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Thread: mod dont start

  1. #1

    Icon9 mod dont start

    the mod dont start and go to ctd
    i need a simple tutorial for installation of this mod for steam users

  2. #2

    Default Re: mod dont start

    Does anyone know how to resolve the issue with loading any campaign like dark campaign but then results in ctd? Any way to resolve that issue would be great.

  3. #3
    Elendil 03's Avatar Semisalis
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    Default Re: mod dont start

    Yes, you need to click "custom campaign" in the SP options and then select the Darkage campaign. Grand Campaign works only if you activate Late Era through the Launcher.

  4. #4

    Default Re: mod dont start

    I did try to do the campaign in the Late Era throught the launcher but got ctd instead. Any ideas on how to resolve it?

  5. #5
    Elendil 03's Avatar Semisalis
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    Default Re: mod dont start

    Delete the mod folder, reinstall, select "Late Era" in the Launcher, start the game, enter the Singelplayer options, click on "Grand Campaign" and play.
    Alternatively, select one of the other eras, continue to "Custom campaign" through the Singleplayer oprions and double-click on the era you chose in the launcher.

  6. #6

    Default Re: mod dont start

    How do I install the game? Instruction guidelines?

  7. #7
    Elendil 03's Avatar Semisalis
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    Default Re: mod dont start

    You download the SV3 installer, the 3.3 patch and the Hotfix and run them in this order. You need to select the path manually as the executables are set to use the disk version's directory by default.
    For further information, see this thread.

  8. #8

    Default Re: mod dont start

    Can you create a folder and then place it within that folder or will it not work?

  9. #9

    Default Re: mod dont start

    I couldn't complete the installation because C:\Programs Files (x86)\Steam\steamapps\common\Medieval II Total War\mods\SicilianVespers\mods\SicilianVespers\data\blockset\north_europeans\animations\tower_castle_animations\castle_large_stone_tower_animations\large_castle_square_8m_arrow_tower_animation_a.$$A Is there a way for me to fix this?

  10. #10

    Default Re: mod dont start

    I think you shouldn't install it trough steam, but im not sure.

  11. #11

    Default Re: mod dont start

    Then through where then? Like not through mods but through C:\Programs (x86)\steam\steamapps\common\Medieval II Total War?

