Originally Posted by
Gigantus
Edit: Nope - and it's worse with the 'voice' files. The event files are smaller as well, I am suspecting that the IDX\DAT files do not tally with the TXT files.
Please let me know if you have any ideas. I also tried repacking the files "manually" using xidx_x86.exe and a custom bat file:
which generates the following list for "manual" repacking:
Upon re-packing the sound effects manually using this method, the SFX.dat file size is indeed about the same as the original (11,840 kb vs 11,586 kb, a small increase due to the new higher quality musket sounds) — but the game crashes upon loading. D'oh! So you can imagine how frustrated I was. I thought I had found the solution...
If we can get it to work properly, then I'll release the SFX like in the video as an optional submod.