Page 12 of 16 FirstFirst ... 2345678910111213141516 LastLast
Results 221 to 240 of 311

Thread: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

  1. #221

    Default Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Any plans for more units for Poland ? I have unit pack but it’s not compatible is Szwajcar units for Darthmod but guy totally abandoned those units long time ago, but i still got them on pc, may be you want them and use some of this units for next update ? I was trying re stat them but not working

  2. #222

    Default Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Hi everyone.

    There is one thing in IS that I am not a fan of (everything else is pretty much perfect for me). Light Infantry Doctrine allows all units to snipe while hidden and also remain hidden while moving. I don't really understand why this is the case. I get this isn't cheating (every nation has access to this) but doesn't it kind of make light infantry irrelevant? Also, I noticed the only unit that doesn't benefit from this is the generals bodyguard. Many times I have fought armies where all their artillery fire at my general (vice versa) and he either ends up killed or routs.

    Would it be possible to have feature so it can be turned off? Or maybe there is something I can in the IS files?


    Thanks.

  3. #223
    Quintus Hortensius Hortalus's Avatar Lex duodecim tabularum
    Citizen

    Join Date
    Jun 2011
    Location
    Electorate of Hannover
    Posts
    2,530

    Default Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Sorry for the late reply, we (the developers) have all RL jobs and or lives are pretty busy right now so things sadly were slowed down.

    Quote Originally Posted by Fredz View Post
    Hey guys, I've long been a fan of playing TW mods in every installment and I think I clocked over 1000 hrs in Darthmod for ETW. Imperial Splendour is adding an extra layer of difficulty that I really like. Because of my bias towards playing from Early right through to Late (I love the feeling of growing an Empire from nothing - and potentially out teching others) I'm weeping over the diversion into RTR lol. I do question in a nutshell, what's the key difference from RTR over regular IS (which is still obviously a little rough polishwise)? Is it simply a period thing? Aka Early vs Late?

    Also I try to NEVER be that guy but I find that setting the most basic ballparks keeps your fans off your back when it comes to release info - but for 3.0 do you think it'll be months? Years? Even the roughest potential goal makes things easier for us fans. I'm completely ok with whatever it is, it just makes it easier for me to hunker down (like it did with DeI's development) if there's a rough time frame to help keep the dream alive. But I think TW forums have by now established a fairly good culture of not pressuring you guys too hard to meet any kind of deadlines - we know that modding is hard and subject to so many things working at once! To hold a volunteer artist accountable to create a free product by any deadline is simply entitled at that point...

    But as a veteran of TW games (Empire getting my most playtime) and mods I can safely say you guys have a good mod here with good fundamentals that shift the difficulty for people who have played Darthmod and 'ho hum' at its easiness despite its awesome cinematic type battles. But yeah, 2.2.1b's stability is its only noticeable drawback in addition to Britain's 'missing strings' in diplomacy but I know that'll improve with some love.

    It would be nice if there were togglable features like Forts on/off, Trade ship limit on/off. I found the constant battle for trade dominance was actually a nice side chapter that created an appeal to invest in Navy, even for European land focused Factions which got killed off in IS due to Tradable ship caps (but I get it was for economy balance).

    I did find the troop stats jarring particularly for Prussia (my fav faction). I understand the quality of their Line Inf and array of Elite Inf was a little lacking in addition to having worse accuracy compared to Brits given historically the Prussian Army were seen as some of the finest, most disciplined and drilled infantry of the time - I understand many nations used Prussian expats as specialist companies due to their skill? Regardless of my personal take, I love that you guys have really tried to give each faction a flavour that plays differently. (I notice the Swedes are melee juggernauts).

    I have seen some people post some pretty blunt posts occasionally - credit to you guys, you sound remarkably patient and professional in response.
    Yes, people start to behave badly in the net even if they get something free. I don't understand it but it's also part of my job to be patient and polite and actually, one doesn't win anything when starting a private feud with someone around the globe.
    To the stats, we will rework the once Pike's new battlefield mechanics are fixed in regard to the armies historical capabilities (I did a bit of that already in RotR, which of course isn't favourable to the Prussians).
    We can create such submods but as always it takes some time which is limited...
    Btw. the missing string issue should be resolved with one of the patches for 2.2.1b.
    And RotR is more than a period thing. RotR has for certain factions many more building chains and offers more reworked armies. The ships are reworked too as far as possible. Generally, speaking RotR is basically our playground to implement and test all features which shall be in v. 3.