  12. #12

    Default Re: mod dont start

    19:33:02.739 [system.rpt] [always] CPU: SSE2
    19:33:02.739 [system.rpt] [always] ==== system log start, build date: Sep 5 2014 version development ===
    19:33:02.739 [system.io] [always] mounted pack packs/data_0.pack
    19:33:02.739 [system.io] [always] mounted pack packs/data_1.pack
    19:33:02.754 [system.io] [always] mounted pack packs/data_2.pack
    19:33:02.754 [system.io] [always] mounted pack packs/data_3.pack
    19:33:02.754 [system.io] [always] mounted pack packs/data_4.pack
    19:33:02.754 [system.io] [always] mounted pack packs/localized.pack
    19:33:02.973 [system.io] [warning] open: mods/HRR_07/data/text/diplomacy.txt.strings.bin is missing
    19:33:02.973 [system.io] [warning] open: mods/HRR_07/data/text/diplomacy.txt is missing
    19:33:02.973 [system.io] [warning] open: mods/HRR_07/data/text/diplomacy_speech.txt.strings.bin is missing
    19:33:02.973 [system.io] [warning] open: mods/HRR_07/data/text/diplomacy_speech.txt is missing
    19:33:03.020 [system.io] [warning] open: mods/HRR_07/data/text/shortcut.txt.strings.bin is missing
    19:33:03.036 [system.io] [warning] open: mods/HRR_07/data/text/shortcut.txt is missing
    19:33:08.633 [data.missing] [warning] missing/invalid cursor for ANISELECT
    19:33:08.640 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
    19:33:08.645 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
    19:33:08.677 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
    19:33:08.677 [data.missing] [warning] missing/invalid cursor for DRAGGING
    19:33:08.677 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
    19:33:08.677 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
    19:33:08.677 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
    19:33:08.677 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
    19:33:08.677 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
    19:33:08.677 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
    19:33:08.677 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
    19:33:08.677 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
    19:33:08.677 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
    19:33:08.677 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
    19:33:08.677 [data.missing] [warning] missing/invalid cursor for MODIFIER_PAINT
    19:33:08.689 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADJUST_HEIGHTS
    19:33:08.689 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADD_UNIT
    19:33:08.689 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SETTLEMENT
    19:33:10.233 [system.io] [warning] open: mods/HRR_07/data/text/climates.txt.strings.bin is missing
    19:33:10.233 [system.io] [warning] open: mods/HRR_07/data/text/climates.txt is missing
    19:33:10.733 [script.err] [error] Script Error in mods/HRR_07/data/descr_mount.txt, at line 117, column 1
    Could not find battle model for mount 'Mount_Adv_English_Armoured_Horse'.
    19:33:10.733 [script.err] [error] Script Error in mods/HRR_07/data/descr_mount.txt, at line 147, column 1
    Could not find battle model for mount 'Mount_Adv_English_Barded_Horse'.
    19:33:10.733 [script.err] [error] Script Error in mods/HRR_07/data/descr_mount.txt, at line 162, column 1
    Could not find battle model for mount 'Mount_Adv_French_Barded_Horse'.
    19:33:10.733 [script.err] [error] Script Error in mods/HRR_07/data/descr_mount.txt, at line 242, column 1
    Could not find battle model for mount 'Mount_AdV_French_Heavy_Horse'.
    19:33:11.788 [system.io] [warning] open: mods/HRR_07/data/text/event_titles.txt.strings.bin is missing
    19:33:11.803 [system.io] [warning] open: mods/HRR_07/data/text/event_titles.txt is missing
    19:33:11.803 [system.io] [warning] open: mods/HRR_07/data/text/event_strings.txt.strings.bin is missing
    19:33:11.920 [system.io] [warning] open: mods/HRR_07/data/text/event_strings.txt is missing
    19:33:12.303 [script.err] [error] Script Error in mods/HRR_07/data/export_descr_unit.txt, at line 9178, column 1
    Could not find soldier battle model for unit type 'Sipahis'.


    19:33:12.303 [data.invalid] [error] DATABASE_TABLE error found : error reading record from file mods/HRR_07/data/export_descr_unit.txt.

    I try to load a campaign but I got a ctd. I found the error but idk how to fix it. Any ideas on how to fix it?

  13. #13
    Elendil 03's Avatar Semisalis
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    Default Re: mod dont start

    That log entry comes from a crash with HRR, not SV. Where did you encounter the error report "file:///C:/Programs%20Files%20(x86)/Steam/steamapps/common/Medieval%20II%20Total%20War/mods/SicilianVespers/mods/SicilianVespers/data/blockset/north_europeans/animations/tower_castle_animations/castle_large_stone_tower_animations/large_castle_square_8m_arrow_tower_animation_a.$$A" (in which of the installation .exes/in the game)?
    What did you do after entering the SV launch menu (era selection in blue letters on black background)?
    Last edited by Elendil 03; February 12, 2019 at 01:55 PM.

  14. #14

    Default Re: mod dont start

    I pressed L and then went to the late campaign menu then selected England. It loaded for a bit and then crashed.

  15. #15

    Default Re: mod dont start

    This is what I got
    21:20:03.525 [system.io] [info] exists: missing mods/TLR/preferences/player.txt

    There is larger problem when I scrolled down. Is there a way to fix this? I got to half way through loading the England campaign then ctd.

  16. #16
    Elendil 03's Avatar Semisalis
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    Default Re: mod dont start

    Sorry, I have no clue on what could've gone wrong.

  17. #17

    Default Re: mod dont start

    Do you know anyone that could give me some advice or instructions on how to fix it? If not then its fine with me.

  18. #18
    Elendil 03's Avatar Semisalis
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    Default Re: mod dont start

    Well, you could ask Gigantus if he's not too busy atm.

  19. #19

    Default Re: mod dont start

    what is his email so I can ask him myself?

  20. #20
    Elendil 03's Avatar Semisalis
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    Default Re: mod dont start


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