jake Armitage's Avatar Artifex
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    Default Re: [SUBMOD: Fides Populi (your people's trust)] - beta_03 version for DeI 123.e - aug.10/18 - TESTERS APPRECIATED!

    Main script is inside lua_scripts folder, should be named "ptrust.lua"
    Then, inside script folder there are 2 library scripts, should be named "lib_ptrust.lua" and "lib_ptrust_constants.lua".
    Library scripts are a sort of crutch for main script, they hold references, constants, ranges.
    Think it's a common feature for lua to divide sheets into main one and secondary ones.
    Maybe they could be inside the same sheet, but I have no informatic basic to discuss about these kind of choices.

    Sonny's pack is the same as mine, always 1 main script and 2 libraries, think he changed some constant values here and there.
    Seems he's inactive lately, hope to "see" him again around here.
    Last edited by Jake Armitage; February 15, 2019 at 06:21 AM.

  9. #209

    Default Re: [SUBMOD: Fides Populi (your people's trust)] - beta_03 version for DeI 123.e - aug.10/18 - TESTERS APPRECIATED!

    Quote Originally Posted by Jake Armitage View Post
    Main script is inside lua_scripts folder, should be named "ptrust.lua"
    Then, inside script folder there are 2 library scripts, should be named "lib_ptrust.lua" and "lib_ptrust_constants.lua".
    Library scripts are a sort of crutch for main script, they hold references, constants, ranges.
    Think it's a common feature for lua to divide sheets into main one and secondary ones.
    Maybe they could be inside the same sheet, but I have no informatic basic to discuss about these kind of choices.

    Sonny's pack is the same as mine, always 1 main script and 2 libraries, think he changed some constant values here and there.
    Seems he's inactive lately, hope to "see" him again around here.
    OK. Thanks for answer.

  10. #210
    Jake Armitage's Avatar Artifex
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    Default Re: [SUBMOD: Fides Populi (your people's trust)] - beta_03 version for DeI 123.e - aug.10/18 - TESTERS APPRECIATED!

    sorry.
    No they are not, use one or the other, can't say what Sonny did though.

    I'm going to summarize all the features I have in mind (for now) in the case ivanpera wants to start doing some scripts.
    I prefer to do a public post instead of a private one, so people may say their piece.

    FIRST FEATURE
    Spoiler Alert, click show to read: 
    It will be divided into 4 ranges (I'll have to check proper latin declinations and terms):

    - Fides Oeconomicae (Economical Trust) - it will use the "tab_regions" UI (vanilla txt: "Event Messages")
    - Fides Belli (War Trust) - it will use the "tab_units" UI (vanilla txt: "Forces")
    - Fides Civile (Civil Trust) - it will use the "tab_regions" UI (vanilla txt: "Provinces")
    - Fides Exterorum (Foreign Trust) - it will use the "tab_factions" UI (vanilla txt: "Factions")

    @ivanpera: you can start dividing the scripts if you wish, then I'll work on triggers, effects and libraries

    So the first feature appearence will be like this one (it's old, just to get the concept)
    Spoiler Alert, click show to read: 


    This is a newer, even if not definitive UI version



    SECOND FEATURE
    Spoiler Alert, click show to read: 
    The 4 trust values we had into the FIRST FEATURE will be recollected and interpolated (dunno how yet) to build an "Aequilibrium Fidei" major effect.
    Aequilibrium Fidei will be affected by "imperium level" and "culture/subculture" too (or I'll do some libraries to divide factions instead of a cultural division).
    AeF will been shown as a ranged effect like the others - it will use the "button_clan" UI (vanilla txt: "Faction")

    @ivanpera: you can try a basic interpolation script between the other 4 trust values

    Check fifth image into previous spoiler

    THIRD FEATURE
    Spoiler Alert, click show to read: 
    This is about Characters.
    For now I would remove Popularity, Decoration and Decoration list (they are quite useless, we'll see one day what to do with them) and just work onto people's trust skill feature (the one dividing characters between military, balanced and statemen)
    This feature will give trust points depending on skill type and what the character is doing (garrisoned, not garrisoned and other possibilities)

