I loved it. I went like 46 turns without a single birth (although playing as macedon where the faction leader starts in his 40s meant I had to adopt some shmuck some turns in to get some birthing going) and then boom my family tree has seen 14 births in probably 40 turns split between 2 couples.
Unrelated but I just saw this https://www.totalwar.com/blog/mod-up...f-the-republic. It details new modding tools being released with Rise of Rome? My question is will any of those tools be worked into DEI at some point cause some of those things look appetizing.
my main campaign map has this weird graphical stutter on the campaign map, any fixes?
https://youtu.be/KgX1w_1DfLk
thank you for info for how to fix.
Last edited by ♔Greek Strategos♔; July 31, 2018 at 03:41 AM. Reason: Merged posts.
So I used "find spouse" for Ptolemy on turn 1. It found him a spouse, but it also gave him a new sister (got a message that she "came of age" although she spawned at age 28)?
Either this is a bug or there is some VERY questionable stuff going on in his marriage.
edit: nm I think this is intended. That way you can have the spouse as a named character that can engage in politics, right?
Last edited by Sanguinis; July 31, 2018 at 06:51 AM.
Hey guys, as this ancestral update is still a DeI Beta, i was wondering whether you'd recommend starting a new campaign with it over the old version, or does it have lots of bugs etc and i should wait for the official release and just play with the old version for now?
Thanks!![]()
Updated August 1
- Decreased chance of child spawns (previously increased too much)
- Fixed infant mortality not working in GC
- Increased age before child spawn limitations kick in.
- Decreased age for generated spouses.
- Fixed improved weapons Hidden Forge event giving too large an increase.
- Fixed a typo in some of the provincial capital building descriptions.
- Added missing naval garrisons for some special ports.
- Removed some incorrect units from Rome's Macedonian Wars custom battle roster.
- Fixed Lusitani Ambusher description.
- Fixed incorrect animations and missing weapons for British and Galatian cav units.
- Fixed critical success results by agents not properly giving experience (due to a vanilla typo)
- Fixed some Italian horse garrison units missing weapons.
When im trying to equip certain items on my agents they going POOF and disappear.Assassination button on spies isnt working at all.And poison well action is gone.
When playing as Rome, wouldn't it be more realistic to have the families (Julia, Junia, Cornelia) than to have the social classes when it comes to family trees? How is it meant to work when I play as for example the Patricians? Will the Aemilii, Julii and other Patrician families all be in the same family tree? Also, a second question. No Julii characters exist at the start of the game, but will they spawn in the Patricii, or another class?
Historical Family System DEI compatible:
https://steamcommunity.com/sharedfil...?id=1101689113
Apparently you should only choose one, I chose all the Roman and Carthaginian families. I haven't seen any adverse effects.
I am not sure we will be changing back to family names, simply because the political parties don't actually represent your family in game. Your party is separate from your family tree, since you can have other members of your party that aren't part of your family.
Has this mod been updated to avail of all the new character slots?
I have some ideas for some different traits for those slots, ones that will depend on in game actions. The vanilla ones are underwhelming and get assigned to characters a bit too randomly.
Did we really get proper AA in this new patch??
does it work?
Or was it just a dream? ...gonna reinstall R2 and DEI and check it out.
Last edited by ♔Greek Strategos♔; August 07, 2018 at 01:35 PM.