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Thread: Submod: Berserkers Revival

  1. #1
    Medusa0's Avatar Artifex
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    Default Submod: Berserkers Revival

    Features:

    This allows the unique Berserker unit for Norway to go berserk in battle like their namesake from Rome: Total War. For those unfamiliar, when berserk, the unit will gain a flashing red banner, becomes nearly impossible to route, can kill multiple soldiers in a single attack, and will no longer be under the player's control similar to elephants running amok - however, unlike elephants they will always attack the nearest non-routing enemies and will not cause friendly casualties.

    Players (or rarely the AI) can manually engage the berserk mode in battle by clicking on the Warcry ability button, mind that this will only work if your Berserkers have enough morale to do so!

    This submod also adds the missing partial plate upgrade for the Mounted Cuirasser unit for England and France.


    Known Issues:

    Due to engine limitations, Berserkers will no longer be considered an infantry unit and will not be able to operate siege equipment or fight on walls (they are well-disguised elephants).

    As a side effect, they can remove sharpened stakes by walking into them.

    They also make the same walking/running sound as horse cavalries, while this can be fixed easily with sound reference editing, it will however make the download size at least 100 MB larger so is omitted unless requested. (Coconuts have apparently migrated to Norway and are carried by big, burly men in bear skins)

    Some faction pre-battle speeches will acknowledge them as elephants.


    Download here: http://www.twcenter.net/forums/downl...o=file&id=4363

    Screenshot below:
    Spoiler Alert, click show to read: 


    Remember, while quite powerful, they are not invincible by any means - there are actually some novel ways to knock them out of their berserk mode if encountered as enemies.
    Last edited by Medusa0; July 12, 2018 at 09:07 PM. Reason: Corrected grammars.

  2. #2
    4zumi's Avatar This one sparks joy
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    Default Re: Submod: Berserkers Revival

    Thanks for making and sharing this.
    I have put it on the "official" Submod sticky.
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

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    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
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    Total Bananas mod for Medieval 2 - Kingdoms (beta)

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  3. #3

    Default Re: Submod: Berserkers Revival

    @Medusa0
    I been loving using this, even when looking at the captain (man riding a burly man) in the group during custom battles. Having said that, would it be fine if used it as part of a stat rework (using the EDU) I'm working on at the moment for the mod and hoping to post(not actually changing your unit stats but already included it in my personal file)?

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