Very nice mod to play while I'm working on MKTW. A few things that sort of bothered me while playing.
Siege weapons literally fire like 19th-20th century artillery. The rounds make sense being a bit accurate, but the distance the rounds fire resemble WW1 mortar teams. Trebuchets and medieval cannons don't even fire as far as they should in this mod. I had to hide my army behind a small piece of cliff for ten-twenty minutes to prevent my army getting totaled.
Why are the Eastern factions and Seleucids wearing Sassanid and Migration Era spangen helmets? It seems like a petty change, but at least the Successor States should look the part. Please use the period stuff, stay away from Attila helmets.
Galatian mercenaries look really weird with the crazy amount of equipment variation. Especially when you throw on crested helmets that would seem suitable for officers.
A larger change, but I get this frustration from every Roman Era game. The Gauls only seem to progress up from Hollywood to the Second Triumvirate, the Hellenic/Successor States are in a Technological purgatory, and the Romans jump into the future with 2nd century A.D. stuff. Should allow the factions to have Roman style armies that reflect their geographical Roman Provincial armies. An argument would be that these factions would be annihilated historically, but for the sake of some technological progression and parallel universe, most people in the Mediterranean were "Romanizing" their armies.





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