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Thread: Making a gladiator game and would like input on historical accuracy

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  1. #1

    Default Making a gladiator game and would like input on historical accuracy

    This time though, Instead of just fighting, the game is focused on you getting your freedom. Character creator with each ethnicity having different stats and of course prefered fighting styles. You can choose whichever style you want, but your ethnicity already has cultural fighting styles. Gauls be more focus on mermillo and samnites be heavy spears etc. But basically we want to focus more on gladiators interacting with the crowds and people around them. Kind of lke how some considered gladiators more of a celebrity status after they fought. So you will build up your renown. As of right now we are just thinking of having the renown be split between the plebians and Patricians. Each side giving you certain benefits. Thinking of experimenting with the plebians tossing food, rocks, or poop at your opponents if they like you more. Also you get discounts on your armor or gear. But the Patricians would be more like tossing you a sword when your in dire need (we plan to have weapon durability and breaking) and offering you more food (stamina for the fights) or gifting weapons and armor. Yes not all of this is historically accurate, but it does make for a interesting game. Kind of want to go the more a-historical route. Still keeping the historical look while playing a little with the politics. The heart of what we are after, is a A-historical roman game.


    Now I do also want to add in female gladiators, apparently they are called Gladiatrix. Most likely just going have the females be extremely rare events (maybe story only) and of course having the player be female. But besides that, I know you guys are great with actual history, so was just asking on other historical ideas for the gladiators and maybe getting some input on what a gladiator does after they gain their freedom. Cause I definitely don't want that to be the end of the game (It is gonna be the meat of the game though) and have freedom be a end game or game+ kind of thing.


    I found some stuff on historical gladiator styles. Just want to make sure any info i get is pretty accurate.


    https://www.warriorsandlegends.com/gladiators/
    https://www.unrv.com/culture/roman-gladiators.php
    https://en.wikipedia.org/wiki/List_o...ladiator_types


    If you have any other idea's or some historical concerns for us, please help us out. All constructive criticism is accepted of course.

  2. #2

    Default Re: Making a gladiator game and would like input on historical accuracy

    Well I know there is an actual gladiator school that exists... I'm france? Maybe could be a company outing .

    As for the rest, as you stated you want certain things in there for gameplay, though none of it sounds ridiculous historical wise. For patricians I'd look into patronage and sponsorship, also gladiators had to do a while tonne of training and the good (expensive) ones were very rarely killed off unless they were getting past their sell by date.

    As for what happened after release... God knows. Probably retirement, go till those fields and get yourself a wife!
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

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