I am working on getting through turn 20, and one attack after another from various Spanish and Barbarian factions. I like it.
Maybe.![]()
I am working on getting through turn 20, and one attack after another from various Spanish and Barbarian factions. I like it.
Maybe.![]()
There were some CAI updates to its spending policy. Any other gains would be secondary to building changes I believe. But it's nice to hear the AI is playing an active part![]()
Campaign modder for Ancient Empires
In my experience the AI refuses to assault in sieges, they just besiege for several turns even though they could easily capture the settlements in an assault.
This makes the campaign far too easy, because it gives you plenty of time to send forces to relive the settlement.
Diplomacy can also sometimes be too easy. Multiple times I have had factions declare war on me one turn, only to offer me money for peace the next.
The mod is still in Beta so I would assume the CAI is not the biggest priority for the team at this moment. I would just point this out in case other people also experience this.
Last edited by stevehoos; June 20, 2018 at 07:58 PM.
Shogun 2, no thanks I will stick with Kingdoms SS.
Thats true, the Campaign AI is so passive they dont take settlements after besieging they just leave (maybe the problem lies with the small settlements having walls? the AI might not know to build siege equipment so they leave?), some garrison troops are way too powerfull i.e. Egypt has 8 tier III extremelly good units as garrrison in a first teir town building, and after upgrading the town centre the garrison stays exactly the same, wouldn't mind to start with only 2 or 3 units (1millitia and 1good melee unit 1 missile) and after upgrading town centre the garrison should increase as well but at the moment I can beat any army with that garrison which I haven't tried because The AI quits the siege! ).
The team behind this mod did great work but I would love to see a much better CAI as it is too easy at the moment and it doesn't matter wich faction I play (CArthage, Rome, Egypt ...). I just hope you're going to address this issue in the future as for me it is the most important issue at the moment.
Last edited by Yarev; June 21, 2018 at 04:31 AM.
You are quite right. I have so far always been able to raise a relief force and move it to the besieged city before an actual attack. Having now played past the first 20 turns, these attacks have become more a nuisance than a threat. It never occurred to me that the besiegers never actually attack.
But they must attack under some conditions. I see AI vs. AI wars going on where cities are changing hands.
Does this AI vs AI cities being conquered apply only to coastal cities? As the fleet/army can attack a city by disembarking within the walls, other than that a siege escalation creates breaches that allows the AI to enter but I've noticed that when this happened the rebelious army had build NO siege equipment whatsoever, not a single ladder because the AI doesn't recognized minor settlements as a siege battle hence no siege equipment
Seems this is the mods biggest issue. If there's any way to increase the AI's aggressiveness and ability to capture settlements that would be a huge improvement. Also, I'm at turn 24 and I've yet to see an enemy fleet. Is there any way to script them in? For Carthage?