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Thread: Total Vanilla Beyond 3.0 Release - Once more with feeling

  1. #281
    4zumi's Avatar This one sparks joy
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    Default Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    Good news everybody,...

    I got a little work done on the upcoming content patch and am nearly done. Only the boring part of writing texts, making building cards, and the beloved testing (no, i will not test everything per hand this time. A few AI only campaigns should suffice) is left.
    So maybe we could expect a twin release of TVB 3.3 and TB1099 1.0

    And now I scurry scuttle back to kill slay more annoying beard-things, yes yes...
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

    Discord: zumi's cookie corner
    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

  2. #282

    Default Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    What will this new patch have? Anything different from the last patch?

  3. #283
    4zumi's Avatar This one sparks joy
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    Default Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    No, it will be exactly the same as the last patch

    For sure it will contain new things and all the small things and true care truth brings. I'll take one lift, your ride best trip.
    And always I know, that you'll be at my show. Watching, waiting, commiserating...

    Say it ain't so! I will not go!

    Turn the lights off, carry me home... please

    But I am just a middle aged dirt bag, baby.
    I will write some patch notes soon, baby.
    Listing some great things, baby, with me, ohhh

    https://www.youtube.com/watch?v=QNMkH8Xfr9U
    zumi out
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

    Discord: zumi's cookie corner
    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

  4. #284
    Dragour's Avatar Tiro
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    Default Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    XD just randomly goes into Blink 182 haha love the song, have it on my mix cd in the car =P

  5. #285
    4zumi's Avatar This one sparks joy
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    Default Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    Ah, yes, that was when I was young...
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

    Discord: zumi's cookie corner
    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

  6. #286
    4zumi's Avatar This one sparks joy
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    Default Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    I have a happy little surprise for all of you.

    I have finished the content patch and the prerelease version of TVB 3.3 is about to drop onto your heads.
    It is tested in an AI only 200 turn campaign with no CTD.
    But let me tell you, I had one, and it took me two and a half hours to find that nasty bugger and 10 seconds to fix it, because it was dangling right in front of my nose. This CTD bug should have plagued all of you, because it was present in all the last versions.
    Was related to recruiting a diplomat when any type of explorers guild was present. Due to the randomness of getting that trait, it appeared to be a non repeatable CTD. Like I said, nasty little bugger, that is now squished. TVB should run now smoother than ever.

    I will check back in approx and hour, to share the download link of 3.3. prerelease. Right now i am uploading.

    zumi, out
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

    Discord: zumi's cookie corner
    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

  7. #287
    4zumi's Avatar This one sparks joy
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    Default Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    Total Vanilla Beyond 3.3 prerelease

    And here we go go go, meep meep...

    2.5 GB download, and however big it is, when it is unpacked.
    THIS IS A STANDALONE! NOT A PATCH! Plopp the unpacked "totalvanillab" folder in your mods folder and delete or rename the previous version of this mod beforehand, if you want to keep it.

    https://mega.nz/#!3KhGDYjK!89osIthmN...zLDWI9FXUX8PC8

    Change log from 3.2.1 to 3.3
    be warned this is my developer changelog, it will lack wit and has an abundance of chaos (proper version comes with the official release)

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 
    -Fixed missing ancillaries