    This was my old idea to divide those skills

    ECONOMICAL TRUST: administrator
    MILITARY TRUST: leader
    CIVIL TRUST: statesman
    POLITICAL TRUST: minister

    ECO + MIL TRUST: overseer
    ECO + CIV TRUST: bureaucrat
    ECO + POL TRUST: legislator
    MIL + CIV TRUST: magistrate
    MIL + POL TRUST: warden
    CIV + POL TRUST: diplomat

    @ivanpera: you can try to polish/isolate scripts regarding characters
    Spoiler Alert, click show to read: 


    There will be other features for sure, the 3 above are the most impotant for now.
    We'll talk about the others after these will be in a beta version.
    Last edited by ♔Greek Strategos♔; February 26, 2019 at 02:28 PM. Reason: Merged posts.

  11. #211

    Default Re: [SUBMOD: Fides Populi (your people's trust)] - beta_03 version for DeI 123.e - aug.10/18 - TESTERS APPRECIATED!

    Sounds promising indeed !

  12. #212
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [SUBMOD: Fides Populi (your people's trust)] - beta_03 version for DeI 123.e - aug.10/18 - TESTERS APPRECIATED!

    Quote Originally Posted by Tenerife_Boy View Post
    Sounds promising indeed !
    Jake is always promising

  13. #213
    Lupo's Avatar Libertus
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    Default Re: [SUBMOD: Fides Populi (your people's trust)] - beta_03 version for DeI 123.e - aug.10/18 - TESTERS APPRECIATED!

    Iwait for the next version........

  14. #214
    Jake Armitage's Avatar Artifex
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    Default Re: [SUBMOD: Fides Populi (your people's trust)] - beta_03 version for DeI 123.e - aug.10/18 - TESTERS APPRECIATED!

    Find a comfortable sit 'cause it will require quite some time

  15. #215
    Crappy's Avatar Civis
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    Default Re: [SUBMOD: Fides Populi (your people's trust)] - beta_03 version for DeI 123.e - aug.10/18 - TESTERS APPRECIATED!

    Hi Jake! Just curious what your thoughts are on Fides Populi are at the moment. Still working on it, or is it on the back burner for other projects?

  16. #216
    Jake Armitage's Avatar Artifex
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    Default Re: [SUBMOD: Fides Populi (your people's trust)] - beta_03 version for DeI 123.e - aug.10/18 - TESTERS APPRECIATED!

    I should restart working on this really soon but I'm a bit lazy lately

  17. #217

    Default Re: [SUBMOD: Fides Populi (your people's trust)] - beta_03 version for DeI 123.e - aug.10/18 - TESTERS APPRECIATED!

    Quote Originally Posted by Jake Armitage View Post
    I should restart working on this really soon but I'm a bit lazy lately
    Yeah, I was thinking about same thing. Fides Populi is a must for DeI imho.

  18. #218
    Lupo's Avatar Libertus
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    Default Re: [SUBMOD: Fides Populi (your people's trust)] - beta_03 version for DeI 123.e - aug.10/18 - TESTERS APPRECIATED!

    Hello!I hope and wait for a newer version ..... are you already working on it?Thanks in advance Lupo!

  19. #219
    Jake Armitage's Avatar Artifex
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    Default Re: [SUBMOD: Fides Populi (your people's trust)] - beta_03 version for DeI 123.e - aug.10/18 - TESTERS APPRECIATED!

    yeah I'm working on it these days and I should release the first beta regarding economy quite soon (this week or next week I think)
    Last edited by Jake Armitage; June 19, 2019 at 06:41 AM.

  20. #220
    a.ieraci's Avatar Foederatus
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    Default Re: [SUBMOD: Fides Populi (your people's trust)] - beta_03 version for DeI 123.e - aug.10/18 - TESTERS APPRECIATED!

    Quote Originally Posted by Jake Armitage View Post
    yeah I'm working on it these days and I should release the first beta regarding economy quite soon (this week or next week I think)
    I like this submod and I home this will be merged in main mod on the future

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