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Thread: [Direct Download] - Ancient Empires 2.0

  1. #61
    texoman81's Avatar Ducenarius
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    Default Re: 1.0.2c Non-Steam download links (updated July 1)

    Quote Originally Posted by Dunadan11 View Post
    could you explain me what has changed in softcore submod?
    I can't find any descriptions about that
    If you mean how does the softcore submod affect the game, it increased taxation and public order. It's just a simple submod for those who find the game too difficult, especially in the start. I use it in the start then turn it off when i start snowballing.

    If you mean what the update to the submod did, they either adjusted the degree of one of those....or it was just to keep it compatible with updates to AE. I wasn't involved in creating or updating it, i just uploaded it for those who can't get it from Steam.

  2. #62

    Default Re: 1.0.2c Non-Steam download links (updated July 1)

    Quote Originally Posted by texoman81 View Post
    If you mean how does the softcore submod affect the game, it increased taxation and public order. It's just a simple submod for those who find the game too difficult, especially in the start. I use it in the start then turn it off when i start snowballing.

    If you mean what the update to the submod did, they either adjusted the degree of one of those....or it was just to keep it compatible with updates to AE. I wasn't involved in creating or updating it, i just uploaded it for those who can't get it from Steam.
    Thank you for the information, unfortunately I forgot visiting steam

  3. #63

    Default Re: 1.0.2c Non-Steam download links (updated July 1)

    Hay everyone! i have one simple question, why i dont have bactria in grand campaing menu? i have newest patch and update.

  4. #64

    Default Re: 1.0.2c Non-Steam download links (updated July 1)

    Update your 4TPY sub-mod to latest version

  5. #65

    Default Re: 1.0.2c Non-Steam download links (updated July 1)

    Quote Originally Posted by joshiiibrahh View Post
    Update your 4TPY sub-mod to latest version
    Many Thanks it's Works!

  6. #66

    Default Re: 1.0.2c Non-Steam download links (updated July 3)

    I've noticed it has been updated on July 3, where can I find update notes (whats been changed/fixed) ?

  7. #67
    texoman81's Avatar Ducenarius
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    Default Re: 1.0.2c Non-Steam download links (updated July 3)

    Quote Originally Posted by Yarev View Post
    I've noticed it has been updated on July 3, where can I find update notes (whats been changed/fixed) ?
    It was just the 4tpy submod that was updated, and its been updated again today so i need to upload that. I change the date on the title whenever any file is updated, then have the date for each file listed beside it. When the main file is updated the version number will change as well.


    edit:
    new version of the 4tpy submod released today
    http://www.mediafire.com/file/v6xqx7...y+4+2018%29.7z
    https://drive.google.com/open?id=1Oh...Zs9MzbLtIeEJTd
    Last edited by texoman81; July 04, 2018 at 03:36 PM.

  8. #68

    Default Re: 1.0.2c Non-Steam download links (updated July 4)

    texoman, you are a hero!
    Happy 4th of July, m8!

    The Truth is Hate for those who hate the Truth.

  9. #69
    texoman81's Avatar Ducenarius
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    Default Re: 1.0.2c Non-Steam download links (updated July 4)

    Quote Originally Posted by ioannis76 View Post
    texoman, you are a hero!
    Happy 4th of July, m8!
    thanks, same to you. I'm off to eat some hot dogs and blow stuff up

  10. #70

    Default Re: 1.0.2c Non-Steam download links (updated July 4)

    1.0.2c Non-Steam download links (updated July 4), why does it says updated july 4th when it is still 1.0.2c?


  11. #71

    Default Re: 1.0.2c Non-Steam download links (updated July 4)

    Quote Originally Posted by danielahmed View Post
    1.0.2c Non-Steam download links (updated July 4), why does it says updated july 4th when it is still 1.0.2c?
    Quote Originally Posted by texoman81 View Post
    It was just the 4tpy submod that was updated, and its been updated again today so i need to upload that. I change the date on the title whenever any file is updated, then have the date for each file listed beside it. When the main file is updated the version number will change as well.


    edit:
    new version of the 4tpy submod released today
    http://www.mediafire.com/file/v6xqx7...y+4+2018%29.7z
    https://drive.google.com/open?id=1Oh...Zs9MzbLtIeEJTd
    Campaign modder for Ancient Empires


  12. #72
    texoman81's Avatar Ducenarius
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    Default Re: 1.0.2c Non-Steam download links (updated July 4)

    Quote Originally Posted by danielahmed View Post
    1.0.2c Non-Steam download links (updated July 4), why does it says updated july 4th when it is still 1.0.2c?
    This question was asked a few days ago with the last update. It was just the 4tpy submod that was updated. I show the thread is updated anytime any of the files are updated, then list by each file when that specific file was updated. Pack 1 on was last updated July 1.
    Last edited by texoman81; July 05, 2018 at 02:02 PM.

  13. #73
    Protector's Avatar Senator
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    Default Re: 1.0.2c Non-Steam download links (updated July 4)

    Hi texoman81,

    regarding the last update, any idea, how long the BETA status for this AE mod will be continued ?

    Or do we see maybe a 1.0.2z version before a AE release will be announced ?

  14. #74
    texoman81's Avatar Ducenarius
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    Default Re: 1.0.2c Non-Steam download links (updated July 4)

    Quote Originally Posted by Protector View Post
    Hi texoman81,

    regarding the last update, any idea, how long the BETA status for this AE mod will be continued ?

