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  1. #1
    Bohz's Avatar Libertus
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    Icon5 Seasons and food supplies

    Hello everyone,
    I know it might sound silly, but I have a problem understanding seasons...

    So, first of all: have they been reduced to two, right? Summer/Autumn and Winter/Spring. Is that correct.
    Because on turn 1 you start in springtime... Is that due to the mod being unable to convert the very first turn of the base 4tpy game to a 2tpy?

    Second: I'm having a few issues with food production, stocpile (in winter) and imp/exp edicts.
    Everytime I try to calculate exaclty how much food I'll generate the next same season (checking my summer production on year 1, then cheking it again in summer year 2), I get confused and unaccurate figures. Is there smth I'm missing? I have read the guide, but can't find answers anywhere.. Is there any hidden mecanichs I'm missing?

    Third, and last: is there anyway to calculate how much food granaries produce (i.e., store) in winter? In the tooltip on the bottom leftside, it just shows bonuses, but no food production/stockpile...
    EDIT: Just read somewhere granaries are not working as intended with the last patch.. Ok

    I hope I've been clear enough...

    Thnx all
    Last edited by Bohz; July 07, 2018 at 04:28 PM.

  2. #2

    Default Re: Seasons and food supplies

    Just build lots of food sources, liberate cities to decrease disorder, build games and temples. The Guide is outdated by changes made in the game.

  3. #3

    Default Re: Seasons and food supplies

    Quote Originally Posted by Bohz View Post
    Everytime I try to calculate exaclty how much food I'll generate the next same season (checking my summer production on year 1, then cheking it again in summer year 2), I get confused and unaccurate figures. Is there smth I'm missing? I have read the guide, but can't find answers anywhere.. Is there any hidden mecanichs I'm missing?
    Fertility varies with seasons, depending on the nature of the season. A dry summer will boost fertility whilst a wet summer will not, and a harsh winter will decrease fertility strongly. This varies for each province - some provinces may have a wet summer whilst others have a hot summer, for example.

    Hover over the season icon for each province and this will tell you what type of season it is having, and any fertility impact. Then hover over the fertility icon and the 'events' number will show you how this affects fertility for the province.

    Also bear in mind that the type of region can also influence food production - rural and semi rural regions produce some food depending on fertility, so food production won't just fluctuate in these regions based on farms.

  4. #4
    Bohz's Avatar Libertus
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    Default Re: Seasons and food supplies

    Quote Originally Posted by Swarbs View Post
    Fertility varies with seasons [...] This varies for each province - some provinces may have a wet summer whilst others have a hot summer, for example.
    <repeatedly slapping my face on the desk>

    Man, didn't think about it.. so obvious.. Thnx for pointing it out...
    And thak you as well for the rest!

  5. #5

    Default Re: Seasons and food supplies

    why dont you try the 4tpy mod?

  6. #6
    Bohz's Avatar Libertus
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    Default Re: Seasons and food supplies

    Is it stable? I dowloaded it but never activated it, since in the download thread it clearly states that it might mess seasons up..
    But if you suggest it, I'll give it a try..
    Thnx

  7. #7

    Default Re: Seasons and food supplies

    As for granaries its becoming more and more unlikely we'll be able to use them as I had originally intended. We had attempted to add an effect where each food production building in the province would help to increase the storage amount of food during winter, while granaries would multiply that value greatly. However, despite the effect being applied correctly, it does not seem to be activating unless applied directly to an edict.

    Apologies,
    Petellius
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  8. #8
    Bohz's Avatar Libertus
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    Default Re: Seasons and food supplies

    @Petellius I dunno much about the mod structure, but here are my two cents:
    Wouldn't it be possible (via script, ofc) to make granaries produce food only in winter? They could simply be producing a large amount of food (multiplied by fertility, which I understand to be very low in winters), thus simulating stockpiles?
    The script should "simply" need to loop check season and, depending on the result, add or remove a bonus from a building (which, I guess, might be the tricky part)...
    Its not my field (I just did few simple scripts back with R:TW) so maybe I'm talking nonsense, but from my perspective seems pretty straightforward..

    Anyway, thank you very much for the answer
    Last edited by Bohz; July 12, 2018 at 06:03 PM.

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