
Originally Posted by
Mithrillian
QUESTION 1A/B/C/D
I've found, at least with a large power like Rome, it works well to make a blueprint-version of a province setup which is extremely stable and can be used everywhere. After that I strip and change some parts based on the region itself. THis isn't a perfect way to go at it, but is easier to manage. My last playthrough I went for the following blueprint:
CAPITAL
MAIN Civitas Foederata line
PORT Commercial for money, if possible a fishing port instead
1: Aqueduct (fertility)
2: Granary (winter food)
3: Public roads (commerce & army movement)
4: Public land (Villa, summer food)
if no port: Government mint (additional taxes)
MINOR SETTLEMENTS
MAIN Civitas Foederata
PORT Commercial for money, if possible a fishing port instead
1: Public Wells (sanitation)
2: Public Land (Villa, food)
if no port: Government courts (for lower corruption)
If any province has a special resource building swap out the public land (CAPITAL/4 and MS/2) for the resource building.
QUESTION 2A: Sell out on trade agreements. You're a big party, so people will want to trade with you. Don't offer money, but take everything you can.
QUESTION 2B: No. I ditched my allies when they got attacked, but didn't ditch them before that. You will lose the trust of the world and everyone will declare war on you.
Hope to have helped. Good luck! (Oh and get the north-westernmost town in spain, it has another gold mine!)
If you want me to add anything to the gameplay guide, please feel free to drop suggestions in the thread. I am currently working on explaining economy!