Can't wait to take this little baby for a spin tonight! Those changes look delicious![]()
Can't wait to take this little baby for a spin tonight! Those changes look delicious![]()
awesome news for the formations and cav. gonna be trying those soon![]()
Brilliant, thank you, KAM!!! I'm gonna give it a try tonight.![]()
"2. New damage and HP values:
-most of weapons have damage higher or similar to unit HP - discontinued"
Could you elaborate on that?
Also, does the rest of the paragraph still apply or is the whole discontinued?
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Thanks KAM!
I have to say I preferred the other damage system, with kills being more consistently spread over the fight.
Also, Javelins from Thorakitai Agematos Basilikou cause no casualties when thrown into the backs of Celto-Hellenic swordsmen at point blank range.
Still, thanks KAM for doing this for us^^
"Ceterum censeo Carthaginem delendam esse!"
Marcus Porcius Cato Censorius
"I concur!"
Me
It was not working properly for pikes/hoplites and cavalry charges so that was a bit of an issue
I actually have much higher kill ratio on javelins even to the front so weird that you had no kills on volley into the back.
New update is up:
-fixed few incorrect animation entries for new Roman aux cav behaviour
-slightly lowered defence bonus from experience
-slightly increased kill power of javelins of melee infantry
-increased bonuvs vs elephants for javelins
-small tweaks to fatigue usage, maybe AI will try to rest a bit more
Last edited by ♔Greek Strategos♔; September 15, 2018 at 05:23 AM. Reason: Merged posts.
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You are an absolute monster my man
Hey Kam, which files control the sliding and teleporting of the units in game please? I am trying to make some changes but they still appear in my game? thanks
If there was such file, I would have fixed it already. Probably you would need to turn off all charge animations as soldiers try to turn on animation vs their targets.
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Damn so this is not something easy as I added a few mods into my own version of DEI but some of the units have the teleport and sliding problem still. It is when I use the "Holding Position" ability during combat everything happens as I mentioned. Is this something easily rectified?
Last edited by Clint_Eastwood; August 23, 2018 at 04:13 PM.
In this case it will happen when using hold position formation as it has similar issues with formed attack attribute (hence why I took it out from experimental pack). In theory if you would reducde unit size in battle entities it could help with it BUT it would also fully change combat balance as more people can fight at once. At least for me sliding almost does not happen with this pack.
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I agree this test version has only 0.01% chance of sliding happening as I have played a few battles, great job!
Apologies I am in battle_entities but cannot find an entry for unit size? is it named something else? I would like to give this a try as I really want to keep these external mods as I have made them DEI compatible. Thanks
radius (Most important one) and radii_ratio columns in battle entities are for thoseBut if "shape" column is set to "circle", radii ratio should autoload same value as in radius even if they have different values.
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Hey Kam, Just given you an update as I seem to have cured my problem using the following settings as follows:
Radius = 0.4
Shape = ellipse
radii_ratio = 0.6
Smooth fluid battles with no teleport or sliding at all!! However one thing I have noted that when the enemy slam into me the ones that seem to get near the back of my units they hang around and fight so it seems to be an encirclement when using "Holding Position". This is probably due to using the "ellipse" as shape. With this switched to "circle" my units slide and teleport unfortunately! anyways this is a sacrifice I am willing to pay to have no issues. Thanks again for your tips and they certainly made a difference.
Please note to other users as these settings are for my own personal use with other mods. Just to reiterate this beta pack that KAM has released is working 100% with no faults in my findings having played around 20 Custom battles now with DEI only and associated endorsed modifications.
Last edited by Clint_Eastwood; August 24, 2018 at 09:18 AM.