Quenta Silmarillion
First Age Roleplay Hotseat
Mod
We will be using amazing Dagor Silmarillion mod. Slight changes have been/will be done to improve hotseat balance.
Download LINK(simply extract into your Medieval II/mods. Be careful to not merge it with your other TATW folders).
(Additional information, which you need only if you are playing in Dagor Ennor as well. Otherwise just ignore this part to not get confused:
This mod has unique launchers, chnging some of the files depending on what Age do you want to play in. Since we have there also a hotseat from the Third Age, you will need to switch between the ages each time to play turns from both hotseat (assuming you are in both hotseats). The launchers changes many important files, such as units or banners. The Launchers are located in .../mods/Third_Age_3. To play this hotseat, use "1st_Age_Beleriand", to play Dagor Ennor hotseat, use "3rd_Age". After that use the usual "Third_Age.bat" to play the mod (or your desktop launcher))
This hotseat will be focusing primarily on enjoying the roleplay and game, not winning the hotseat (if we follow the lore strictly, almost all good factions would die anyway), with respect to the book Silmarillion by J.R.R. Tolkien and his other works depicting The First Age. If you cant truly put the roleplay on the first place, then please dont join. There can be also started a second HS, that would be non-roleplay. If you are interested in that instead, make it clear in your post (you can also sign up for both).
Scenario Description
If you are not familiar with the lore of The First Age, then please read at least this article, to get some basic knowledge.
The Scenario starts just before Dagor Bragollach - Battle of The Sudden Flame, where the 400 years long siege of Angband is lifted by Morgoth's armies, led by Glaurung, the first dragon, starting the doom of The Noldor and Edain.
Main Admin
Jadli
Co - admin
General Dragon.
Factions
The Evil
Morgoth's orcs and other creatures (will likely be controlled by the admin)
Dor Daedeloth (Morgoth's faction) - Captain Melon(Captain Melons#1469 )
Glaurung - General Dragon.(Eternus#4096 )
Síleráth Ungoliant - General Dragon.(Eternus#4096 )
Raugdúath (likely AI) - DESTROYED
Noldor
The elves that finished The Great Journey, and reached Valinor. Although, later most of them returned to Middle-Earth with Feanor, to fight Morgoth and retrieve The Silmarills.
Host of Feanor - DESTROYED Isenbard(Isenbard#8697)
Host of Fingolfin - Adanedhel( no discord)
Kingdom of Gondolin (of Host of Fingolfin) - OPEN
Kingdom of Nargothrond (of Host of Finarfin) - DESTROYED Turkafinwe(Turkafinwe#8628)
Sindar
The Elves that didnt finish The Great Journey, and stayed in Middle-Earth.
Kingdom of Doriath - paladinbob123(paladinbob#9606)
Falahtrim - Arrow2daknee(Theobrand#2760)
Edain
The Men who came into Beleriand and fought for the Noldor.
House of Marach - Adanedhel (no discord)
House of Haldad - Arrow2daknee(Theobrand#2760)
House of Beor - DEAD Turkafinwe
Eastrons
The Easterlings who came into Beleriand, later than The Men. House of Bór fought for The Host of Feanor, but House of Ulfang later joined Morgoth.
House of Bór - Isenbard (Isenbard#8697)
House of Ulfang - DESTROYED
Khazad
Dwarves...
Khazad ai-Belegost - DESTROYED
Khazad ai-Nogrod - Francisco22(Francsisco22#0125)
Avari
The Elves who refused the summons from Valinor.
Laegrim - Francisco22(Francsisco22#0125)
Turn order:
Dor Daedeloth (Morgoth's faction)
Glaurung
Síleráth Ungoliant
Raugdúath
House of Ulfang
Host of Fingolfin
House of Marach
Host of Feanor
House of Bór
Kingdom of Doriath
Falahtrim
House of Haldad
Kingdom of Gondolin (of House of Fingolfin)
Kingdom of Nargothrond (of House of Finarfin)
House of Beor
Khazad ai-Belegost
Khazad ai-Nogrod
Laegrim
Map preview
Spoiler Alert, click show to read:
Roleplaying
Will be decided after a discussion with roleplayers who would be interested to join. However, I believe there will not be needed any special roleplay/lore rules. You should always naturally roleplay events of your turn, your characters, or just anything else you like. Form is up to everyone.
Faction rules
- Factions in the same group of factions are not allowed to attack each other. Exceptions: The Eastrons, or once enabled by an event.
The Evil
- The Evil is led by Morgoth Bauglír, who has created all the evil creatures and committed the crimes such as the theft of Silmarils and the destuction of Two Lamps and The Two Trees of Valinor.
- He fights to rule all of Middle-Earth.
Dor Daedeloth:
- Mogoth's faction, controlling Angband, fielding vast armies of orcs and other creatures, such as the Balrogs. Angband is currently under the siege of Angband, lasting four hundred years, by the armies of Noldor and Edain.
