
Originally Posted by
Jurand of Cracow
Are you really sure that the spies are the cause? It seems to me it's rather the province-related unrest.
I think the sources of unrest are as follows:
- newly conquered province: instant 80% unrest (or it's lower? this is the figure that was posted some time ago, but might be only for the more important settlements, I've taken Byzantion as Pergamon and haven't seen this type of unrest, but with Kabala that belongs to the Thracians - yes), declines at a rate of 5% a turn;
- foreign cultures: max. 50% (with your culture at 0-5%, but if your culture is 50% then the unrest is 20% unrest - Poppis made an Excel table some time ago with a proper re-count), which only subsides if you convert to your culture (Allied Governments fast-convert to "Independent")
- rebels in the province cause unrest (declines 5% a turn after rebels are killed);
- province-specific natural unrest - varies from province to province (there's been the map of this unrest, for most regions between 10 and 55%, with two worse provinces at 75% (Ptolemais-Akko) and 100% (Albabagena) - it stays in the game;
- famine - the bigger cities, the more famine (but it's still pretty low compared to the other mods and other sources of unrest);
- distance from capital - as in the vanilla M2TW and other mods (technically it's not unrest but it's displayed separately in the scroll);
- Greek cities have special "buildings" (stasis) that provide for substantial unrest (20%) for the factions other than KH;
- spies - I don't know if it exists in the EBII, but it certainly does in the other mods - it's displayed as unrest;
- certain governors traits provide for unrest or famine (obviously, the latter is not displayed as unrest, but as additional famine).
Anything more?