    -Fixed Venice Heavy Inf taexture
    -Fixed various, many and more small things
    -Naffatun Buff
    -Cathar Heresy Heretic spawn event
    -Highways only available in Cities, not Castles
    -Deleted Castle Market
    -made Protestant specific AI (like Catholic)
    -Palermo Ancillary fixed
    -Poitier Ancillary fixed
    -Algiers Ancillariy fixed
    -New Ancillary for Aztec priest
    -Rebel Carracks Unit Card fixed
    -Venetian Archers textures fixed
    -Reiters got more range
    -Conquistadores got +2 charge
    -Dievas Guard now frightens foot
    -Naffatuns buffed AOE damage
    -Thieves Guild now provides happiness
    -Faction leader and heirs now are called Kings and Princes or appropriate things
    -Heretics + Witches now are again more dangerous
    -Religion now spreads more naturally and trickles in through neighbouring settlements and the faction creator religion will try to push back.
    -Zacatecas now sports the hidden americas resource
    -Religions added (Tengrism Mongols + Cumans, Sun God Aztecs, Great Spirit Apachean, Judaism pops up everywhere, Protestantism for converted catholics
    -Protestant Reform event. Every catholic faction can choose now to remain catholic or become protestand (between 1417 and 1517)
    -new trait from Explorers guild (+line of sight) for diplomats
    -a spy is now not everytime anymore a native pathfinder
    -Cathar event now sports a lot of heretics spawing at Toulouse
    -Removed the no skimirshing start for mounted gunpowder units
    -Pike tweaks, denser and some +armor
    -Mortar Explosive shots
    -Firethrower and Naffatun 2 hitpoints
    -Pikemen tweaked (denser, armor, etc.)
    -removed phalanx from halberd units and the like
    -gave hussites stakes
    -georgian knights added
    -Americas Conquistador Captain? //done
    -Melee/ Range upgrade indians? //done pachies range, aztecs melee
    -More Americas only units for europeans //naaaa, we don’t want that
    -Adding Scotland Crossbow Militia (they lack city units severely) //done
    -Stakes to Artillery units //done
    -Mortar exploding shot //done
    -Cliffs of Dover //done
    -Red brick castles for eastern european (also on the battlemap) //done
    -Stradiots from Palazzo Ducale? //done
    -many custom battle maps fixed, show now right terrain

    -Regular Pikemen for more factions
    -cossack mounted musketeers added
    -added mounted naphta for damascus - available only in damascus
    -slight changes to the AI (invasion of slave regions)
    -slight range increase to arquebus and handgunners
    -added normal pikemen mercs to europe and america
    -added cokjan head
    -plague now extends to americas
    -3 new jewish buildings, if you delete them, they can not be rebuilt (expulsion, sort of) + 6 unique jewish buildings jerusalem, granada, frankfurt, venice, cracow, prague
    -New unique buildings - Bank of Florence/ Fugger / Gutenberg Printing Press/ Leonardo’s Workshop -/ Hippodrome Constantinople / Gold Mines Timbuktu / Gold Mines Tenoch (El Dorado) /Hashashin Fortress Alamut /Tenoch Zoo /Arsenale - Venice
    -Byzantium can now recruit units from the Hippodrome and the Colosseum
    -The Collosseum is now unique to Rome, like intended.
    -halberd and pikemen mercs for the late game added
    -Trait Merchant - Banker (Banco Medici)
    -Ancillary Jewish Scholar (needs minimum Jewish Street in the Settlement
    -Ancillary Golem in Prague and Old New Synagogue

    -Alondite Ancillary (Toledo Manufacture)
    -Kasier Stahl Ancillary (Smederevo)
    Change log from 3.2.1 to 3.3

    Aaaaand i messed up the Fonts in this post and don't manage to get it back....

    Either way, have fun on your campaign. If you notice anything buggy let me know (there should not be a thing hopefully. Unit stats are not bugs! But you can give suggestions, like always.) You have until friday or saturday this week, then I will release the official version and be done with TVB forever. This will be the last content update, apart from necessary bugfixes.

    zumi, out

    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

    Discord: zumi's cookie corner
    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

  8. #288

    Default Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    I like the changes! I will let you know how it goes.

  9. #289

    Default Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    Amazing!

  10. #290

    Default Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    I just saw this, downloading immediately! Incredible work!

  11. #291

    Default Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    It's sad that you'll leave TVB though.

  12. #292

    Default Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    If I were to suggest something, I'd suggest reduced unit pools and high replenish times overall so settlements can't pop out armies like factories.

  13. #293
    4zumi's Avatar This one sparks joy
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    Default Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    @all
    I have now arrived in the modern age. I have created a Discord (see my signature).
    Do not make me regret it

    @delta
    haha
    I don't leave it. It is still my baby I care for. But it is at the end of its journey. (I know, I said that before, but I think this time it is for real. Four years are enough )

    You suggestion would be in the realm of a submod, maybe someone will make one
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

    Discord: zumi's cookie corner
    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

  14. #294
    4zumi's Avatar This one sparks joy
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    Default Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    this thread is now closed. Pack your things and go!

    ...to the new and final release thread

    thanksloveyoubye
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

    Discord: zumi's cookie corner
    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

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