Originally Posted by
Fredz
Hey guys, I've long been a fan of playing TW mods in every installment and I think I clocked over 1000 hrs in Darthmod for ETW. Imperial Splendour is adding an extra layer of difficulty that I really like. Because of my bias towards playing from Early right through to Late (I love the feeling of growing an Empire from nothing - and potentially out teching others) I'm weeping over the diversion into RTR lol. I do question in a nutshell, what's the key difference from RTR over regular IS (which is still obviously a little rough polishwise)? Is it simply a period thing? Aka Early vs Late?
Also I try to NEVER be that guy but I find that setting the most basic ballparks keeps your fans off your back when it comes to release info - but for 3.0 do you think it'll be months? Years? Even the roughest potential goal makes things easier for us fans. I'm completely ok with whatever it is, it just makes it easier for me to hunker down (like it did with DeI's development) if there's a rough time frame to help keep the dream alive. But I think TW forums have by now established a fairly good culture of not pressuring you guys too hard to meet any kind of deadlines - we know that modding is hard and subject to so many things working at once! To hold a volunteer artist accountable to create a free product by any deadline is simply entitled at that point...
But as a veteran of TW games (Empire getting my most playtime) and mods I can safely say you guys have a good mod here with good fundamentals that shift the difficulty for people who have played Darthmod and 'ho hum' at its easiness despite its awesome cinematic type battles. But yeah, 2.2.1b's stability is its only noticeable drawback in addition to Britain's 'missing strings' in diplomacy but I know that'll improve with some love.
It would be nice if there were togglable features like Forts on/off, Trade ship limit on/off. I found the constant battle for trade dominance was actually a nice side chapter that created an appeal to invest in Navy, even for European land focused Factions which got killed off in IS due to Tradable ship caps (but I get it was for economy balance).
I did find the troop stats jarring particularly for Prussia (my fav faction). I understand the quality of their Line Inf and array of Elite Inf was a little lacking in addition to having worse accuracy compared to Brits given historically the Prussian Army were seen as some of the finest, most disciplined and drilled infantry of the time - I understand many nations used Prussian expats as specialist companies due to their skill? Regardless of my personal take, I love that you guys have really tried to give each faction a flavour that plays differently. (I notice the Swedes are melee juggernauts).
I have seen some people post some pretty blunt posts occasionally - credit to you guys, you sound remarkably patient and professional in response.