- Morgoth has in the possesion The Silmarills.
Glaurung:
- The Faction is led by Glaurung, the mightiest of all the dragons, who is the first commander of Morgoth's armies. The Factions fields various kinds of dragons.
Sílerath Ungoliant:
- The Faction is led by Ungoliant, the first spider of Middle-Earth. Although initially allied with Morgoth, helping him to steal The Silmarills, she later betrayed him and managed to capture him, until he was saved by The Balrogs. Now she breds with The Great Spiders, increasing the terror in her lands, Nan Dungortheb.
Ragdúath:
- The Creatures of The Night, dwelling in the forests of the south. They were created by Morgoth and make small raids against neighboring lands...
Noldor
- The Elves that finished the Great Journey and reached Valinor. After Morgoth killed Finwe, the first High King of The Noldor and father of Feanor, Fingolfin and Finarfin, and stole The Silmarills, crafted by Feanor, most of them wanted to return back to Middle-Earth to fight him, swearing an Oath of Feanor.
- After committing the first kinslaying against The Falmari at Alaquolande to seize their ships, The Noldor were confronted by Mandos, The Doomsman of Valar, who delivered them a prophecy of The Doom of Noldor. Afterwards, some of The Noldor, most importantly Finarfin, who had no hand in the kinslaying, returned to Valinor, and The Valar forgave them. However, the rest of The Noldor, who left for Middle-Earth, were banned by The Valar.
- Fingolfin and his host participated in the first kinslaying, arriving late, thus assuming The Falmari attacked The Host of Feanor. As they learned the true later, the relations between the hosts of Feanor and Fingolfin deteriorated even more. In result, The Host of Feanor betrayed them, took all the ships and sailed to Middle-Earth, burning all the ships afterwards. Thus, the more numerous host of Fingolfin had to go through the dangerous ices of Helcaraxe, where they struggled greatly, and many of them died.
- The Noldor ignore Thingol's title the overlord of Beleriand, and follow their own High King in Middle-Earth. The relations between the two nations of the elves are problematic (via the part about The Sindar further below)
Host of Fingolfin:
- After finally arriving into Middle-Earth, The Noldor almost ended up in a civil war. However, due to Feanor's death in the hands of the balrogs shortly after the landing, and later Feanor's oldest son Maedhros being saved by Fingolfin's son Fingon, the rift was sealed. Maedhros waived his claim to the kingship, and Fingolfin became the second High King of The Noldor. Thus he leads the siege of Angband.
- House Marach is a vassal to Host of Fingolfin.
Host of Feanor:
- Following the death of Feanor, the host is now led by Maedhros, who passed the kingship to Fingolfin, which some of his brother are enraged about.
- They are still bound by The Oath of Feanor - the non-negotable enmity against anyone, who would take The Silmarills, or keep it from them.
Kingdom of Gondolin:
- Gondolin was founded by Turgon, the second son of Fingolfin. It is a mighty hidden kingdom of The Noldor, which The Evil has been unable to locate.
Kingdom of Nargothrond:
- Nargothrond was founded by Finrod Felagund, a son of Finarfin, who unlike his father left for Middle-Earth, even though he has been opposing The Oath of Feanor. He is actively participating in The Siege of Angband.
- Unlike the rest of The Noldor, he has good relations with High King Thingol. He is also well respected amongst The Edain. He was the first to discover House Beor, and guided them to Estolad. They assist in the siege of Angband and remain loyal to the host of Finarfin.
Sindar
- The Elves that didnt finish the Great Journey, and stayed in Beleriand, due to Thingol falling love with Melian, one of the Maiar.
- Although mostly not co-operating with The Noldor, they are also at war with Morgoth.
Kingdom of Doriath:
- Elu Thingol is the high king of The Sindar, the highest respected position amongst The Sindar in Middle-Earth. He is also a nominal Overlord of Beleriand, although The Noldor ingnore that and follow their own High King.
- After learning about Kinslaying at Alaqualonde, committed by The Noldor against The Falmari, Thingol banned all The Noldor from entering his lands.
In game effects: Kingdom of Doritath cant make alliance with any Noldor faction, nor participate in any joint military actions with them. (except Kingdom of Nargothrond). Neither is any Noldor army allowed to enter/cross Doriath lands, under a threat of declaring a war.
Falathim
- The Falathim are led by Círdan. They respect Thingol as The High King of The Sindar, although unlike him they still communicate with The Noldor.
- They are not actively participating in the war against Morgoth. They are content with tending to their shipwrights for most of time...
Edain
- The race of Men who came into Beleriand. Most of them befriended elves and fought alongside them during Dagor Beleriand.
House of Beor
- The Men guided into Estolad by Finrod Felagund, the king of Nargothrond. Later they moved further north, to Dorthonion. They remain loyal to House of Finarfin, and are actively participating in the siege of Angband.
