yes, awesome
yes, but only one of the two (please expand if you wish)
not at all
yes, but I wish them to be .. (please expand)
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
I am actually quite interested in the Chinese setting coming up. I haven't played ToB because of the massively negative reviews it received regarding oversimplification on the one hand and introducing new mechanics that are more tedious than entertaining on the other hand.
I must say I enjoyed Attila and the Charlemagne campaign a lot, the former more than the latter, although both needed modding. (As usual CA confused "tactical and strategical challenge" with "mindless grind against eternally respawning enemies with cheat AI", so Hun's were ridiculously implemented in Attila.) Charlemagne had the small drawback that it became somewhat monotonous due to the low unit variety even across factions (different names don't do much in that regard), but the setting was still intruiging.
I fear, though, that the stupid hero mechanic they caught in Warhammer is going to mar the experience of actual battle field tactics, and that they'll fall prey to further dumbing down of campaign mechanics to cater to their newfound audience of action-over-complexity gamers. Still, if there's going to be an option to play the China thing without immortal superheroes, I'll give it a shot (and modders can be trusted to fix the most blatant nonsense mechanics quickly). [Still, I will forever miss the levels of city management depth you could have in Medieval II. Combining that with what good stuff they came up in later games (supply/reinforcement system, province structure, family politics like in Attila, actually working diplomacy) could make for an awesome game, although none I'd trust them to make in the foreseeable future.]
"Non i titoli illustrano gli uomini, ma gli uomini i titoli." - Niccolo Machiavelli, Discorsi
"Du musst die Sterne und den Mond enthaupten, und am besten auch den Zar. Die Gestirne werden sich behaupten, aber wahrscheinlich nicht der Zar." - Einstürzende Neubauten, Weil, Weil, Weil
On an eternal crusade for reason, logics, catholicism and chocolate. Mostly chocolate, though.
I can heartily recommend the Italian Wars mod by Aneirin.
In exile, but still under the patronage of the impeccable Aikanár, alongside Aneirin. Humble patron of Cyclops, Frunk and Abdülmecid I.
Despite what a lot of people think Warhammer and Warhammer II were genuinely good games, I do think however that their gameplay style and mechanics dont really transfer over very well to historical games.
Honestly I think I would rather wait another couple years while CA develops a new engine for the game that expands gameplay than endure more TOB like spinoffs. TW used to be an auto buy for me but now I am planning on waiting and seeing from now on.
I'm still waiting for a 20th century based game. I just hope they get to do a Warhammer 40k game to try some ideas out before trying it as they need to get rid of some the old ideas from the series to adapt to this modern form of combat.
I voted that I am excited, but to be honest I will not be playing these in the near future. I am still trying to learn how to win without frenzied rollovers in MedII SS 6.4.![]()
I am a historian, so I like the two titles. It is all about game-play and more importantly different approaches to game-play. It looks like we are not getting carbon copy games. I don't see how anyone could argue that ToB is a 'reskin," I saw the UI last night and it looks totally different with different ways of doing things. (Purchased it last night).![]()