Re: [Experimental Battle Pack] - New stat and combat system (09.03.2018)

Originally Posted by
LobstahJohnson
Heavy Missile units are the same speed as other missile units. The Parthian super elite archer unit is speed 4, has excellent stamina and good/very good stats with 70 armor, 6/7 melee attack, melee defense, 40 weapon damage and some high armor pen. While it is crazy expensive (granted prices will be adjusted at some point) it can consistently outrun any heavy infantry unit.
Same goes for the elite Arche Bosphorus, Kolchian, Pontic and Getae archer units. Each of those, are 400 cheaper than the Parthian elite archer, but have good/very good armor(60-70) and melee stats and can RUN. I realize this is a minor issue, but I'm curious if this will be addressed since these elite archer/melee hybrid units are basically marathon runners compared to any dedicated infantry unit in the game. The Pergamnese Skirmish General unit is also speed 3 and capable of running and has the same attack and weapon stats as it's 1320 pt sword general, albeit with only 70 armor.
On the other hand I've found missiles to be underwhelming. Not bad necessarily but shooting at the unshielded side of an enemy doesn't really net any more kills than shooting at the shielded side and shooting at the front or either of those sides once the enemy has 40+ armor really makes it pointless. Shooting into the back does not kills, but not as many as I'd expect. So far I've seen no more than 40 kills from shooting into the enemies rear while they are engaged in fighting.
The Pergamenese elite skirmish unit got about 40 kills on the enemy if the armor was 40+, just broke 25 kills against an enemy with 90 armor. This is after expending all of the ammo.
Elite archer units like Parthian top 2 would net around 30-40 kills if firing into the rear of an enemy with 60+ armor, at the cost of all of it's ammo.
Slingers did surprisingly well on the other hand netting 30 kills within a few volleys against an armor 40 unit from the rear.
All in all I get that armor does provide considerable protection from missiles, but it feels like maybe it's a tad too effective. A whole unit's worth of ammo to kill almost 40 men in an enemy unit that is being shot in the rear seems too low. Prepatch I could use 3 missile units and knock down 1/3 of an armored enemy unit from the front with plenty of ammo left. Now using 3 missile units against a high armor enemy unit just wastes all that ammo for negligible kills.
Overall I like the new system for the most part, combat feels better, but missiles seem a tad too weak and the medium/heavy missile units are fast, which seems unbalanced when it comes to melee strong missile units.
Most of the missile units issues you're posting are fixable. Thanks for your report.