House of Haldad
- The Second Edain house that came into Beleriand. They were granted permission to settle in the forest of Brethil, part of Doriath, by High King Thingol in exchange for defending it.
- The kept seperate from the other Edain and they also mostly keep themselves out of the war.
House of Marach
- The Third Edain house that came into Beleriand and it is the greatest of the edain houses, now more commonly known under the name House of Hador, due to Hador Goldenhead, the heir to House of Marach. He became a vassal to High King Fingolfin, later bringing most of his house to Dor-lómin, granted to him by Fingolfin.
Eastrons
- The other race of Men who came into Beleriand after the Edain. They settled in Lothlann and swore allegiance to House of Feanor.
House of Bór
- They were given lands south of The March of Maedhros and they remain loyal to House of Feanor, despite Morgoth's attempts.
House of Ulfang
- They came together with House of Bór and swore allegiance to Caranthir, Maedhros' brother. However, they are secretly in employ of Morgoth...
Khazad
- The dwarves that settled in the Blue Mountains. They provide the most qualite crafts and trade with the elves of Beleriand.
Khazad ai-Belegost
- Those dwarves that settled in Belegost, in the Blue Mountains. They are actively participating in the war.
Khazad ai-Nogrod
- Those dwarves that settled in Nogrod, in the Blue Mountains. They are dont participate in the war much. A lot of them are employed in Doriath by King Thingol.
Avari
- Those Elves that refused the summons to come into Valinor after seeing the seemingly impassable Misty Mountains. After that they became a separated poeple.
Laegrim
- Those that reached Eriador likely learned about the wealth of Doriath from the dwarves, thus they later crossed the Blue Mountains and settled in Ossiriand. They are also called Green-Elves, probably living off of simple hunting and gathering. They make no weapons of steel, only used bows.
- They made friends with High King Thingol, who recognized them as a long lost kin. They sent an army to assist Doriath in the beginning of Dagor Beleriand, led by King Denethor, however due to their simple weapons they had heavy losses and Denethor was slain.
- Since that, they became a secretive people, not taking further part in Dagor Beleriand, nor naming any king of their own.
Events
These events dont have any specific turn on which they happen, will depend on the situation, neither they necessarily must happen in the same order as they did in the lore. Mostly they will be about adding new options for roleplay, concerning mainly those directly involved in them, although they will be often also significantly changing diplomacy between some factions.
- These events I consider core stone which we shuold have to follow the lore in some loose way. Its up to everyone if you include for your own roleplay some of those not listed or make up your own...
Dagor Bragollach - The Battle of Sudden Flame
- Starts on turn 1. No special changes, as Morgoth already starts with huge armies ready to attempt to break the four hundreds years lasting siege of Angband.
- Involves all factions participating in the war.
Beren and Lúthien
- The Chain of Events, when High King Thingol wants to prevent a marriage between a Beren of House Beor and his daughter Lúthien by giving them an impossible task, to bring him The Silmaril from Morgoth's crown. They suceed, by which Thingol unwittingly binds himself to the Doom of Mandos, forcing the sons of Feanor to attack Doriath in an attempt to retrieve The Silmarills. It can as well cause a war between the dwarves and Doriath, as the dwarves were tasked with putting The Silmaril into Nauglamír, later greedy for the Silmarill and demanding it, causing the enmity between elves and dwarves.
- Will be likely only roleplaying, since stealing the Silmarills can be hardly done on the campaign map.
- Involving: Kingdom of Doriath and House of Marach, possibly also the dwarves.
Nirnaeth Arnoediad - The Battle of Unnumbered Tears
- At some point after Dagor Bragollach, The Noldor will be allowed to attempt to form The Union of Maedhros. That will allow them to call to arms even those nations of Beleriand not participating in the war so far, such as The Sindar, for a bold invasion into Angband.
- There might be some boost to the "good" factions as part of it, as well as probably moving some armies from the south (Sindar) to the frontline using admin console command, so it doesnt take that long to start.
- House of Ulfang will be allowed to betray their former allies. Till this point the other "good" factions will not be allowed to attack them either (not fully decided on this yet)
Túrin Turambar
- Morgoth will place a curse on Húrin's family. Exactly how it all happens will depend on how things play out after Nirnaeth Arnoediad... Could be possibly replaced by other characters or events too...
- What will all happen (as this story includes a lot of things) will depend on the involved roleplayers. It can include the destruction of Nargothrond, death of Glaurung and revelatin of Gondolin to the enemy...
- Involving: House of Marach, House of Haldal, Kingdom of Nargothrond, Kingdom of Doriath
War of The Wrath
- If you stay nice, I might let you kill Morgoth in the end, with the help of The Valar
- Involving: Everyone who stays alive...
The Rules
Spoiler Alert, click show to read: