I don't understand why you not release that exceptional mod from the beginning as a 4TPY, which is by far the most enjoyable, playable and accurate than vanilla. I saw it is a submod for 4TPY but i notice some critical bugs related to wonders
I don't understand why you not release that exceptional mod from the beginning as a 4TPY, which is by far the most enjoyable, playable and accurate than vanilla. I saw it is a submod for 4TPY but i notice some critical bugs related to wonders
Last edited by leonardusius; June 14, 2018 at 01:19 PM.
How many TPY default AE have??
In the dephts of this forum the honorable "Sheridan" wrote that 2TPY was a design decision from the modding team to prolong the campaign and to build up dynasties with several generations of family members/generals. He also was talking about a special "lategame surprise", but I don't know what this is about. I could go up to 120 turns with campaigns, before CTD's ended it, but I never reached endgame phase yet.
Lik many others I personally like 4TPY much better because it feels more natural, and seasons look great in battle. I care more for my generals if they don't die so quickly. The other thing is that when leaders die u can have in the next turn a fullblown rebellion under the generals, losing entire regions.
The 4TPY submod is not balanced for AE in this moment and will produce problems. The 4TPY for AE will certainly come in the future, but first I think they will take care of the bugs in the Public Beta.
Will there be 12 TPY?
I have 4tpy and no mods needed. Download save parser and edit your save file with 4tpy in the edit section