Originally Posted by
Rendon
Two subjects immediately come to mind. Forewarning that this is mostly from the PoV of the available Hellenistic nations as those are the ones I have the most experience in.
1. Buildings: While I love the many hallmarks of Europa Barbarorum in the mod, the execution of the building system leaves much to be desired, in my humble opinion. Right now there is a large number of building lines, several of which are of questionable utility or are quite similar in function to other lines. For example, you have two Sanitation chains, one called Hydrogogion, which seems to represent public water works, baths, fountains, etc. The other is a water supply chain which represents wells, cisterns, and canals.
They both give equal amounts of sanitation, and the secondary benefits are somewhat backwards. The public water works gives an irrigation bonus whereas the water supply gives public order. To start with, surely that should be the other way around? However more to the point, why not just combine the two since they are so similar and the differences so trivial; most historically major urbanized region would have had have both at some point.
From a gameplay perspective the ambiguity between only serves to confuse players while at the same time offering them very little real ability to specialize. This is because we of course must work around the hard(ish?)coded building slot limit with and over 20 building chains, some of which a player would arguably never build, and others which are unnecessarily complex, branching unnecessarily to offer the player a choice between extremely similar bonuses such as in the urban slum building chain.
I hope I was able to express the perceived problem and suggestion in a clear way. Let me know if something needs to be clarified.
TLDR: The number of available building chains is vast yet the differences between a number of them are quite trivial.
2. Garrisons: Something of a minor issue, but I find it odd how every one of my cities is guarded by a large number of elite professional soldiers. Palmyra's default garrison includes 3 Hypaspists, 2 Silver Shield Phalangitai and 4 Silver Shield Thorakitai. This is the basic setup of almost every one of my cities as it were. This seems totally out of place to me. Surely provincial garrisons should consist mostly of local militia, with maybe one or two mid tier professional units, but should by no means consist almost entirely of elite royal guardsmen and elite professional infantry, except perhaps for the capitol and even then not in those numbers.
Historically this is totally off base, and as far as a pure game design consideration goes, it's hard to ever lose a city when even your most remote provincial settlements are defended by a minimum of 9 top tier infantry.
I apologize for any inaccuracies in this post as I'm still not wholly familiar with the mods features. These are just my initial observations from the few campaigns I've done.