Originally Posted by
Medusa0
That was not the end of the story however as the CTD on exit showed up again. The captain was definitely named properly in this case. I have attached two logs, one for normal, no crash, the other for the crash on exit. Neither of them seem very informative. Will keep on testing.
Don't know if it's related but you have these errors:
Code:
21:43:47.858 [data.invalid] [error] Target building level not allowed: The Aztecs, village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
21:43:47.858 [data.invalid] [error] Target building level not allowed: The Aztecs, town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
21:43:47.858 [data.invalid] [error] Target building level not allowed: The Aztecs, town -> wooden_castle, hinterland_roads[0](roads) -> hinterland_castle_roads[0](c_roads)
21:43:47.858 [data.invalid] [error] Target building level not allowed: The Aztecs, large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
21:43:47.858 [data.invalid] [error] Target building level not allowed: The Aztecs, large_town -> castle, core_building[1](wooden_wall) -> core_castle_building[2](castle)
21:43:47.858 [data.invalid] [error] Target building level not allowed: The Aztecs, large_town -> castle, port[0](port) -> castle_port[0](c_port)
21:43:47.858 [data.invalid] [error] Target building level not allowed: The Aztecs, large_town -> castle, hinterland_roads[0](roads) -> hinterland_castle_roads[0](c_roads)
21:43:47.858 [data.invalid] [error] Target building level not allowed: The Aztecs, large_town -> castle, hinterland_mines[0](mines) -> hinterland_castle_mines[0](c_mines)
21:43:47.862 [data.invalid] [error] Target building level not allowed: The Chichimec Tribes, village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
21:43:47.862 [data.invalid] [error] Target building level not allowed: The Chichimec Tribes, town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
21:43:47.862 [data.invalid] [error] Target building level not allowed: The Chichimec Tribes, town -> wooden_castle, hinterland_roads[0](roads) -> hinterland_castle_roads[0](c_roads)
21:43:47.862 [data.invalid] [error] Target building level not allowed: The Chichimec Tribes, large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
21:43:47.862 [data.invalid] [error] Target building level not allowed: The Chichimec Tribes, large_town -> castle, core_building[1](wooden_wall) -> core_castle_building[2](castle)
21:43:47.862 [data.invalid] [error] Target building level not allowed: The Chichimec Tribes, large_town -> castle, port[0](port) -> castle_port[0](c_port)
21:43:47.862 [data.invalid] [error] Target building level not allowed: The Chichimec Tribes, large_town -> castle, hinterland_roads[0](roads) -> hinterland_castle_roads[0](c_roads)
21:43:47.862 [data.invalid] [error] Target building level not allowed: The Chichimec Tribes, large_town -> castle, hinterland_mines[0](mines) -> hinterland_castle_mines[0](c_mines)
I think building level not allowed in the current settlement level can cause crashes, though here it appear to concern conversion options rather than buildings being pre build in your descr_strat. If you took out some or all castle buildings in EDB, you also need to take out the conversion options.
edit, you shoudn't remove the core castle walls and the castle port from EDB, even if they aren't in use. Some hardcoded crash will follow.