This mod ( still unreleased ), will attempt to improve the visual appeal of the textures used on the M2TW primary campaign map.
The mod began with the following thread in the Modding Workshop/Mapping section: http://www.twcenter.net/forums/showthread.php?t=78411
I personally find the default textures a bit garish and distracting. The bright busy and faded colors make it difficult to see at-a-glance the relationships between armys, borders, and cities.
It is my feeling that this visual disconnect is caused by a failure of the ground textures to embrace the proper metaphor of scale. Armys appear as massive collosi towering over the landscape, Castles and Cities are citadel icons of geological proportions, and nation spanning forests are represented by a small collection of huge trees that carpet great swaths of land.
And yet the textures still have the appearance of satellite photography. Instead of Bern Castle being nestled into a green meadow amongst the rocky outcroppings of the Swiss Alps, it currently sits atop a grey mishmash of landscape textures that add nothing to the representation of the actual game pieces.
I seek to rectify this issue, towards that end I have begun the process of tinkering with the textures...
Screenshot 1
Screenshot 2
I will update this thread with more screenshots as I make progress. When complete this mod will be made freely available to the community for use as a stand-alone mod or for inclusion into any other mod. It will not conflict with any mod that I currently know of, since I am 'only' modifying the textures images themselves.
Thanks much and enjoy the screens for the time being...






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