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Thread: Divide et Impera - Ancestral Update Beta Fix Pack - Updated August 1

  1. #41

    Default Re: Divide et Impera - Ancestral Update Beta Fix Pack

    Quote Originally Posted by ♔Greek Strategos♔ View Post
    Clear or unsubscribe from any other submods. Make sure your data folder is free of old pack remnants, verify your game and grab the latest updates from the forum. Feel free to reach me in case you can't make it work.
    Well I already told Dresden on the steam forum that none of the mods are activated
    ( except those for DeI), the game loads, custom battles are accessible but it crashes when trying to start a campaign.

    OK Apparently it works with the latest part 1 from here not from steam BUT after having loaded the game there are textures missing.
    Spoiler Alert, click show to read: 
    Last edited by Dresden; July 14, 2018 at 03:56 PM. Reason: Double posting.
    The object of war is not to die for your country but to make the other bastard die for his.

  2. #42

    Default Re: Divide et Impera - Ancestral Update Beta Fix Pack

    Quote Originally Posted by neoiq5719 View Post
    OK Apparently it works with the latest part 1 from here not from steam BUT after having loaded the game there are textures missing.
    Are you sure this isn't caused by the 37 mod limit?
    Last edited by Dresden; July 14, 2018 at 03:56 PM.

  3. #43
    Ordinarius
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    Default Re: Divide et Impera - Ancestral Update Beta Fix Pack

    I've read a lack of parts 9 and 10 on Steam can cause this lack of textures. Try downloading the standalone non-Steam part 2. I bet it will fix this. I've never used the Steam version of DEI and have never had a problem with any DEI version not working.

  4. #44
    KAM 2150's Avatar Artifex
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    Default Re: Divide et Impera - Ancestral Update Beta Fix Pack

    Just use 2 parts of DeI from here (plus beta compatibility patch) and you will be good to go. It even works better than Steam version.
    Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
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  5. #45
    ♔Greek Strategos♔'s Avatar BEARDED MODERATION
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    Default Re: Divide et Impera - Ancestral Update Beta Fix Pack

    Quote Originally Posted by neoiq5719 View Post
    OK Apparently it works with the latest part 1 from here not from steam BUT after having loaded the game there are textures missing.
    Quote Originally Posted by KAM 2150 View Post
    Just use 2 parts of DeI from here (plus beta compatibility patch) and you will be good to go. It even works better than Steam version.
    I would strongly advise you to do that.
    Last edited by ♔Greek Strategos♔; July 13, 2018 at 06:53 PM.

  6. #46

    Default Re: Divide et Impera - Ancestral Update Beta Fix Pack

    Downloaded al three parts from here "again" and now works, I dont know why that happened since I never get the file from steam as there are many parts. Well thx anyway
    The object of war is not to die for your country but to make the other bastard die for his.

  7. #47
    ♔Greek Strategos♔'s Avatar BEARDED MODERATION
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    Default Re: Divide et Impera - Ancestral Update Beta Fix Pack

    Quote Originally Posted by neoiq5719 View Post
    Downloaded al three parts from here "again" and now works, I dont know why that happened since I never get the file from steam as there are many parts. Well thx anyway
    Glad to hear that.

  8. #48
    Crappy's Avatar Civis
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    Default Re: Divide et Impera - Ancestral Update Beta Fix Pack

    Had a bug when starting a new Seleucid campaign using the steam version of the mod, with the steam compatibility patch, that caused Anitochus II to appear under "Other Nobles" rather than as the son of Antiochus I. Also, Seleucus II is a son of Antiochus I at the start year in vanilla now, but isn't at game start in DeI.

    Thanks for all the hard work, and getting a quick fix up so soon!

  9. #49

    Default Re: Divide et Impera - Ancestral Update Beta Fix Pack

    you guys need to edit family member's name and assignment. like antiochos II is son of Antiochos I and Antiochos's dead father was seleucus I nikator.

    and you'll edit script that berenice forced wed to antiochos ii not adopt.

    anyway thanks for ur hard work!

  10. #50
    ♔Greek Strategos♔'s Avatar BEARDED MODERATION
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    Default Re: Divide et Impera - Ancestral Update Beta Fix Pack

    We're aware of the family tree issues. Thanks for your reports.

  11. #51
    hippacrocafish's Avatar Campidoctor
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    Default Re: Divide et Impera - Ancestral Update Beta Fix Pack

    Anyone else noticed enemy agents being "Assassinated" but they're just still alive for some reason? It's happened to me twice already.

  12. #52
    ♔Greek Strategos♔'s Avatar BEARDED MODERATION
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    Default Re: Divide et Impera - Ancestral Update Beta Fix Pack

    I just saw another post about agents. Make sure to report your issues in the appropriate thread though, so we could easily spot them.

  13. #53
    hippacrocafish's Avatar Campidoctor
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    Default Re: Divide et Impera - Ancestral Update Beta Fix Pack

    Quote Originally Posted by ♔Greek Strategos♔ View Post
    I just saw another post about agents. Make sure to report your issues in the appropriate thread though, so we could easily spot them.
    Well yeah it's a bug, but I figured it's probably caused by the beta not the mod, so I posted it here.

    And I just now "Assassinated" the same guy again and he's still alive so that's pretty weird.

  14. #54

    Default Re: Divide et Impera - Ancestral Update Beta Fix Pack

    Reminds me of the story about the five chinese brothers.

    Edit:https://www.youtube.com/watch?v=CX7k_QN29y8
    Last edited by LEXI2016; July 14, 2018 at 09:42 AM.

  15. #55

    Default Re: Divide et Impera - Ancestral Update Beta Fix Pack

    Folks, can you confirm if you are seeing only three trait trees for agents? I thought there were four under DeI.
    I only have DeI and Softcore mod at the moment. Loaded save file from recently started campaign.

    Link 1 and Link 2.

  16. #56
    Benjin's Avatar Artifex
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    Default Re: Divide et Impera - Ancestral Update Beta Fix Pack

    The fourth trait slot is for marriage, and campaign agents (e.g. spies, dignitaries, champions) can't marry.
    3D ARTIST (MODELS/TEXTURES), ANIMATOR, RIGGER

  17. #57

    Default Re: Divide et Impera - Ancestral Update Beta Fix Pack

    So, the plot thickens! Successful diplomatic mission can result in a faction gifting you a settlement! I'd suspect the rate of such occurrence depends on the campaign difficulty setting.

    Link to a screenshot. I'm playing as Baktria and have just gotten Kath as a gift.
    Last edited by F@32; July 14, 2018 at 03:08 PM.

  18. #58

    Default Re: Divide et Impera - Ancestral Update Beta Fix Pack

    Thats from the vanilla patch in December

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  19. #59

    Default Re: Divide et Impera - Ancestral Update Beta Fix Pack

    Quote Originally Posted by Dresden View Post
    Thats from the vanilla patch in December
    Excellent! What was the mechanics to initiate the action that could result in this outcome? I didn't notice a button for this.

    P.S. So far so good: no crashes in my campaign. Appreciate the quick hot fix, Sir!

  20. #60

    Default Re: Divide et Impera - Ancestral Update Beta Fix Pack

    Update July 14
    Things I think I have fixed but need testing:
    - Agent actions should now work properly and have the correct effects.
    - General abilities in battles now unlock from skills and traits. Basic abilities will unlock for all generals from the start through political ranks. Other abilities will be available through skills.
    - Added a note to the Change Capital button that it will also open the game's encyclopedia page. For now its something we have to live with.

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