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Thread: Creating a building states mod

  1. #1

    Default Creating a building states mod

    Hi guys. So I've created a mod that enhances the effects and economic benefits of some building of Saba. I launched the via the mod manager but the description of the benefits stays that same. Is it supposed to be like that? Am I supposed to edit the description as well? If so, how do I do that? (I'm using PFM).

    Thanks in advance for the help

  2. #2
    ♔atthias♔'s Avatar Modding Staff

    Join Date
    Mar 2013
    the netherlands

    Default Re: Creating a building states mod

    moved this to the correct location
    Rise of Mordor 3D Modelers Wanted
    Total War - Rise of Mordor
    Are you a 3D Environment and Character artist, or a Character Animator?

    If yes, then the Rise of Mordor team linked above is looking for you!
    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

    Under the proud patronage of
    Frunk of the house of Siblesz

  3. #3
    Jake Armitage's Avatar Primicerius
    Join Date
    Apr 2011
    apartment 6

    Default Re: Creating a building states mod

    txt files are inside local_en.pack
    extract the ones you need and make new lines, it's pretty easy

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