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Thread: [SUBMOD] - Quintillius' New Loading Screens

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  1. #1

    Default [SUBMOD] - Quintillius' New Loading Screens

    [SUBMOD] - Quintillius' New Loading Screens

    Enjoy the new loading screens! I hope the staff will include them for the next version of Divide and Conquer.

    Preview
    Spoiler Alert, click show to read: 



















    All 73 new loading screens
    https://imgur.com/a/N06Wju1


    Download
    Move all files to your Medieval II folder. You must agree to overwrite files, otherwise you aren't in the correct folder.
    http://www.filedropper.com/divideand...loadingscreens


    Credits
    Spoiler Alert, click show to read: 

    Gollum at Minas Morgul - Chris Rahn
    Sitting Sauron - Dave Felix
    Balrog - Piero Vettori (PVproject)
    Gandalf smoking pipe - Paul Shipper
    One ring - Ichuchi
    Gondolin and eagles - Donato Giancola
    Nirnaeth Arnoediad - Ted Nasmith.
    Lake town - NateHallinanArt
    Iluvatar - Marcin Niewalda "Mithgaraf"
    Kinslaying at Aqualonde -
    Glaurung The Deciever - CKGoksoy


    * All other images: LOTR movies or artwork by official LOTR studios/artists.





  2. #2

    Default Re: [SUBMOD] - Quintillius' New Loading Screens

    Very nice!

  3. #3
    ♔atthias♔'s Avatar dutch speaking
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    Default Re: [SUBMOD] - Quintillius' New Loading Screens

    AMAZING sadly In can only give you one rep
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  4. #4
    Melvasul's Avatar Biarchus
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    Default Re: [SUBMOD] - Quintillius' New Loading Screens

    Wonderful job, one, really silly, question, shouldn't you credit all the authors of which you used images?(I do not even think all of them have copyright with "shareable" option in it :/ )

  5. #5

  6. #6

    Default Re: [SUBMOD] - Quintillius' New Loading Screens

    I don't know if you're aware, but it's possible to have larger loading screens. 1366x768, 1920x1080... See my post here : http://www.twcenter.net/forums/showt...een-resolution
    Life is paradoxically coincidental to the ironical tyranny applicable to the unparalleled definition of reverse entropy.

  7. #7

    Default Re: [SUBMOD] - Quintillius' New Loading Screens

    That's not possible. A 1920x1080 pic would result in the following:

    Spoiler Alert, click show to read: 

  8. #8

    Default Re: [SUBMOD] - Quintillius' New Loading Screens

    Even on a 1080p screen ? I know the engine can't downscale, but 1366x768 pictures worked on my laptop.
    Life is paradoxically coincidental to the ironical tyranny applicable to the unparalleled definition of reverse entropy.

  9. #9

    Default Re: [SUBMOD] - Quintillius' New Loading Screens

    My screen is 1920x1080, yes. It doesn't work still. Have you tested correctly or do you start Medieval II with special commands?

  10. #10

    Default Re: [SUBMOD] - Quintillius' New Loading Screens

    Hmm. I don't use specific launch commands, however I did only test on 1366x768. I assumed it would work on 1080p. I'll have to check again to make sure, but I think releasing 16:9 loading screens should work, which already look a lot better. That's what I'd tested.
    Life is paradoxically coincidental to the ironical tyranny applicable to the unparalleled definition of reverse entropy.

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