    For any goal for version 3, I have no idea as it is a huge amount of work.

    Quote Originally Posted by adrians38 View Post
    Hi, you ever thought about add occupation options like loot, peace occupation, libations, like in napoleon TW, is definitely possible, I played long time ago in VDM or VMD i cant remember that but was possible to do it
    The problem is that we lack the capacity to recreate VDM and vandants isn't active anymore so asking him for permission to use his great mod isn't possible.

    Quote Originally Posted by Steelwarrior View Post
    Do you guys plan to add the Pirates and NA Indians as playable factions? Cause this would be awesome....
    We won't add any Pirates due to historical accuracy but the Native Americans are on our list.

    Quote Originally Posted by castoche View Post
    HelloI played your mod:English countryside,1 generals all have a portrait even after more than thirty recruitments.2 a lot of unitscampaign well develop.against the French campaign is not as well develop:1 very few units especially after the revolution.2 The portraits of the generals are gray after having recruited a general with the portrait of Napoleon I tried several times before 1789 or after nothing changes.go evolve your mod for the French, Austrian, Prussian, Russian campaign.
    HelloI played your mod:English countryside,1 generals all have a portrait even after more than thirty recruitments.2 a lot of unitscampaign well develop.against the French campaign is not as well develop:1 very few units especially after the revolution.2 The portraits of the generals are gray after having recruited a general with the portrait of Napoleon I tried several times before 1789 or after nothing changes.go evolve your mod for the French, Austrian, Prussian, Russian campaign.
    Yes, there lesser possible units after the French Revolution as most of the Guards are disbanded. For the portraits, there are 12 historical generals that can be recruited and whose portraits aren't messed up if they are only recruited to fill the needs for your armies and if the Revolution is launched after recruiting Napoleon (I'll write a short guide for the next version). And yes there is a red uniform portrait set for generals from before creating historical generals. This is obviously only used for factions with red generals uniforms.

    Quote Originally Posted by adrians38 View Post
    Any plans for more units for Poland ? I have unit pack but it’s not compatible is Szwajcar units for Darthmod but guy totally abandoned those units long time ago, but i still got them on pc, may be you want them and use some of this units for next update ? I was trying re stat them but not working
    We are always interested in any form of help

    Quote Originally Posted by TheWickaMan96 View Post
    Hi everyone.

    There is one thing in IS that I am not a fan of (everything else is pretty much perfect for me). Light Infantry Doctrine allows all units to snipe while hidden and also remain hidden while moving. I don't really understand why this is the case. I get this isn't cheating (every nation has access to this) but doesn't it kind of make light infantry irrelevant? Also, I noticed the only unit that doesn't benefit from this is the generals bodyguard. Many times I have fought armies where all their artillery fire at my general (vice versa) and he either ends up killed or routs.

    Would it be possible to have feature so it can be turned off? Or maybe there is something I can in the IS files?


    Thanks.
    Which version are you playing? IIRC that's not the case in RotR.
    And welcome to TWC

    Under the patronage of wangrin my workshop

  4. #224

    Default Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Hi Quintus,

    The version I'm using is IS 2.2.1b.

    And thanks very much.

  5. #225
    Quintus Hortensius Hortalus's Avatar Lex duodecim tabularum
    Citizen

    Join Date
    Jun 2011
    Location
    Electorate of Hannover
    Posts
    2,530

    Default Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Quote Originally Posted by TheWickaMan96 View Post
    Hi Quintus,

    The version I'm using is IS 2.2.1b.

    And thanks very much.
    Ok, the hiding units were an experiment with a line of sight system. I thought the previous team removed it with one of the patches? You try to install the patches for 2.2.1b.

    Under the patronage of wangrin my workshop

  6. #226

    Default Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Quote Originally Posted by Quintus Hortensius Hortalus View Post
    Ok, the hiding units were an experiment with a line of sight system. I thought the previous team removed it with one of the patches? You try to install the patches for 2.2.1b.
    I have both patches installed (1.0 & 2.0). Do you think I may have installed something incorrectly? Maybe only one of the patches is needed?

  7. #227
    batty1234's Avatar Civis
    Join Date
    Apr 2012
    Location
    West Virginia
    Posts
    109

    Default Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    I believe there may be a bug with the description for metalled roads. While playing as britain, the name is missing for metalled roads, it is just blank. Everything else looks fine.