    Or do we see maybe a 1.0.2z version before a AE release will be announced ?
    I have no idea how long the beta status will last. Its usually when the game is complete enough with few bugs remaining. Not on a set time or schedule but however long it takes to get there. The game is improving with every update though. Its a steady constant improvement not just a beta version then a complete game.

  15. #75

    Default Re: 1.0.2c Non-Steam download links (updated July 4)

    Quote Originally Posted by texoman81 View Post
    thanks, same to you. I'm off to eat some hot dogs and blow stuff up

    The Truth is Hate for those who hate the Truth.

  16. #76
    Protector's Avatar Senator
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    Default Re: 1.0.2c Non-Steam download links (updated July 4)

    @texoman81
    OK I see
    Thx for your feedback

  17. #77
    texoman81's Avatar Ducenarius
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    Default Re: 1.0.2c Non-Steam download links (updated July 4)

    New update 1.0.2d
    http://www.mediafire.com/file/nzf6bs...sPack1.0.2d.7z

    change log

    New Features

    A new Fame system implemented to explore the political complexity of the ancient realms further: historically, threats to many ancient kingdoms came from within, posed by ambitious generals or claimants. After success in foreign lands, these would amass great fame and support, leading to famous civil wars (The Great Roman Civil War and subsequently the Wars of the Triumvirate, the Seleucid Dynastic Wars or the Alexandrine Civil War). Characters with great military successes are more prone to become disloyal and form their own faction. Conquests, battles and influence are the three main determinants of the Fame mechanic.
    Characters are now influenced by their mothers when coming of age. The mother's trait makes the character likely to pick up certain traits, adding to the importance of female characters in politics.
    11 new Carthaginian buildings: Drill Field, Artillery Range, Missile Range, Healer etc.
    7 new Parthian native units: Early General, Late General, Cataphract Archers, Parthian Spearmen, Parthohellenic Thureophoroi, Parthian Skirmish Cavalry, Late Parthian Horse Archer



    Campaign

    Regional Integration mechanic now introduced for Carthage and Roman factions. Having an administrative edge over its historical rivals, Rome is able to integrate conquered territory more efficiently, meaning they are able to extract more of the potential value from a region. 'Regional Integration' is a mechanic tied to the main settlement and works by reducing income and upkeep in a region, which represents limited control over a territory; this effectively reduces the margin of profit from the area, allowing players to build either wide (conquer many regions) or tall (integrate their regions into their core territory to make full use of the region's potential). This mechanic aims to slow down conquest in a realistic way, and differentiaties the different government types even further.
    Campaign AI: Now more aggressively attacks nearby settlements and will be more prone to sally forth when under siege
    Campaign AI Recruitment: Should now recruit more forces
    Reworked effects from Roman and Carthaginian main settlements
    Reworked base cultural influence ("Local Traditions" mechanic) in all campaign regions. Cultures native to an area now have higher influence, making historical regions such as Persia much harder and slower to convert to your culture. Thus native discontent will last longer
    Reduced effects from native discontent slightly
    New Pontic building and unit descriptions
    Unit upkeep now increases after certain technological advancements
    Can now recruit and replenish in provinces that are rebellious, albeit at heavily reduced capacity
    Added higher bonus to public order from lowering taxes
    Adjustments to several edicts
    Removed 'Powerful Senate' Roman faction trait
    Reworked faction and culture traits for Rome and Carthage
    New faction traits for Pergamon
    Tweaked effects of some Ruler traits
    Tweaked effects from several ministerial offices
    Updated Nabatean main settlement upkeep costs
    Characters with command level 7 and higher can now initiate night battles
    Fix to Carthaginian native discontent which is now normal
    Fix where the player would build too tall siege equipment against Iberian and other barbarian cities
    Fix to several building names that were previously bugged
    Visual improvements to display of certain building effects
    Startpos updates to traits and factions
    Updated triggers to some ancillaries
    Updated Parthian garrisons
    New Pontic unit & building descriptions
    Lead Resource added to two Iberian regions and one region in Britannia Superior


    Battle

    In-battle crash fix for various factions (incl. Pontus) involving skirmish/ranged units
    Reduced the size of elephant units to 16 elephants (24 previously)
    Increased the mass of elephants, allowing them to break up formations more efficiently
    Increased ammunition of late Roman skirmishers to 9
    Fix to unit fatigue that would sometimes not properly apply to certain units. Reworked fatigue gain for different unit classes
    Reduced ship hit points
    Slightly increased artillery damage (land and naval)
    Improved unit formation patterns for several unit types
    Last edited by texoman81; July 08, 2018 at 11:45 PM.

  18. #78

    Default Re: 1.0.2c Non-Steam download links (updated July 4)

    Thank you very much.

  19. #79
    Civis
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    Default Re: 1.0.2d Non-Steam download links (updated July 8)

    1.0.2.d need a restart/new fresh campaign to take effect ?

  20. #80

    Default Re: 1.0.2d Non-Steam download links (updated July 8)

    Quote Originally Posted by UMCenturion View Post
    *Restart Highly Recommended - Most changes will not take affect unless restart*
    July 8 Update 1.02d
    Just read the main release thread mate.

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