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Thread: Population "resource" for unit recruitment?

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  1. #1

    Default Population "resource" for unit recruitment?

    Hello, first of all, THIS IS AN AMAZING MOD, IT'S PRACTICALLY A NEW GAME, THIS THING IS HUGE!!! (hold on, that didn't sound right ).
    Just a quick question, has the population resource for recruitment concept (ie, recruitment takes some population) been abandoned? Or is it to be implemented at some later date?
    Thank you for this mod, and thank you in advance for any answers.

    The Truth is Hate for those who hate the Truth.

  2. #2

    Default Re: Population "resource" for unit recruitment?

    A true "Manpower" system is still something we would very much like to include for AE. But alas, we're short on manpower ourselves. Causeless is the only person on the team with a previous proof of concept in the area, and is the best person to answer whether this is feasible in the future. It's a major undertaking, and I would personally understand if it feels too heavy. Leaving that unsaid, Causeless is your guy to provide more clarity on the matter.
    Campaign modder for Ancient Empires


  3. #3
    Foederatus
    Join Date
    Dec 2008
    Location
    Luzern, Switzerland
    Posts
    42

    Default Re: Population "resource" for unit recruitment?

    Quote Originally Posted by Sheridan View Post
    A true "Manpower" system is still something we would very much like to include for AE. But alas, we're short on manpower ourselves. Causeless is the only person on the team with a previous proof of concept in the area, and is the best person to answer whether this is feasible in the future. It's a major undertaking, and I would personally understand if it feels too heavy. Leaving that unsaid, Causeless is your guy to provide more clarity on the matter.
    Hi Sheridan,
    regarding this "Manpower" system: The mod "DEI" (Rome 2) implemented a cool system with precise population count, inclusive the separations into different society classes, important for (balancing) recruiting. Is it possible to port and use that system in AE?

  4. #4

    Default Re: Population "resource" for unit recruitment?

    Quote Originally Posted by swissdragon View Post
    Hi Sheridan,
    regarding this "Manpower" system: The mod "DEI" (Rome 2) implemented a cool system with precise population count, inclusive the separations into different society classes, important for (balancing) recruiting. Is it possible to port and use that system in AE?
    This question has been asked many times. I actually helped develop PoR2, and it's definitely cool to see in DEI - however, due to extra features (i.e hordes) and changes in the design of AE, it makes a straight port of PoR2 difficult. We already have an alpha manpower system that needs to be complete.
    modificateurs sans frontières

    Developer for Ancient Empires
    (scripter, developed tools for music modding, tools to import custom battle maps into campaign)

    Lead developer of Attila Citizenship Population Mod
    (joint 1st place for Gameplay Mods in 2016 Modding Awards)

    Assisted with RMV2 Converter
    (2nd place for Warscape Engine Resources in 2016 Modding Awards)

  5. #5

    Default Re: Population "resource" for unit recruitment?

    Is it gonna use a global manpower like EU series, or a local, like DeI?

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