    Thanks!

  8. #228

    Default Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    The last Russian unit - Preobrazhensky Guards


    Last edited by oleg2242; November 05, 2019 at 04:51 AM.

  9. #229
    tomySVK's Avatar Campidoctor
    Join Date
    Nov 2011
    Location
    Slovakia
    Posts
    1,838

    Default Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Truly splendid unit

  10. #230
    Quintus Hortensius Hortalus's Avatar Lex duodecim tabularum
    Citizen

    Join Date
    Jun 2011
    Location
    Electorate of Hannover
    Posts
    2,530

    Default Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Quote Originally Posted by TheWickaMan96 View Post
    I have both patches installed (1.0 & 2.0). Do you think I may have installed something incorrectly? Maybe only one of the patches is needed?
    No, all should be installed. Tbh I haven't looked into 2.2.1b for years so it might be possible that this experiement was only canceled with the release of RotR.

    Quote Originally Posted by batty1234 View Post
    I believe there may be a bug with the description for metalled roads. While playing as britain, the name is missing for metalled roads, it is just blank. Everything else looks fine.

    Thanks!
    Thanks for the bug report, we'll sort this out.

    And great screenshot oleg!

    Under the patronage of wangrin my workshop

  11. #231
    Flikitos's Avatar Campidoctor
    Join Date
    Dec 2009
    Location
    France
    Posts
    1,661

    Default Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Hey guys!!

    Just a quick hello to you all! It’s been a while eh!

    Good luck with the project!

  12. #232

    Default Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Quote Originally Posted by Flikitos View Post
    Hey guys!!

    Just a quick hello to you all! It’s been a while eh!

    Good luck with the project!
    Hello, nice to see you again

    BTW, we are looking for the new talented modders

  13. #233

    Default Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    God I can't wait until the successor to 2.2.1b happens....I really hope it does...

  14. #234

    Default Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Quote Originally Posted by Quintus Hortensius Hortalus View Post
    No, all should be installed. Tbh I haven't looked into 2.2.1b for years so it might be possible that this experiement was only canceled with the release of RotR.

    OK, its been a while since I've last been on here, so hello everyone.

    I've found that installing 2.2.1b on its own, the hidden feature is switched off despite the fact it still states all units will remain hidden while firing and moving. Only when I install patch 1 does this feature become active. Patch 2 seems to have no effect.
    Last edited by Leonardo; January 28, 2020 at 12:05 PM. Reason: Quote tag fixed.

  15. #235

    Default Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    I just noticed my last message didn't quote properly

  16. #236
    Leonardo's Avatar Reborn Old Timer
    Join Date
    Mar 2011
    Location
    Southern Sweden
    Posts
    5,245

    Default Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Quote Originally Posted by TheWickaMan96 View Post
    I just noticed my last message didn't quote properly
    I fix it for you. Next time that happen, before you can edit your post (you need 25 posts), then don't hesitate to report the post as we are here to serve.
    Under patronage of General Brewster of the Imperial House of Hader.





    How to make Morrowind less buggy for new players - Of course every player may find it useful.

  17. #237

    Default Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Dear Developer Team,
    did you ever think of making a RotR "America" (american war of independence)? Would be very awsome.

  18. #238

    Default Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Hello team,
    First of all, great job ! This mod is fantastic !
    I have a question: why I dont have in the strategic map the ability to build trade ships ? Could it be from the sub-mode that Tactical commander or I made a mistake in the installation of the game ?
    Thanks !

  19. #239
    Quintus Hortensius Hortalus's Avatar Lex duodecim tabularum
    Citizen

    Join Date
    Jun 2011
    Location
    Electorate of Hannover
    Posts
    2,530

    Default Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Most likely it's the sub-mod. Trade ships are enabled.

    Under the patronage of wangrin my workshop

  20. #240
    Quintus Hortensius Hortalus's Avatar Lex duodecim tabularum
    Citizen

    Join Date
    Jun 2011
    Location
    Electorate of Hannover
    Posts
    2,530

    Default Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Quote Originally Posted by morada454 View Post
    Dear Developer Team,
    did you ever think of making a RotR "America" (american war of independence)? Would be very awsome.
    No. Currently we focus on the world after the American War of Independence.

    Under the patronage of wangrin my workshop

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •