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Thread: [三国上] Rise of Three Kingdoms F.A.Q.

  1. #41
    Seether's Avatar RoTK Workhorse
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    Default Re: [三国上] Rise of Three Kingdoms F.A.Q.

    While some liberties were taken in several aspects, this mod is meant to be historically accurate and represent the historic political situation of late 2nd century China. Instead of the novel, we have relied upon SGZ, ZZTJ and other historic texts to make the mod.
    Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
    A Wolf Among Sheep: A Rise of Three Kingdoms AAR

  2. #42

    Default Re: [三国上] Rise of Three Kingdoms F.A.Q.

    Quote Originally Posted by Seether View Post
    While some liberties were taken in several aspects, this mod is meant to be historically accurate and represent the historic political situation of late 2nd century China. Instead of the novel, we have relied upon SGZ, ZZTJ and other historic texts to make the mod.
    I assume Gan Ning was one of these liberties?

  3. #43
    Seether's Avatar RoTK Workhorse
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    Default Re: [三国上] Rise of Three Kingdoms F.A.Q.

    Gan Ning, Zhou Cang, any generals of the Nanman...
    Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
    A Wolf Among Sheep: A Rise of Three Kingdoms AAR

  4. #44

    Default Re: [三国上] Rise of Three Kingdoms F.A.Q.

    Gan Ning? Is he not a historical person?

  5. #45
    FoggyFogFiggy's Avatar Modding Staff
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    Default Re: [三国上] Rise of Three Kingdoms F.A.Q.

    How many settlements are used in this mod? For what I could gather, it seems to have 156 settlements. Is that right? Thanks!

  6. #46
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: [三国上] Rise of Three Kingdoms F.A.Q.

    Open descr_regions in Notepad++, then search for religions, click 'count'. Result = 156

    Same principle for EDU, use ownership. Result = 493



  7. #47
    FoggyFogFiggy's Avatar Modding Staff
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    Default Re: [三国上] Rise of Three Kingdoms F.A.Q.

    Yeah that's exactly what I did, but i wasnt sure if they could be entries somewhere else (like characters that are in campaign script and not in descr_strat. Thanks Gig!

  8. #48
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: [三国上] Rise of Three Kingdoms F.A.Q.

    Please remember that each water RGB value counts as one region towards the 200 max count, eg in vanilla you had three values: main, red sea, caspian sea. RotK has only one.
    Last edited by Gigantus; July 07, 2019 at 01:03 AM.



  9. #49

    Default Re: [三国上] Rise of Three Kingdoms F.A.Q.

    Quick Question:

    Some of the faction leaders get traits regarding visiting a sacred Mount. How is this activated in game?

  10. #50
    Seether's Avatar RoTK Workhorse
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    Default Re: [三国上] Rise of Three Kingdoms F.A.Q.

    I actually worked on this yesterday and revamped it. In your current version it is broken, but how it will work is you will get a small faction bonus when you faction leader visits a sacred mountain and a substantial bonus once he visits all five.
    Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
    A Wolf Among Sheep: A Rise of Three Kingdoms AAR

  11. #51

    Default Re: [三国上] Rise of Three Kingdoms F.A.Q.

    Few questions:

    1. Any ETA on 4.0? I'm thinking about AAR I wanted to do since well long time. Up for beta testing anyway.
    2. I saw in the changelog that regional recruitment is back, so units now can't be replenished across other regions?
    3. Stack spam script - any changes since 2.0?

  12. #52
    Seether's Avatar RoTK Workhorse
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    Default Re: [三国上] Rise of Three Kingdoms F.A.Q.

    Quote Originally Posted by gasas View Post
    Few questions:

    1. Any ETA on 4.0? I'm thinking about AAR I wanted to do since well long time. Up for beta testing anyway.
    2. I saw in the changelog that regional recruitment is back, so units now can't be replenished across other regions?
    3. Stack spam script - any changes since 2.0?
    1. I am giving the final files to Gigantus either today or tomorrow, so that he can begin compiling the 4.0 installer.
    2. Border Colonies were introduced a few versions ago to alleviate this.
    3. Values per settlement level were lowered for 4.0, but stack spam won't disappear entirely. The AI tends to pool their units into the same regions, unlike human players, so the issue appears much worse than it actually is. Bribing captain-led armies is the best bet to "thin the herd".
    Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
    A Wolf Among Sheep: A Rise of Three Kingdoms AAR

  13. #53

    Default Re: [三国上] Rise of Three Kingdoms F.A.Q.

    Which CAI is now implemented? I was thinking about tweaking this script to find some solution, yeah bribing sounds like an option but kinda cheezy. Good to be back here.

  14. #54
    Seether's Avatar RoTK Workhorse
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    Default Re: [三国上] Rise of Three Kingdoms F.A.Q.

    I believe we went back to SavageAI after briefly trying out Skynet; the latter was found to be way too passive.
    Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
    A Wolf Among Sheep: A Rise of Three Kingdoms AAR

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